realvirtual.io Class Reference
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 ►CAssetPostprocessor
 Crealvirtual.Prepare202215Update
 ►CAttribute
 Crealvirtual.rvInspectorButton
 Crealvirtual.rvPlanner
 Crealvirtual.AutoSaveOnRunMenuItemThe class is automatically saving the scene when run is started in the Unity editor. It can be turned off by the toggle in the realvirtual menu
 Crealvirtual.BehaviorInterfaceConnectionClass for saving the connection data - the signal and the name of the property where the signal is attached to
 Crealvirtual.BlendShapeA blend shape
 Crealvirtual.BlendShapeFrameA blend shape frame
 Crealvirtual.BlurSettings
 Crealvirtual.BoolTransportData
 Crealvirtual.BuildCollections
 Crealvirtual.CADMeshTools
 Crealvirtual.CAM.campoint
 Crealvirtual.CAMTime.campoint
 Crealvirtual.ClientInfo
 Crealvirtual.ConnectionClass for saving connection information for signal - Behavior where signal is connected tp and property where signal is connected to
 Crealvirtual.ConnectionStateHelper class that determines if components will be active based on their ActiveOnly settings
 Crealvirtual.CSVReader
 Crealvirtual.CustomHierarchyView
 Crealvirtual.DataField
 Crealvirtual.DensoTools
 Crealvirtual.VolumeTracking.DistanceTracker
 Crealvirtual.Distribution
 Crealvirtual.Drive_Sequence.DriveSequence
 Crealvirtual.DriveVisu
 ►CUnityEditor.Editor
 ►CNaughtyAttributes.Editor.NaughtyInspector
 Crealvirtual.DriveHandleClass for displaying the drive handle in Unity Editor in Scene View during edit and play mode With the drive handle the drive directions can be defined and the drive can moved manually during playmode
 Crealvirtual.IKPathEditor
 Crealvirtual.IKTargetEditor
 Crealvirtual.CameraPositionEditorEditor class for Get Position and SetPosition of CameraPosition
 Crealvirtual.OPCUAInterfaceEditorOPCUAInterface Editor class for the Unity Inspector window
 Crealvirtual.OPCUANodeEditorOPCUA_Node Editor class for the Unity Inspector window
 Crealvirtual.SignalInspectorWindow
 ►CEditorWindow
 Crealvirtual.AxisAlignerWindow
 Crealvirtual.CADCheckerChecks the Mesh Data
 Crealvirtual.DeleteScenesWindow
 Crealvirtual.HelloWindow
 Crealvirtual.KinematicTool
 Crealvirtual.MaterialWindowClass to handle the creation of the realvirtual menu
 Crealvirtual.MeasureToolClass to handle the creation of the realvirtual menu
 Crealvirtual.MovePivotWindowMove Pivot dockable window - provides pivot manipulation in a standard Unity window
 Crealvirtual.ReparentingTool
 Crealvirtual.SelectionWindow
 Crealvirtual.UpdateScene2022
 Crealvirtual.realvirtualToolbar
 ►CException
 Crealvirtual.ValidateSimplificationOptionsExceptionAn exception thrown when validating simplification options
 ►Crealvirtual.realvirtual.WebSocketException
 Crealvirtual.realvirtual.WebSocketInvalidArgumentException
 Crealvirtual.realvirtual.WebSocketInvalidStateException
 Crealvirtual.realvirtual.WebSocketUnexpectedException
 Crealvirtual.FloatTransportData
 Crealvirtual.Global
 Crealvirtual.GroupsStatic utility class providing centralized functionality for working with Groups in realvirtual
 Crealvirtual.GroupSettings
 Crealvirtual.HideNonG4AObjects
 Crealvirtual.Hotkeys
 ►Crealvirtual.IAllScenesLoaded
 Crealvirtual.SignalCatcherCollects and organizes all signals in the scene under a single parent object
 ►Crealvirtual.IBeforeAwake
 Crealvirtual.DeactivateAllOtherInterfaces
 Crealvirtual.RuntimePersistence
 Crealvirtual.realvirtualControllerThis object needs to be in every realvirtual scene. It controls main central data (like scale...) and manages main realvirtual settings for the scene
 ►CIBeginDragHandler
 Crealvirtual.PanelReplacer
 Crealvirtual.PanelResizerAllows resizing of UI panels by dragging on edges or corners
 ►Crealvirtual.IChain
 Crealvirtual.PathChainPathChain implements continuous chain-driven transport systems following complex path networks
 ►Crealvirtual.IChainElement
 Crealvirtual.ChainElementChainElement represents individual links, buckets, or carriers in continuous chain transport systems
 ►CIComparable
 Crealvirtual.CADChecker.MeshInfo
 Crealvirtual.CADChecker.MeshOccurence
 ►CIComparer
 Crealvirtual.DrivesRecording.CompareSnapshot
 ►CIDragHandler
 Crealvirtual.PanelReplacer
 Crealvirtual.PanelResizerAllows resizing of UI panels by dragging on edges or corners
 ►Crealvirtual.IDriveBehaviorInterface for Drive Behaviors for ensuring guaranteed sequence of Fixedupdates
 Crealvirtual.CAMCAM component implements electronic cam functionality for synchronized master-slave drive control in automation systems
 Crealvirtual.Drive_CylinderDrive_Cylinder simulates pneumatic or hydraulic cylinder behavior for Drive components
 Crealvirtual.Drive_DestinationMotorDrive_DestinationMotor provides position-controlled movement for Drive components
 Crealvirtual.Drive_ErraticPositionThis drive is only for test purposes. It is moving constantly two erratic positions between MinPos and MaxPos
 Crealvirtual.Drive_FollowPositionBehavior model of a drive where the drive is exactly following the current given position of the PLC This is special useful for connecting motion controllers and robot controllers torealvirtual
 Crealvirtual.Drive_GearBehavior model of a drive which is connected to another drive with a gear
 Crealvirtual.Drive_SimpleDrive_Simple provides basic bidirectional control for Drive components with PLC integration
