Curve implements curved path segments for smooth material flow transitions in automated transport systems. More...
Public Member Functions | |
| override float | GetLength () |
| override Vector3 | GetDirection (float normalizedposition) |
| override Vector3 | GetPosition (float normalizedposition, ref BasePath currentpath) |
| Vector3 | RotatePointAroundPivot (Vector3 point, Vector3 pivot, Vector3 angle) |
| Vector3 | GetPathAnglePos (float angle) |
| override void | DrawPath () |
| float | AngleSigned (Vector3 v1, Vector3 v2, Vector3 n) |
| override void | AttachTo (SimulationPath path) |
| void | Reset () |
| void | setStart () |
| void | Rotate () |
| void | AttachLine () |
| void | AttachCurve () |
Public Member Functions inherited from realvirtual.SimulationPath | |
| void | OnMyStartSnapped (SimulationPath path) |
| void | OnMyStartUnsnapped (SimulationPath path) |
| void | OnMyEndSnapped (SimulationPath path) |
| void | OnMyEndUnsnapped (SimulationPath path) |
| void | TransportableEntered (PathMover trans) |
| void | TransportableOnEnd (PathMover trans) |
| void | TransportableExit (PathMover trans) |
| void | CheckSnapping () |
| void | ClearConnections () |
| void | AttachPathLine (string path, GameObject attachto) |
| void | AttachPathCurve (string path, GameObject attachto) |
| void | CheckSnap () |
| void | Connect (SnapPoint ownSnapPoint, SnapPoint snapPointMate, ISnapable mateObject, bool ismoved) |
| void | Disconnect (SnapPoint snapPoint, SnapPoint snapPointMate, ISnapable Mateobj, bool ismoved) |
| void | Modify () |
| void | AttachTo (SnapPoint attachto) |
Public Member Functions inherited from realvirtual.BasePath | |
| float | GetLength () |
| Gets the length of the path. | |
| Vector3 | GetPosition (float normalizedposition, ref BasePath currentpath) |
| Gets the position in World coordinates of the path at the defined normalized position. | |
| Vector3 | GetDirection (float normalizedposition) |
| Gets the tangent of the pat at the defined normalized position. | |
| Vector3 | GetLocalDirection (float normalizedposition) |
| Gets the direction tangent in local coordinate system. | |
| Vector3 | GetAbsPosition (float abspositon, ref BasePath currentpath) |
| Gets the position in global coordinate system at absolute position (in meters) at the path. | |
| Vector3 | GetAbsDirection (float abspositon) |
| Gets the direction tangent in global coordinate system at absolute position (in meters) at the path. | |
Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| void | PreStartSim () |
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () |
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () |
| Vector3 | DirectionToVector (DIRECTION direction) |
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) |
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
| List< Signal > | GetConnectedSignals () |
| void | SetVisibility (bool visibility) |
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () |
| List< Signal > | GetSignals () |
| GameObject | GetChildByName (string name) |
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) |
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) |
| List< GameObject > | GetAllMeshesWithGroup (string group) |
| List< GameObject > | GetAllWithGroup (string group) |
| List< GameObject > | GetAllWithGroups (List< string > groups) |
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
| List< string > | GetMyGroups () |
| List< GameObject > | GetMeshesWithSameGroups () |
| List< GameObject > | GetAllWithSameGroups () |
| MeshRenderer | GetMeshRenderer () |
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled) |
| sets the collider in all child objects | |
| void | ErrorMessage (string message) |
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) |
| void | Log (string message) |
| Logs a message. | |
| void | Log (string message, object obj) |
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) |
| Logs a warinng with a relation to an object. | |
| void | Error (string message, object obj) |
| Logs an error with a relation to an object. | |
| void | Error (string message) |
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) |
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) |
| virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
| bool | Clockwise |
