Curve implements curved path segments for smooth material flow transitions in automated transport systems. More...
 
  
| Public Member Functions | |
| override float | GetLength () | 
| override Vector3 | GetDirection (float normalizedposition) | 
| override Vector3 | GetPosition (float normalizedposition, ref BasePath currentpath) | 
| Vector3 | RotatePointAroundPivot (Vector3 point, Vector3 pivot, Vector3 angle) | 
| Vector3 | GetPathAnglePos (float angle) | 
| override void | DrawPath () | 
| float | AngleSigned (Vector3 v1, Vector3 v2, Vector3 n) | 
| override void | AttachTo (SimulationPath path) | 
| void | Reset () | 
| void | setStart () | 
| void | Rotate () | 
| void | AttachLine () | 
| void | AttachCurve () | 
|  Public Member Functions inherited from realvirtual.SimulationPath | |
| void | OnMyStartSnapped (SimulationPath path) | 
| void | OnMyStartUnsnapped (SimulationPath path) | 
| void | OnMyEndSnapped (SimulationPath path) | 
| void | OnMyEndUnsnapped (SimulationPath path) | 
| void | TransportableEntered (PathMover trans) | 
| void | TransportableOnEnd (PathMover trans) | 
| void | TransportableExit (PathMover trans) | 
| void | CheckSnapping () | 
| void | ClearConnections () | 
| void | AttachPathLine (string path, GameObject attachto) | 
| void | AttachPathCurve (string path, GameObject attachto) | 
| void | CheckSnap () | 
| void | Connect (SnapPoint ownSnapPoint, SnapPoint snapPointMate, ISnapable mateObject, bool ismoved) | 
| void | Disconnect (SnapPoint snapPoint, SnapPoint snapPointMate, ISnapable Mateobj, bool ismoved) | 
| void | Modify () | 
| void | AttachTo (SnapPoint attachto) | 
|  Public Member Functions inherited from realvirtual.BasePath | |
| float | GetLength () | 
| Gets the length of the path. | |
| Vector3 | GetPosition (float normalizedposition, ref BasePath currentpath) | 
| Gets the position in World coordinates of the path at the defined normalized position. | |
| Vector3 | GetDirection (float normalizedposition) | 
| Gets the tangent of the pat at the defined normalized position. | |
| Vector3 | GetLocalDirection (float normalizedposition) | 
| Gets the direction tangent in local coordinate system. | |
| Vector3 | GetAbsPosition (float abspositon, ref BasePath currentpath) | 
| Gets the position in global coordinate system at absolute position (in meters) at the path. | |
| Vector3 | GetAbsDirection (float abspositon) | 
| Gets the direction tangent in global coordinate system at absolute position (in meters) at the path. | |
|  Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| void | PreStartSim () | 
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () | 
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () | 
| Vector3 | DirectionToVector (DIRECTION direction) | 
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) | 
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) | 
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () | 
| List< Signal > | GetConnectedSignals () | 
| void | SetVisibility (bool visibility) | 
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () | 
| List< Signal > | GetSignals () | 
| GameObject | GetChildByName (string name) | 
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) | 
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) | 
| List< GameObject > | GetAllMeshesWithGroup (string group) | 
| List< GameObject > | GetAllWithGroup (string group) | 
| List< GameObject > | GetAllWithGroups (List< string > groups) | 
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) | 
| List< string > | GetMyGroups () | 
| List< GameObject > | GetMeshesWithSameGroups () | 
| List< GameObject > | GetAllWithSameGroups () | 
| MeshRenderer | GetMeshRenderer () | 
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled) | 
| sets the collider in all child objects | |
| void | ErrorMessage (string message) | 
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) | 
| void | Log (string message) | 
| Logs a message. | |
| void | Log (string message, object obj) | 
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) | 
| Logs a warinng with a relation to an object. | |
| void | Error (string message, object obj) | 
| Logs an error with a relation to an object. | |
| void | Error (string message) | 
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) | 
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) | 
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) | 
| virtual void | AwakeAlsoDeactivated () | 