 Crealvirtual.Drive_SpeedBehavior model of an intelligent drive which is getting a destination and moving to the destination
 ►CIDropHandler
 Crealvirtual.rvUIObjectField
 ►Crealvirtual.IEditModeFinished
 Crealvirtual.DriveControls linear and rotational motion of GameObjects with precise position, speed, and acceleration control for industrial automation
 Crealvirtual.WandelbotsNOVAInterfaceWandelbotsNOVAInterface is an Interface for the Wandelbots NOVA API
 ►CIEndDragHandler
 Crealvirtual.PanelResizerAllows resizing of UI panels by dragging on edges or corners
 ►CIEquatable
 Crealvirtual.Vector3dA double precision 3D vector
 ►Crealvirtual.IFix
 Crealvirtual.FixerFixer component for securing MUs to specific positions or surfaces in the automation system
 Crealvirtual.GripGrip component for attaching and transporting MUs with moving mechanisms like robots or grippers
 ►Crealvirtual.IGuideIGuide defines the interface for path guidance components in material transport systems
 Crealvirtual.GuideLineGuideLine provides linear path guidance for movement systems
 ►Crealvirtual.IGuidedSurfaceIGuidedSurface defines the contract for transport surfaces that provide path guidance for material units
 Crealvirtual.TransportGuidedTransportGuided creates guided transport paths for MUs with automatic path following
 Crealvirtual.TransportSurfaceTransportSurface simulates conveyor belts and transport systems for moving objects through industrial automation processes
 ►Crealvirtual.IInitAwake
 Crealvirtual.RuntimePersistence
 Crealvirtual.IInitEnable
 Crealvirtual.IInitStart
 ►Crealvirtual.IInspector
 ►Crealvirtual.SignalThe base class for all Signals
 Crealvirtual.PLCInputBoolPLC Boolean Input Signal - Represents a boolean input signal from PLC to simulation
 Crealvirtual.PLCInputFloatPLC Float Input Signal - Represents a floating-point input signal from PLC to simulation
 Crealvirtual.PLCInputIntPLC Integer Input Signal - Represents a 32-bit integer input signal from PLC to simulation
 Crealvirtual.PLCInputTextPLC BOOL INPUT Signal
 Crealvirtual.PLCInputTransformPLC INT INPUT Signal
 Crealvirtual.PLCOutputBoolPLC Boolean Output Signal - Represents a boolean output signal from simulation to PLC
 Crealvirtual.PLCOutputFloatPLC Float Output Signal - Represents a floating-point output signal from simulation to PLC
 Crealvirtual.PLCOutputIntPLC Integer Output Signal - Represents a 32-bit integer output signal from simulation to PLC
 Crealvirtual.PLCOutputTextPLC INT Output Signal
 Crealvirtual.PLCOutputTransform
 Crealvirtual.IKPathDrawerHelper
 ►Crealvirtual.InterfaceSignal
 Crealvirtual.EthernetIPSignal
 Crealvirtual.S7InterfaceSignal
 Crealvirtual.TwinCATSignal
 Crealvirtual.IntTransportData
 Crealvirtual.IPAddress
 ►CIPointerClickHandler
 Crealvirtual.HMI_DropDownHMI prefab to generate a drop down menu with a list of options
 Crealvirtual.HMI_MenueItemHMI menu item for a single action
 Crealvirtual.HMI_SliderClass to define a HMI slider
 Crealvirtual.ToggleButton
 Crealvirtual.UISceneElement
 Crealvirtual.rvUIToolbarButton
 Crealvirtual.rvUIWindowSortOrder
 ►CIPointerDownHandler
 Crealvirtual.HMI_PushbuttonIndustrial pushbutton HMI component with PLC signal integration and multi-state visual feedback
 Crealvirtual.UIButtonClick
 Crealvirtual.WindowControllerControls floating windows during simulation / gamemode for hierarchy / inspector and automation UI display
 ►CIPointerEnterHandler
 Crealvirtual.HMI_DropDownHMI prefab to generate a drop down menu with a list of options
 Crealvirtual.HMI_MenueItemHMI menu item for a single action
 Crealvirtual.HMI_PushbuttonIndustrial pushbutton HMI component with PLC signal integration and multi-state visual feedback
 Crealvirtual.HMI_SliderClass to define a HMI slider
 Crealvirtual.HMI_SwitchClass for the HMI switch
 Crealvirtual.PanelResizerAllows resizing of UI panels by dragging on edges or corners
 Crealvirtual.ToggleButton
 Crealvirtual.UISceneElement
 Crealvirtual.rvUIObjectField
 Crealvirtual.rvUIToolbarButton
 ►CIPointerExitHandler
 Crealvirtual.HMI_DropDownHMI prefab to generate a drop down menu with a list of options
 Crealvirtual.HMI_MenueItemHMI menu item for a single action
 Crealvirtual.HMI_MouseAreaCtrlClass to handle the interaction with the UI
 Crealvirtual.HMI_PushbuttonIndustrial pushbutton HMI component with PLC signal integration and multi-state visual feedback
 Crealvirtual.HMI_SliderClass to define a HMI slider
 Crealvirtual.HMI_SwitchClass for the HMI switch
 Crealvirtual.PanelResizerAllows resizing of UI panels by dragging on edges or corners
 Crealvirtual.ToggleButton
 Crealvirtual.UISceneElement
 Crealvirtual.rvUIObjectField
 Crealvirtual.rvUIToolbarButton
 ►CIPointerUpHandler
 Crealvirtual.HMI_PushbuttonIndustrial pushbutton HMI component with PLC signal integration and multi-state visual feedback
 Crealvirtual.UIButtonClick
 Crealvirtual.WindowControllerControls floating windows during simulation / gamemode for hierarchy / inspector and automation UI display
 ►Crealvirtual.IPostAllScenesLoaded
 ►Crealvirtual.InterfaceBaseClassBase class for all realvirtual communication interfaces providing common functionality for PLC and system connections
 ►Crealvirtual.InterfaceSHMBaseClassBase class for all types of shared memory interfaces (even with different structure as simit like the plcsimadvanced interface
 Crealvirtual.SimulinkInterfaceShared memory interface for an interface based on Siemens Simit shared memory structure (see Simit documentation)