| float | Radius |
| Radius of the curve. | |
| float | StartAngle |
| Start angle of the curve. | |
| float | Degrees |
| Angle covered by the curve. | |
| bool | DirectionArrow |
| Boolean which activate/ deactivate the direction arrow in the middle of the line. | |
| GameObject | CenterDebug |
| GameObject | PosDebug |
| GameObject | TanDebug |
Public Attributes inherited from realvirtual.SimulationPath | |
| Drive | Drive |
| drive used on the simulation path | |
| bool | DriveNotNull |
| PathStrategy | PathStrategy |
| Path strategy which defines the behavior at certain path events. | |
| List< SimulationPath > | Predecessors |
| List of predecessors, is filled automatically. | |
| List< SimulationPath > | Successors |
| List of successors, is filled automatically. | |
| SimulationPathEvent | OnPathEntered |
| List with methods called when a path mover enter the path. | |
| SimulationPathEvent | OnPathEnd |
| List with methods called when a path mover reach the end of a path. | |
| SimulationPathEvent | OnPathExit |
| List with methods called when a path mover exit the path. | |
| float | Length |
| Length of the path. | |
| bool | ShowPathOnSimulation |
| Boolean specifying whether the path is visible during runtime or not. | |
| float | Thickness |
| Thickness of the simulation path. | |
| Material | MaterialPath |
| Material of the simulation path. | |
| float | SizeDirectionArrow |
| Size of the direction arrow in the center of the path. | |
| GameObject | StartPoint |
| GameObject | EndPoint |
| bool | EnableSnap |
| bool | movedlocally |
| bool | transformposchanged |
Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name |
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active |
| GameObject | FromTemplate |
| realvirtualController | realvirtualController |
| bool | HideNonG44Components |
| bool | SceneIsAdditive |
| bool | ForceStop |
Additional Inherited Members | |
Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) |
| Gets back if the direction is linear or a rotation. | |
Protected Member Functions inherited from realvirtual.SimulationPath | |
| virtual void | LengthChanged () |
| void | SetStartTo0 () |
| void | DrawArrows () |
| void | BaseReset () |
Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () |
| bool | hideactiveonly () |
| virtual void | OnStopSim () |
| virtual void | OnPreStartSim () |
| virtual void | OnStartSim () |
| MU | GetTopOfMu (GameObject obj) |
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () |
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () |
| void | Awake () |
Protected Attributes inherited from realvirtual.SimulationPath | |
| LineRenderer | Linerenderer |
| bool | blockdraw |
| Arrow | _startarrow |
| Arrow | _endarrow |
Properties inherited from realvirtual.SimulationPath | |
| Vector3 | LocalStartPos [get, set] |
| Vector3 | LocalEndPos [get, set] |
| Vector3 | StartPos [get, set] |
| Vector3 | EndPos [get, set] |
| OnSnappedEvent | OnSnapped [get, set] |
Properties inherited from realvirtual.ISnapable | |
Detailed Description
Curve implements curved path segments for smooth material flow transitions in automated transport systems.
This component creates arc-shaped path sections with configurable radius and angle, enabling realistic cornering behavior for AGVs, conveyor transfers, and material handling equipment. Supports both clockwise and counter-clockwise curves with precise angular control, automatic endpoint snapping for seamless network integration, and smooth interpolation for natural movement patterns. Critical for designing efficient factory layouts with space-optimized routing, turntables, and curved conveyor sections in modern intralogistics and flexible manufacturing systems.
Member Function Documentation
◆ AttachTo()
|
virtual |
Reimplemented from realvirtual.SimulationPath.
◆ DrawPath()
|
virtual |
Reimplemented from realvirtual.SimulationPath.
Member Data Documentation
◆ Degrees
| float realvirtual.Curve.Degrees |
Angle covered by the curve.
◆ DirectionArrow
| bool realvirtual.Curve.DirectionArrow |
Boolean which activate/ deactivate the direction arrow in the middle of the line.
◆ Radius
| float realvirtual.Curve.Radius |
Radius of the curve.
◆ StartAngle
| float realvirtual.Curve.StartAngle |
Start angle of the curve.
Public Member Functions inherited from