| Public Attributes | |
| bool | Clockwise | 
| float | Radius | 
| Radius of the curve. | |
| float | StartAngle | 
| Start angle of the curve. | |
| float | Degrees | 
| Angle covered by the curve. | |
| bool | DirectionArrow | 
| Boolean which activate/ deactivate the direction arrow in the middle of the line. | |
| GameObject | CenterDebug | 
| GameObject | PosDebug | 
| GameObject | TanDebug | 
|  Public Attributes inherited from realvirtual.SimulationPath | |
| Drive | Drive | 
| drive used on the simulation path | |
| bool | DriveNotNull | 
| PathStrategy | PathStrategy | 
| Path strategy which defines the behavior at certain path events. | |
| List< SimulationPath > | Predecessors | 
| List of predecessors, is filled automatically. | |
| List< SimulationPath > | Successors | 
| List of successors, is filled automatically. | |
| SimulationPathEvent | OnPathEntered | 
| List with methods called when a path mover enter the path. | |
| SimulationPathEvent | OnPathEnd | 
| List with methods called when a path mover reach the end of a path. | |
| SimulationPathEvent | OnPathExit | 
| List with methods called when a path mover exit the path. | |
| float | Length | 
| Length of the path. | |
| bool | ShowPathOnSimulation | 
| Boolean specifying whether the path is visible during runtime or not. | |
| float | Thickness | 
| Thickness of the simulation path. | |
| Material | MaterialPath | 
| Material of the simulation path. | |
| float | SizeDirectionArrow | 
| Size of the direction arrow in the center of the path. | |
| GameObject | StartPoint | 
| GameObject | EndPoint | 
| bool | EnableSnap | 
| bool | movedlocally | 
| bool | transformposchanged | 
|  Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name | 
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active | 
| GameObject | FromTemplate | 
| realvirtualController | realvirtualController | 
| bool | HideNonG44Components | 
| bool | SceneIsAdditive | 
| bool | ForceStop | 
| Additional Inherited Members | |
|  Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } | 
|  Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) | 
| Gets back if the direction is linear or a rotation. | |
|  Protected Member Functions inherited from realvirtual.SimulationPath | |
| virtual void | LengthChanged () | 
| void | SetStartTo0 () | 
| void | DrawArrows () | 
| void | BaseReset () | 
|  Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () | 
| bool | hideactiveonly () | 
| virtual void | OnStopSim () | 
| virtual void | OnPreStartSim () | 
| virtual void | OnStartSim () | 
| MU | GetTopOfMu (GameObject obj) | 
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () | 
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () | 
| void | Awake () | 
|  Protected Attributes inherited from realvirtual.SimulationPath | |
| LineRenderer | Linerenderer | 
| bool | blockdraw | 
| Arrow | _startarrow | 
| Arrow | _endarrow | 
|  Properties inherited from realvirtual.SimulationPath | |
| Vector3 | LocalStartPos  [get, set] | 
| Vector3 | LocalEndPos  [get, set] | 
| Vector3 | StartPos  [get, set] | 
| Vector3 | EndPos  [get, set] | 
| OnSnappedEvent | OnSnapped  [get, set] | 
|  Properties inherited from realvirtual.ISnapable | |
Detailed Description
Curve implements curved path segments for smooth material flow transitions in automated transport systems.
This component creates arc-shaped path sections with configurable radius and angle, enabling realistic cornering behavior for AGVs, conveyor transfers, and material handling equipment. Supports both clockwise and counter-clockwise curves with precise angular control, automatic endpoint snapping for seamless network integration, and smooth interpolation for natural movement patterns. Critical for designing efficient factory layouts with space-optimized routing, turntables, and curved conveyor sections in modern intralogistics and flexible manufacturing systems.
Member Function Documentation
◆ AttachTo()
| 
 | virtual | 
Reimplemented from realvirtual.SimulationPath.
◆ DrawPath()
| 
 | virtual | 
Reimplemented from realvirtual.SimulationPath.
Member Data Documentation
◆ Degrees
| float realvirtual.Curve.Degrees | 
Angle covered by the curve.
◆ DirectionArrow
| bool realvirtual.Curve.DirectionArrow | 
Boolean which activate/ deactivate the direction arrow in the middle of the line.
◆ Radius
| float realvirtual.Curve.Radius | 
Radius of the curve.
◆ StartAngle
| float realvirtual.Curve.StartAngle | 
Start angle of the curve.