 ►Crealvirtual.InterfaceThreadedBaseClass
 Crealvirtual.EthernetIPInterfaceEtherNet/IP interface for communication with Allen-Bradley/Rockwell Automation PLCs and other CIP-enabled devices
 Crealvirtual.FanucInterface
 Crealvirtual.RoboDKInterfaceThis is the first version of the RoboDK integration
 Crealvirtual.S7InterfaceS7 TCP/IP interface for direct communication with Siemens SIMATIC S7 PLCs (S7-300, S7-400, S7-1200, S7-1500)
 Crealvirtual.SEWSimInterface
 Crealvirtual.TwinCatAdsInterfaceTwinCAT ADS interface for communication with Beckhoff automation systems using the ADS (Automation Device Specification) protocol
 Crealvirtual.UDPInterface
 Crealvirtual.UniversalRobotsInterface
 Crealvirtual.MQTTInterfaceMQTT interface for IoT and IIoT communication using the lightweight publish-subscribe messaging protocol
 Crealvirtual.ModbusInterfaceModbus TCP/RTU interface for communication with industrial devices using the Modbus protocol
 Crealvirtual.WandelbotsNOVAInterfaceWandelbotsNOVAInterface is an Interface for the Wandelbots NOVA API
 Crealvirtual.WebsocketRealtimeInterface
 ►Crealvirtual.IRaycaster
 Crealvirtual.MouseAndTouchRaycaster
 ►Crealvirtual.IRobotController
 Crealvirtual.WandelbotsNOVAInterfaceWandelbotsNOVAInterface is an Interface for the Wandelbots NOVA API
 ►Crealvirtual.ISceneLoaded
 Crealvirtual.realvirtualControllerThis object needs to be in every realvirtual scene. It controls main central data (like scale...) and manages main realvirtual settings for the scene
 Crealvirtual.ISelectable
 ►Crealvirtual.ISelectNextPath
 Crealvirtual.PathMoverPathMover enables intelligent autonomous movement of material handling units along complex path networks
 Crealvirtual.PathStrategy
 ►Crealvirtual.ISignalInterface
 ►Crealvirtual.BehaviorInterfaceBase class for all behavior models with connection to PLC signals
 Crealvirtual.ConnectSignalBehavior model which is just connecting an PLCOutput to an PLCInput
 Crealvirtual.DrivePulseEncoder
 Crealvirtual.Drive_ContinousDestinationBehavior model of an intelligent drive which is getting a destination and moving to the destination
 Crealvirtual.Drive_CylinderDrive_Cylinder simulates pneumatic or hydraulic cylinder behavior for Drive components
 Crealvirtual.Drive_DestinationMotorDrive_DestinationMotor provides position-controlled movement for Drive components
 Crealvirtual.Drive_ErraticPositionThis drive is only for test purposes. It is moving constantly two erratic positions between MinPos and MaxPos
 Crealvirtual.Drive_FollowPositionBehavior model of a drive where the drive is exactly following the current given position of the PLC This is special useful for connecting motion controllers and robot controllers torealvirtual
 Crealvirtual.Drive_GearBehavior model of a drive which is connected to another drive with a gear
 Crealvirtual.Drive_MeasureSpeedPositionBehavior model of a cylinder movement which can be connected to a Drive
 Crealvirtual.Drive_SequenceDefines sequentially movement of drives which can set signals or be started by signals
 Crealvirtual.Drive_SimpleDrive_Simple provides basic bidirectional control for Drive components with PLC integration
 Crealvirtual.Drive_SpeedBehavior model of an intelligent drive which is getting a destination and moving to the destination
 Crealvirtual.EmergencyButton3D
 Crealvirtual.FixerFixer component for securing MUs to specific positions or surfaces in the automation system
 Crealvirtual.Grip_SingleIO
 Crealvirtual.GripperGripper component providing complete gripping functionality for robotic pick-and-place operations
 ►Crealvirtual.HMIFoundation for industrial human-machine interface components providing interactive controls for automation systems
 Crealvirtual.HMI_DropDownHMI prefab to generate a drop down menu with a list of options
 Crealvirtual.HMI_MarkerHMI element to display a marker
 Crealvirtual.HMI_MenueItemHMI menu item for a single action
 Crealvirtual.HMI_PushbuttonIndustrial pushbutton HMI component with PLC signal integration and multi-state visual feedback
 Crealvirtual.HMI_SliderClass to define a HMI slider
 Crealvirtual.HMI_SwitchClass for the HMI switch
 Crealvirtual.HMI_TextHMI text element
 Crealvirtual.HMI_ValueHMI element to display a float or int value
 Crealvirtual.HMI_MessageHMI element to display messages
 Crealvirtual.HandleSwitch3D
 Crealvirtual.IKPathOrchestrates complex robotic motion sequences through target-based path planning with industrial interpolation modes
 Crealvirtual.IKTargetDefines precise robot target positions with industrial motion parameters for accurate path execution
 Crealvirtual.Interact3DAdds buttons or Lights which can be connected to Signals tp a 3D scene
 Crealvirtual.Lamp_ConnectionPLC Inputs and Outputs for a Lamp. Can be added to the Lamp component
 Crealvirtual.MeasureMeasure component for calculating and monitoring distances between GameObjects in real-time
 Crealvirtual.MeasureForceMeasureForce measures forces and torques acting on Unity joints
 Crealvirtual.MeasureRaycastMeasureRaycast performs distance measurements using Unity's raycast system for sensor simulation
 Crealvirtual.PartChangerPartChanger component for dynamically switching between different visual representations of parts
 Crealvirtual.PushButton3D
 Crealvirtual.ResetSignalBehavior model which is just connecting an PLCOutput to an PLCInput
 Crealvirtual.SceneButtonBase
