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realvirtual.BasePath Class Referenceabstract
realvirtual Simulation - the base class of all Pathes More...
Inheritance diagram for realvirtual.BasePath:

Public Member Functions | |
float | GetLength () |
Gets the length of the path. | |
Vector3 | GetPosition (float normalizedposition, ref BasePath currentpath) |
Gets the position in World coordinates of the path at the defined normalized position. | |
Vector3 | GetDirection (float normalizedposition) |
Gets the tangent of the pat at the defined normalized position. | |
Vector3 | GetLocalDirection (float normalizedposition) |
Gets the direction tangent in local coordinate system. | |
Vector3 | GetAbsPosition (float abspositon, ref BasePath currentpath) |
Gets the position in global coordinate system at absolute position (in meters) at the path. | |
Vector3 | GetAbsDirection (float abspositon) |
Gets the direction tangent in global coordinate system at absolute position (in meters) at the path. | |
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void | PreStartSim () |
Is called by the realvirtualController before the component is started. | |
void | StartSim () |
Is called by the realvirtualController to start or stop the component. | |
void | StopSim () |
Vector3 | DirectionToVector (DIRECTION direction) |
Transfers the direction enumeration to a vector. | |
DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
Transfers a vector to the direction enumeration. | |
float | GetLocalScale (Transform thetransform, DIRECTION direction) |
List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
List< Signal > | GetConnectedSignals () |
void | SetVisibility (bool visibility) |
Sets the visibility of this object including all subobjects. | |
List< BehaviorInterfaceConnection > | GetConnections () |
List< Signal > | GetSignals () |
GameObject | GetChildByName (string name) |
Gets a child by name. | |
List< GameObject > | GetChildsByName (string name) |
Gets all child by name. | |
GameObject | GetChildByNameAlsoHidden (string name) |
List< GameObject > | GetAllMeshesWithGroup (string group) |
List< GameObject > | GetAllWithGroup (string group) |
List< GameObject > | GetAllWithGroups (List< string > groups) |
List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
List< string > | GetMyGroups () |
List< GameObject > | GetMeshesWithSameGroups () |
List< GameObject > | GetAllWithSameGroups () |
MeshRenderer | GetMeshRenderer () |
Gets the mesh renderers in the childrens. | |
void | SetCollider (bool enabled) |
sets the collider in all child objects | |
void | ErrorMessage (string message) |
Displays an error message. | |
void | ChangeConnectionMode (bool isconnected) |
void | Log (string message) |
Logs a message. | |
void | Log (string message, object obj) |
Logs a message with a relation to an object. | |
void | Warning (string message, object obj) |
Logs a warinng with a relation to an object. | |
void | Error (string message, object obj) |
Logs an error with a relation to an object. | |
void | Error (string message) |
Logs an error. | |
GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
Displays a gizmo for debugging positions. | |
void | SetFreezePosition (bool enabled) |
Freezes all child components to the current poosition. | |
void | SetRbConstraints (RigidbodyConstraints constraints) |
virtual void | AwakeAlsoDeactivated () |
Additional Inherited Members | |
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enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
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static bool | DirectionIsLinear (DIRECTION direction) |
Gets back if the direction is linear or a rotation. | |
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string | Name |
The name of the component if it should be different from the GameObject name. | |
ActiveOnly | Active |
GameObject | FromTemplate |
realvirtualController | realvirtualController |
bool | HideNonG44Components |
bool | SceneIsAdditive |
bool | ForceStop |
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bool | hidename () |
bool | hideactiveonly () |
virtual void | OnStopSim () |
virtual void | OnPreStartSim () |
virtual void | OnStartSim () |
MU | GetTopOfMu (GameObject obj) |
Gets the top of an MU component (the first MU script going up in the hierarchy) | |
void | InitGame4Automation () |
Initialiates the components and gets the reference to the realvirtualController in the scene. | |
virtual void | AfterAwake () |
void | Awake () |
Detailed Description
realvirtual Simulation - the base class of all Pathes
Member Function Documentation
◆ GetAbsDirection()
Vector3 realvirtual.BasePath.GetAbsDirection | ( | float | abspositon | ) |
Gets the direction tangent in global coordinate system at absolute position (in meters) at the path.
◆ GetAbsPosition()
Vector3 realvirtual.BasePath.GetAbsPosition | ( | float | abspositon, |
ref BasePath | currentpath | ||
) |
Gets the position in global coordinate system at absolute position (in meters) at the path.
◆ GetDirection()
|
abstract |
Gets the tangent of the pat at the defined normalized position.
◆ GetLength()
|
abstract |
Gets the length of the path.
◆ GetLocalDirection()
Vector3 realvirtual.BasePath.GetLocalDirection | ( | float | normalizedposition | ) |
Gets the direction tangent in local coordinate system.
◆ GetPosition()
|
abstract |
Gets the position in World coordinates of the path at the defined normalized position.