Loading...
Searching...
No Matches
realvirtual.BasePath Class Referenceabstract
realvirtual Simulation - the base class of all Pathes More...
Inheritance diagram for realvirtual.BasePath:
Public Member Functions | |
| float | GetLength () |
| Gets the length of the path. | |
| Vector3 | GetPosition (float normalizedposition, ref BasePath currentpath) |
| Gets the position in World coordinates of the path at the defined normalized position. | |
| Vector3 | GetDirection (float normalizedposition) |
| Gets the tangent of the pat at the defined normalized position. | |
| Vector3 | GetLocalDirection (float normalizedposition) |
| Gets the direction tangent in local coordinate system. | |
| Vector3 | GetAbsPosition (float abspositon, ref BasePath currentpath) |
| Gets the position in global coordinate system at absolute position (in meters) at the path. | |
| Vector3 | GetAbsDirection (float abspositon) |
| Gets the direction tangent in global coordinate system at absolute position (in meters) at the path. | |
Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| void | PreStartSim () |
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () |
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () |
| Vector3 | DirectionToVector (DIRECTION direction) |
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) |
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
| List< Signal > | GetConnectedSignals () |
| void | SetVisibility (bool visibility) |
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () |
| List< Signal > | GetSignals () |
| GameObject | GetChildByName (string name) |
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) |
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) |
| List< GameObject > | GetAllMeshesWithGroup (string group) |
| List< GameObject > | GetAllWithGroup (string group) |
| List< GameObject > | GetAllWithGroups (List< string > groups) |
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
| List< string > | GetMyGroups () |
| List< GameObject > | GetMeshesWithSameGroups () |
| List< GameObject > | GetAllWithSameGroups () |
| MeshRenderer | GetMeshRenderer () |
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled) |
| sets the collider in all child objects | |
| void | ErrorMessage (string message) |
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) |
| void | Log (string message) |
| Logs a message. | |
| void | Log (string message, object obj) |
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) |
| Logs a warinng with a relation to an object. | |
| void | Error (string message, object obj) |
| Logs an error with a relation to an object. | |
| void | Error (string message) |
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) |
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) |
| virtual void | AwakeAlsoDeactivated () |
Additional Inherited Members | |
Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) |
| Gets back if the direction is linear or a rotation. | |
Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name |
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active |
| GameObject | FromTemplate |
| realvirtualController | realvirtualController |
| bool | HideNonG44Components |
| bool | SceneIsAdditive |
| bool | ForceStop |
Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () |
| bool | hideactiveonly () |
| virtual void | OnStopSim () |
| virtual void | OnPreStartSim () |
| virtual void | OnStartSim () |
| MU | GetTopOfMu (GameObject obj) |
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () |
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () |
| void | Awake () |
Detailed Description
realvirtual Simulation - the base class of all Pathes
Member Function Documentation
◆ GetAbsDirection()
| Vector3 realvirtual.BasePath.GetAbsDirection | ( | float | abspositon | ) |
Gets the direction tangent in global coordinate system at absolute position (in meters) at the path.
◆ GetAbsPosition()
| Vector3 realvirtual.BasePath.GetAbsPosition | ( | float | abspositon, |
| ref BasePath | currentpath | ||
| ) |
Gets the position in global coordinate system at absolute position (in meters) at the path.
◆ GetDirection()
|
abstract |
Gets the tangent of the pat at the defined normalized position.
◆ GetLength()
|
abstract |
Gets the length of the path.
◆ GetLocalDirection()
| Vector3 realvirtual.BasePath.GetLocalDirection | ( | float | normalizedposition | ) |
Gets the direction tangent in local coordinate system.
◆ GetPosition()
|
abstract |
Gets the position in World coordinates of the path at the defined normalized position.
Public Member Functions inherited from