 Crealvirtual.Sensor_StandardThe Sensor_Standard component is providing the Sensor behavior and connection to the PLC inputs and outputs
 Crealvirtual.SignalChartRecords signal values over time into an AnimationCurve for visualization and analysis
 Crealvirtual.StartDriveOnConditionStartDriveOnCondition automatically starts a drive based on monitoring other drive positions or sensor states
 Crealvirtual.UnFixerUnFixer component releases fixed MUs back to physics simulation for free movement
 ►Crealvirtual.realvirtualUI
 Crealvirtual.GenericButton
 Crealvirtual.ToggleButton
 Crealvirtual.UIButtonPushbutton that can be connected to a PLCInput
 Crealvirtual.UILampUI Lamp component that can be connected to a PLCOutput
 Crealvirtual.UIMessageModal UI Message box which can be opened by a PLC signal. Can be used for example for displaying warnings
 Crealvirtual.ForceDriveMoves Rigidbodies based on joints and forces
 Crealvirtual.MaterialChangerMaterialChanger dynamically switches between two materials based on various trigger conditions
 Crealvirtual.ReplayRecording
 Crealvirtual.SensorDetects MUs and GameObjects using collider or raycast methods with PLC signal integration for industrial automation
 Crealvirtual.SourceSource component that generates MUs (Movable Units) during simulation runtime, simulating production systems and material supply points
 ►Crealvirtual.ISnapable
 ►Crealvirtual.SimulationPathSimulationPath provides intelligent path-based transport routing for material handling units in automation systems
 Crealvirtual.CurveCurve implements curved path segments for smooth material flow transitions in automated transport systems
 Crealvirtual.LineLine implements straight-path segments for building complex material transport networks in automation systems
 Crealvirtual.SnapControl
 Crealvirtual.VolumeTracking.IsoSurface
 ►Crealvirtual.ISourceCreatedInterface for Event Method by Source. On SourceCreated is called on all components implementing ISourceCreated
 Crealvirtual.GuidedMUGuidedMU enables MU (material unit) objects to follow guided transport surfaces using physics constraints
 Crealvirtual.KinematicMUEnables physics-based transport of material units on guided surfaces with automatic path following and transitions
 Crealvirtual.PathMoverPathMover enables intelligent autonomous movement of material handling units along complex path networks
 ►Crealvirtual.IStatDisplay
 Crealvirtual.StatCycleTimeMeasures and analyzes production cycle times for performance optimization and validation in industrial systems
 Crealvirtual.StatOutput
 Crealvirtual.StatStates
 ►Crealvirtual.IStatReset
 Crealvirtual.StatCycleTimeMeasures and analyzes production cycle times for performance optimization and validation in industrial systems
 Crealvirtual.StatOutput
 Crealvirtual.StatStates
 ►Crealvirtual.ITestCheck
 Crealvirtual.TestDriveRecordings
 Crealvirtual.TestSensorCount
 Crealvirtual.TestSensorSink
 ►Crealvirtual.ITestPrepare
 Crealvirtual.TestDriveRecordings
 ►Crealvirtual.IUISkinEdit
 Crealvirtual.HMIFoundation for industrial human-machine interface components providing interactive controls for automation systems
 Crealvirtual.RealvirtualTooltip
 Crealvirtual.SkinToggleChanged
 Crealvirtual.UIWindow
 Crealvirtual.rvUIColorizer
 Crealvirtual.rvUIToolbarButton
 ►Crealvirtual.IUItooltip
 Crealvirtual.rvUIToolbarButton
 ►Crealvirtual.realvirtual.IWebSocket
 Crealvirtual.realvirtual.WebSocket
 ►Crealvirtual.IXRPlaceable
 Crealvirtual.DriveControls linear and rotational motion of GameObjects with precise position, speed, and acceleration control for industrial automation
 Crealvirtual.IKPathOrchestrates complex robotic motion sequences through target-based path planning with industrial interpolation modes
 Crealvirtual.SourceSource component that generates MUs (Movable Units) during simulation runtime, simulating production systems and material supply points
 Crealvirtual.TransportSurfaceTransportSurface simulates conveyor belts and transport systems for moving objects through industrial automation processes
 Crealvirtual.IXRSetup
 Crealvirtual.LightingSettingsInitializer
 Crealvirtual.LODGeneratorContains methods for generating LODs (level of details) for game objects
 Crealvirtual.LODLevelA LOD (level of detail) level
 Crealvirtual.LoggerStatic logging class for realvirtual framework with automatic hierarchy path inclusion
 Crealvirtual.MarchingCubes
 Crealvirtual.MarchingCubesTables
 Crealvirtual.MaterialUpdateMapping
 Crealvirtual.MathHelperMath helpers
 Crealvirtual.MeshBufferNormals
 Crealvirtual.MeshCombine
 Crealvirtual.MeshCombinerContains methods for combining meshes
 Crealvirtual.MeshCombinerEditor
 Crealvirtual.meshGizmo
 Crealvirtual.MeshGPU
 Crealvirtual.MeshSimplifierThe mesh simplifier
 Crealvirtual.MeshUtilsContains utility methods for meshes
 ►CMonoBehaviour
 ►Crealvirtual.AbstractSelectionManager
 Crealvirtual.RendererFeatures.OutlineSelectionManager
 Crealvirtual.RendererFeatures.OverlaySelectionManager
 Crealvirtual.ArrowBase class for arrow definition used in the path system
 Crealvirtual.AxisAxis defines the kinematic and physical movement axis for drives and kinematic systems
 Crealvirtual.BuildPerformanceTestModel
 Crealvirtual.ButtonShowGroup
 Crealvirtual.CADLinkInterface for importing CAD Data (Step and 3MF)
 Crealvirtual.CADUpdaterIntelligently synchronizes CAD model updates while preserving Unity-specific modifications and component assignments
 Crealvirtual.CSYS
 Crealvirtual.CameraDirectorSmall tool for controlling cameras if Cinemachine is used
 Crealvirtual.ChainUnitySpline
 Crealvirtual.ContactTest
 Crealvirtual.ConveyorBeltConveyorBelt provides advanced visual representation of industrial conveyor systems with realistic belt animation
 Crealvirtual.DeactivateAllOtherInterfaces
 Crealvirtual.DebugWriteAwakeEnableStartDebug component that logs Unity lifecycle events (Awake, OnEnable, Start) for troubleshooting script execution order
 Crealvirtual.EnvironmentController
 Crealvirtual.EvironmentSetup
 Crealvirtual.FirstPersonController
 Crealvirtual.FloorSetup
 Crealvirtual.GroupManager
 Crealvirtual.HMI_ContentPositionAdjust the position of the UI element to the position of the object in the scene
 Crealvirtual.HMI_ControllerCentralizes camera control and interaction management for industrial HMI systems with multi-view capabilities
 Crealvirtual.HierarchyDisplay
 Crealvirtual.Inspector
 Crealvirtual.InspectorController
 Crealvirtual.LODGeneratorHelperA LOD (level of detail) generator helper
 Crealvirtual.LightGroupThe LightGroup is used to be able to set centralized multiple lights
 Crealvirtual.LogicMove3AxisPickAndPlaceControls a 3-axis pick and place automation sequence using three drives
 ►Crealvirtual.LogicStepBase class for all logic steps that define sequential or parallel automation logic in realvirtual
 Crealvirtual.LogicStep_CinemachineCamera
 Crealvirtual.LogicStep_DelayLogic step that introduces a time delay before proceeding to the next step
 Crealvirtual.LogicStep_DriveToLogic step that moves a drive to a specified target position and waits for completion
 Crealvirtual.LogicStep_EnableLogic step that enables or disables a GameObject and immediately proceeds
 Crealvirtual.LogicStep_JumpOnSignalLogic step that conditionally jumps to another named step based on a signal value
 Crealvirtual.LogicStep_ParallelContainerLogic step container that executes all child logic steps in parallel
 Crealvirtual.LogicStep_SerialContainer
 Crealvirtual.LogicStep_SetSignalBoolLogic step that sets a boolean signal to a specified value and immediately proceeds
 Crealvirtual.LogicStep_StartDriveSpeed
 Crealvirtual.LogicStep_StartDriveTo
 Crealvirtual.LogicStep_StatEndCycle
 Crealvirtual.LogicStep_StatOutput
 Crealvirtual.LogicStep_StatStartCycle
 Crealvirtual.LogicStep_StatState
 Crealvirtual.LogicStep_WaitForDrivesAtTarget
 Crealvirtual.LogicStep_WaitForSensorLogic step that waits for a sensor to reach a specific occupation state before proceeding
 Crealvirtual.LogicStep_WaitForSignalBool
 Crealvirtual.LogicStopDriveOnSensorAutomatically stops a drive when a sensor detects an object
 Crealvirtual.MUCounterMUCounter displays the current count of MUs in the scene as UI text
 Crealvirtual.MUSwitcherMUSwitcher dynamically toggles visibility of grouped GameObjects within MUs based on sensor detection
 Crealvirtual.MainThreadDispatcher
 Crealvirtual.Marcher
 Crealvirtual.Materializer
 Crealvirtual.MeasurePLCCycleTime
 Crealvirtual.MeshBufferMaterials
 Crealvirtual.MidArrowDraw the mid arrow within the path system
 Crealvirtual.MouseAndTouchRaycaster
 Crealvirtual.MoveMUMoveMU (Move Unit) controls physics-based movement of objects with direction and velocity management
 Crealvirtual.MultiuserUIManager
 Crealvirtual.MultiuserWindow
 Crealvirtual.NOVATarget
 Crealvirtual.NetworkInitializerInitializes and manages networked components for collaborative multi-user simulation environments
 Crealvirtual.NormalDebugVisualizer
 Crealvirtual.OPCUA_InterfaceOPC UA client interface for connecting to OPC UA servers used in industrial automation
 Crealvirtual.OPCUA_NodeOPC UA node component for accessing individual data points on an OPC UA server
 Crealvirtual.ObjectContacts
 Crealvirtual.ObjectSelectionClass for highlighing objects in runtime (game mode) by changing materials and saving the original materials
 Crealvirtual.OnSensorCameraOnMu
 Crealvirtual.OnValueChangedReconnectInterface
 Crealvirtual.OverlayButtonScaler
 Crealvirtual.PanelReplacer
 Crealvirtual.PanelResizerAllows resizing of UI panels by dragging on edges or corners
 Crealvirtual.PartListGrouper
 Crealvirtual.PatternPattern component for generating arrays of GameObjects in circular or matrix configurations
 Crealvirtual.PerformanceOptimizerDramatically improves runtime performance by intelligently combining static meshes into optimized batches
 Crealvirtual.PlannerAttributes
 Crealvirtual.QualityController
 Crealvirtual.QualityToggleChange
 Crealvirtual.RecalculateMeshNormals
 Crealvirtual.RelayConnectionManager
 Crealvirtual.RoboDKTarget
 Crealvirtual.RuntimeNews
 Crealvirtual.RuntimeNewsElement
 Crealvirtual.RuntimeTooltipProvides runtime tooltip functionality for 3D objects with automatic collider generation
 Crealvirtual.SCurveTest
 Crealvirtual.SceneButtonMoveable
 Crealvirtual.SceneDescriptionComponent
 Crealvirtual.SceneInfo
 Crealvirtual.SceneManagement
 Crealvirtual.SceneSelectable
 Crealvirtual.SceneSelectionManagerManages interactive object selection and highlighting in 3D scenes with multi-layer visual feedback systems
 Crealvirtual.SceneStats
 Crealvirtual.SearchbarFilterScenes
 Crealvirtual.SelectablePart
 Crealvirtual.SettingsController
 Crealvirtual.SettingsWindowCtrl
 Crealvirtual.SignalCatcherCollects and organizes all signals in the scene under a single parent object
 Crealvirtual.SignalConnection
 Crealvirtual.SignalTracerRecords and traces signal values over time for analysis and debugging purposes
 Crealvirtual.SkinController
 Crealvirtual.SkyBall
 Crealvirtual.SkyboxSetup
 Crealvirtual.SmoothMotionControllerControls smooth S-curve motion profiles for precise positioning of automation components with jerk limitation
 Crealvirtual.SnapControl
 Crealvirtual.SoundSound provides audio feedback for automation components
 Crealvirtual.StartCameraPosition
 Crealvirtual.StartDemoSceneHMI
 Crealvirtual.StatControllerOrchestrates industrial statistics collection and periodic reset cycles for performance monitoring systems
 Crealvirtual.StatCycleTimeMeasures and analyzes production cycle times for performance optimization and validation in industrial systems
 Crealvirtual.StatDisplay
 Crealvirtual.StatOutput
 Crealvirtual.StatStates
 Crealvirtual.StationSensor
 Crealvirtual.TestDriveRecordings
 Crealvirtual.TestModelController
 Crealvirtual.TestSensorCount
 Crealvirtual.TestSensorSink
 Crealvirtual.TestSignalChanged
 Crealvirtual.TestSmoothDrive
 Crealvirtual.TextTimer
 Crealvirtual.ThreeMFPart
 Crealvirtual.ToolbarLogoButton
 Crealvirtual.ToolbarScaler
 Crealvirtual.TooltipControllerControls the display of tooltips when hovering over objects with RuntimeTooltip components
 Crealvirtual.TooltipControllerControls the display of tooltips when hovering over objects with RuntimeTooltip components
 Crealvirtual.TouchInteractionControls touch interaction during game4automation simulation / play mode
 Crealvirtual.UIButtonClick
 Crealvirtual.UIElementResize
 Crealvirtual.UIMessageBoxDisplays a message box with a text field in the middle of the gameview
 Crealvirtual.UIPanelRow
 Crealvirtual.UISceneElement
 Crealvirtual.UIWindowMovement
 Crealvirtual.VolumeTracking.DistanceVisualizer
 Crealvirtual.VolumeTracking.VolumeDistance
 Crealvirtual.VolumeTracking.VolumeFilter
 Crealvirtual.VolumeTracking.VolumeTracker
 Crealvirtual.VolumeTracking.VolumeTrackerVisual
 Crealvirtual.VolumeTracking.VolumetricGrid
 Crealvirtual.WindowControllerControls floating windows during simulation / gamemode for hierarchy / inspector and automation UI display
 ►Crealvirtual.realvirtualBehaviorThis is the base class for all realvirtual objects. This base clase is providing some additional scripts and properties for all components
 ►Crealvirtual.AutoConnectBase
 Crealvirtual.AutoConnectExample
 ►Crealvirtual.BaseCAMThis is the base class for all realvirtual CAM objects
 Crealvirtual.CAMCAM component implements electronic cam functionality for synchronized master-slave drive control in automation systems
 Crealvirtual.CAMTimeCAM for moving drives based on CAM profiles
 ►Crealvirtual.BaseDriveThis is the base class for all realvirtual Drive objects
 Crealvirtual.DriveControls linear and rotational motion of GameObjects with precise position, speed, and acceleration control for industrial automation
 Crealvirtual.ForceDriveMoves Rigidbodies based on joints and forces
 ►Crealvirtual.BaseGripThis is the base class for all realvirtual Grip objects
 Crealvirtual.GripGrip component for attaching and transporting MUs with moving mechanisms like robots or grippers
 ►Crealvirtual.BasePathRealvirtual Simulation - the base class of all Pathes
 Crealvirtual.SimulationPathSimulationPath provides intelligent path-based transport routing for material handling units in automation systems
 ►Crealvirtual.BaseSensorThis is the base class for all realvirtual Sensor objects
 Crealvirtual.SensorDetects MUs and GameObjects using collider or raycast methods with PLC signal integration for industrial automation
 ►Crealvirtual.BaseSourceThis is the base class for all realvirtual Source objects
 Crealvirtual.SourceSource component that generates MUs (Movable Units) during simulation runtime, simulating production systems and material supply points
 Crealvirtual.BaseStationBaseStation provides intelligent workstation control for path-based material handling systems
 ►Crealvirtual.BaseTransportSurfaceBaseTransportSurface serves as the foundation for all material transport surfaces in industrial automation simulations
 Crealvirtual.TransportSurfaceTransportSurface simulates conveyor belts and transport systems for moving objects through industrial automation processes
 Crealvirtual.BehaviorInterfaceBase class for all behavior models with connection to PLC signals
 Crealvirtual.CADStores comprehensive CAD metadata for intelligent model synchronization and version management in industrial projects
 Crealvirtual.CameraPositionSaves the camera position for game view
 Crealvirtual.ChainChain component creates continuous loop transport systems with elements following spline-defined paths in industrial automation
 Crealvirtual.ChainElementChainElement represents individual links, buckets, or carriers in continuous chain transport systems
 Crealvirtual.CollectionObject
 ►Crealvirtual.ControlLogicBase Class for all controll logics in the model. This base clased is used for displaying the type in the realvirtual hierarchy window
 Crealvirtual.PLC_BoxConveyorPLC Script for the realvirtual demo model
 Crealvirtual.PLC_CanConveyorPLC Script for the realvirtual demo model
 Crealvirtual.PLC_HandlingPLC Script for the realvirtual demo model
 Crealvirtual.PLC_RobotPLC Script for the realvirtual demo model
 Crealvirtual.DrivesRecorder
 Crealvirtual.GroupGroup component for organizing GameObjects into logical collections within the automation system
 Crealvirtual.GuideLineGuideLine provides linear path guidance for movement systems
 Crealvirtual.GuidedMUGuidedMU enables MU (material unit) objects to follow guided transport surfaces using physics constraints
 Crealvirtual.HMI_MouseAreaCtrlClass to handle the interaction with the UI
 Crealvirtual.HMI_TabHMI_Tab is a container for HMI_Elements
 Crealvirtual.InterfaceBaseClassBase class for all realvirtual communication interfaces providing common functionality for PLC and system connections
 Crealvirtual.KinematicKinematic component provides runtime hierarchy manipulation and pivot point adjustment for imported CAD models and assemblies
 Crealvirtual.KinematicMUEnables physics-based transport of material units on guided surfaces with automatic path following and transitions
 Crealvirtual.LampLamp component for creating visual status indicators in industrial automation simulations
 Crealvirtual.MUMU (Movable Unit) represents physical objects that move through automation systems as products, parts, or assemblies
 Crealvirtual.MaterialChangerMaterialChanger dynamically switches between two materials based on various trigger conditions
 Crealvirtual.MuRecorder
 Crealvirtual.OrthoViewController
 Crealvirtual.PLCDemoCNCLoadUnload
 Crealvirtual.PathChainPathChain implements continuous chain-driven transport systems following complex path networks
 Crealvirtual.PathMoverPathMover enables intelligent autonomous movement of material handling units along complex path networks
 Crealvirtual.PathStrategy
 Crealvirtual.PixyzImporterHelper to import CAD Data with PIXYZ intorealvirtual. Needs to be used together with CADUpdater
 Crealvirtual.PlayGroupWindow
 Crealvirtual.RealvirtualTooltip
 Crealvirtual.ReplayRecording
 Crealvirtual.RobotIKProvides industrial robot inverse kinematics for 6-axis robotic arms with advanced path planning and motion control
 Crealvirtual.RuntimePersistence
 Crealvirtual.SceneMouseNavigationControls the Mouse and Touch navigation in Game mode
 Crealvirtual.SelectionRaycastSelection Raycast for selecting objects during runtime
 Crealvirtual.SignalThe base class for all Signals
 Crealvirtual.SignalImporterExporter
 Crealvirtual.SignalManagerCentralizes signal management and connectivity analysis for complex automation systems with automatic connection capabilities
 Crealvirtual.SimpleJointSimpleJoint streamlines Unity physics joint configuration for industrial automation simulations
 Crealvirtual.SinkSink component for removing MUs from the simulation, representing endpoints in material flow systems
 Crealvirtual.SkinToggleChanged
 Crealvirtual.SnapPointSnap point object. Actual used for conveyor and simulation path
 Crealvirtual.TransportGuidedTransportGuided creates guided transport paths for MUs with automatic path following
 Crealvirtual.TransportsurfaceColliderThe drive is moving components including all sub components along the local axis of the game object
 Crealvirtual.UIGroupElement
 Crealvirtual.UIWindow
 Crealvirtual.VirtualCameraController
 Crealvirtual.WandelscriptRunner
 Crealvirtual.realvirtualControllerThis object needs to be in every realvirtual scene. It controls main central data (like scale...) and manages main realvirtual settings for the scene
 Crealvirtual.rvUIAutoRowHeight
 Crealvirtual.rvUIButton
 Crealvirtual.rvUIButtonGroup
 Crealvirtual.rvUIColorizer
 Crealvirtual.rvUICopySizeCopies the size of one RectTransform to another RectTransform
 Crealvirtual.rvUIElement
 Crealvirtual.rvUIInputField
 Crealvirtual.rvUIMoveToMouseMoves a UI element to follow the mouse position with an optional offset
 Crealvirtual.rvUIObjectField
 Crealvirtual.rvUIObjectPickerWindow
 Crealvirtual.rvUIPopupWindow
 Crealvirtual.rvUIScaler
 Crealvirtual.rvUISearchbar
 Crealvirtual.rvUISizeLink
 Crealvirtual.rvUIToggle
 Crealvirtual.rvUIToolbarButton
 Crealvirtual.rvUIURLField
 Crealvirtual.rvUIWindow
 Crealvirtual.rvUIWindowSortOrder
 Crealvirtual.MotionState
 Crealvirtual.MovePivotToolMove Pivot Tool - Entry point for pivot manipulation functionality
 Crealvirtual.MovePivotToolContentShared content for Move Pivot Tool - used by both overlay and window modes
 Crealvirtual.MuRecordingHandle
 ►CNetworkBehaviour
 Crealvirtual.FollowMainCamera
 Crealvirtual.NetworkDrive
 Crealvirtual.NetworkMU
 Crealvirtual.NetworkPlayer
 Crealvirtual.NetworkSensor
 Crealvirtual.NetworkSignal
 Crealvirtual.NetworkSource
 Crealvirtual.ObjExporterScript
 Crealvirtual.OPCUANodeSubscriptionOPC Node subscription class for active subscriptions
 Crealvirtual.VolumeTracking.OriginalMaterials
 Crealvirtual.Persistence
 Crealvirtual.PrefabGeneratorAutomates creation of optimized prefabs with embedded mesh assets for efficient industrial model management
 ►CPrePlayRule
 Crealvirtual.TransportSurfaceDriveHierarchyRuleValidates that TransportSurface components don't have more than one Drive component above them in the hierarchy
 Crealvirtual.ProjectPathMenuItem
 Crealvirtual.ProjectSettingsTools
 Crealvirtual.RuntimePersistence.Property
 ►CPropertyAttribute
 Crealvirtual.ReadOnlyAttribute
 ►CPropertyDrawer
 Crealvirtual.ReadOnlyDrawer
 Crealvirtual.QuickEditLegacy adapter for old QuickEdit references This provides backward compatibility for scripts that used the old QuickEdit system
 Crealvirtual.QuickEditMenuItemThe class is automatically saving the scene when run is started in the Unity editor. It can be turned off by the toggle in the realvirtual menu
 Crealvirtual.QuickEditToolbarIMGUI
 Crealvirtual.RaycasterResult
 Crealvirtual.DrivesRecording.RecordedDrive
 Crealvirtual.RecordingHandle
 Crealvirtual.DrivesRecording.RecordingSequence
 Crealvirtual.RobotArea
 Crealvirtual.RobotJointSolution
 Crealvirtual.RobotSafetyArea
 Crealvirtual.RuntimeSelection
 Crealvirtual.SceneDescription
 Crealvirtual.SceneDescriptionSO
 Crealvirtual.SceneToolsStatic utility class for scene cleanup and management operations
 ►CScriptableObject
 Crealvirtual.CameraPosScriptable object for saving camera positions (user views)
 Crealvirtual.DrivesRecording
 Crealvirtual.EditorGizmoOptions
 Crealvirtual.MaterialPalet
 Crealvirtual.MaterialUpdateSettings
 Crealvirtual.MuRecording
 Crealvirtual.ObjExporter
 Crealvirtual.RealvirtualUISkin
 Crealvirtual.SelectionWindowSettings
 Crealvirtual.SignalTraceScriptable object for saving camera positions (user views)
 Crealvirtual.realvirtualVersion
 Crealvirtual.rvSceneDescriptions
 ►CScriptableRendererFeature
 Crealvirtual.BlurRendererFeature
 Crealvirtual.RendererFeatures.BlurredBufferMultiObjectOutlineRendererFeature
 Crealvirtual.RendererFeatures.MultiObjectOverlayRendererFeature
 ►CScriptableRenderPass
 Crealvirtual.BlurRenderPass
 Crealvirtual.RendererFeatures.BlurredBufferMultiObjectOutlinePass
 Crealvirtual.RendererFeatures.MultiObjectOverlayPass
 Crealvirtual.SCurve
 Crealvirtual.SCurveGenerator7SegmentUtility class for generating a jerk-limited 7-segment S-curve that covers distance x, from v0->v1, with constraints on v_max, a_max, j_max, assuming final accel=0 and an arbitrary initial accel=a0
 Crealvirtual.SCurveResultHolds the final result of a 7-segment S-curve calculation:
 Crealvirtual.ScurveSegmentData structure representing one segment of a jerk-limited S-curve
 Crealvirtual.SelectMaterialsInScene
 Crealvirtual.SetGroupPrefix
 Crealvirtual.SettingsSignalStruct for Settings of Signals
 Crealvirtual.SHMSignalStruct for an SHM Signal
 Crealvirtual.SignalData
 Crealvirtual.SignalExport
 Crealvirtual.SignalExportList
 Crealvirtual.SignalHierarchyContextMenu
 Crealvirtual.SignalReceiver
 Crealvirtual.SignalSender
 Crealvirtual.SignalState
 Crealvirtual.SimplificationOptionsOptions for mesh simplification
 Crealvirtual.SmoothMotionImplements advanced S-curve motion profiles for smooth, jerk-limited movement in industrial automation
 Crealvirtual.DrivesRecording.Snapshot
 Crealvirtual.MuRecording.Snapshot
 Crealvirtual.SocketMessage
 Crealvirtual.StatusBoolStruct for current status of a bool signal
 Crealvirtual.StatusFloatStruct for current status of a float signal
 Crealvirtual.StatusIntStruct for current status of a omt signal
 Crealvirtual.StatusTextStruct for current status of a text signal
 Crealvirtual.StatusTransformStruct for current status of a bool signal
 Crealvirtual.SymmetricMatrixA symmetric matrix
 Crealvirtual.TextTransportData
 Crealvirtual.UI
 ►CUnityEngine.Events.UnityEvent
 Crealvirtual.ButtonEventOnClickUnity event when clicking on GenericButton
 Crealvirtual.DriveEvent
 Crealvirtual.EventMUGrip
 Crealvirtual.Game4AutomationEventGameobjectSensorUnity event for GameObject sensor interactions, passing the GameObject and occupied state (true=enter, false=exit)
 Crealvirtual.Game4AutomationEventMUUnity event for MU state changes, passing the MU and state (true/false)
 Crealvirtual.Game4AutomationEventMUDeleteUnity event triggered when an MU is deleted, passing the deleted MU
 Crealvirtual.Game4AutomationEventMUFixUnity event for MU fix/unfix operations, passing the MU and fixed state (true=fixed, false=unfixed)
 Crealvirtual.Game4AutomationEventMUSensorUnity event for MU sensor interactions, passing the MU and occupied state (true=enter, false=exit)
 Crealvirtual.RealVirtualHMIEvent
 Crealvirtual.SignalEventUnity event for signal-based communication in the realvirtual framework
 Crealvirtual.SimulationPathEvent
 Crealvirtual.SimulationStationEvent
 Crealvirtual.SinkEventOnDestroyUnity event triggered when an MU is destroyed by a sink, passing the destroyed MU as parameter
 Crealvirtual.SnapControl.OnIsSnappedEvent
 Crealvirtual.SnapControl.OnIsUnsnappedEvent
 Crealvirtual.realvirtualEventBlockRotation
 Crealvirtual.realvirtualEventDoubleClicked
 Crealvirtual.realvirtualEventHovered
 Crealvirtual.realvirtualEventLongPressed
 Crealvirtual.realvirtualEventMUCreatedUnity event triggered when an MU is created, passing the created MU as parameter
 Crealvirtual.realvirtualEventMultiSelect
 Crealvirtual.realvirtualEventMultiSelectEmpty
 Crealvirtual.realvirtualEventSelected
 Crealvirtual.realvirutalEventMouseDownOnObject
 Crealvirtual.RuntimeNews.UserFileInfo
 Crealvirtual.RuntimeNews.UserNewsEntry
 Crealvirtual.RuntimeNews.UserResponse
 ►CVolumeComponent
 Crealvirtual.CustomVolumeComponent
 Crealvirtual.VolumeTracking.VolumeDownload
 Crealvirtual.VolumeTracking.VolumePersistence
 Crealvirtual.VolumeTracking.VolumeTrackerGPU
 Crealvirtual.VolumeTracking.VolumeTrackerGPUData
 Crealvirtual.VolumeTracking.VolumeTrackerSettings
 Crealvirtual.realvirtual.WaitForBackgroundThread
 ►CWebSocketBehavior
 Crealvirtual.ClientConnection
 Crealvirtual.WebSocketClientInstance
 Crealvirtual.realvirtual.WebSocketFactoryFactory
 Crealvirtual.realvirtual.WebSocketHelpers
 Crealvirtual.WebSocketServerInstance
 Crealvirtual.ZeroOneTransition
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