The base class for all Signals. More...
Public Member Functions | |
| delegate void | OnSignalChangedDelegate (Signal obj) |
| void | OnInspectValueChanged () |
| bool | OnObjectDrop (Object reference) |
| void | OnInspectedToggleChanged (bool arg0) |
| string | GetSignalName () |
| virtual string | GetVisuText () |
| Virtual for getting the text for the Hierarchy View. | |
| virtual byte[] | GetByteValue () |
| virtual int | GetByteSize () |
| virtual bool | IsInput () |
| Virtual for getting information if the signal is an Input. | |
| virtual void | SetValue (string value) |
| Virtual for setting the value. | |
| virtual void | SetValue (byte[] value) |
| virtual void | OnToggleHierarchy () |
| Virtual for toogle in hierarhy view. | |
| virtual void | SetStatusConnected (bool status) |
| Virtual for setting the Status to connected. | |
| virtual void | SetValue (object value) |
| Sets the value of the signal. | |
| void | Unforce () |
| Unforces the signal. | |
| virtual object | GetValue () |
| Gets the value of the signal. | |
| virtual bool | GetStatusConnected () |
| Virtual for getting the connected Status. | |
| void | DeleteSignalConnectionInfos () |
| void | AddSignalConnectionInfo (GameObject behavior, string connectionname) |
| bool | IsConnectedToBehavior () |
| Returns true if InterfaceSignal is connected to any Behavior Script. | |
| string | GetTypeString () |
| Returns the type of the Signal as a String. | |
| InterfaceSignal | GetInterfaceSignal () |
| Returns an InterfaceSignal Object based on the Signal Component. | |
Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| void | PreStartSim () |
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () |
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () |
| Vector3 | DirectionToVector (DIRECTION direction) |
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) |
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
| List< Signal > | GetConnectedSignals () |
| void | SetVisibility (bool visibility) |
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () |
| List< Signal > | GetSignals () |
| GameObject | GetChildByName (string name) |
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) |
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) |
| List< GameObject > | GetAllMeshesWithGroup (string group) |
| List< GameObject > | GetAllWithGroup (string group) |
| List< GameObject > | GetAllWithGroups (List< string > groups) |
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
| List< string > | GetMyGroups () |
| List< GameObject > | GetMeshesWithSameGroups () |
| List< GameObject > | GetAllWithSameGroups () |
| MeshRenderer | GetMeshRenderer () |
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled) |
| sets the collider in all child objects | |
| void | ErrorMessage (string message) |
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) |
| void | Log (string message) |
| Logs a message. | |
| void | Log (string message, object obj) |
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) |
| Logs a warinng with a relation to an object. | |
| void | Error (string message, object obj) |
| Logs an error with a relation to an object. | |
| void | Error (string message) |
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) |
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) |
| virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
| string | Comment |
| string | OriginDataType |
| SettingsSignal | Settings |
| SignalEvent | EventSignalChanged |
| bool | Autoconnected |
| bool | UpdateEnable |
| List< Connection > | ConnectionInfo |
| InterfaceSignal | interfacesignal |
Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name |
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active |
| GameObject | FromTemplate |
| realvirtualController | realvirtualController |
| bool | HideNonG44Components |
| bool | SceneIsAdditive |
| bool | ForceStop |
Protected Member Functions | |
| void | SignalChangedEvent (Signal signal) |
| new bool | hidename () |
Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () |
| bool | hideactiveonly () |
| virtual void | OnStopSim () |
| virtual void | OnPreStartSim () |
| virtual void | OnStartSim () |
| MU | GetTopOfMu (GameObject obj) |
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () |
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () |
| void | Awake () |
Protected Attributes | |
| string | Visutext |
Events | |
| OnSignalChangedDelegate | SignalChanged |
Additional Inherited Members | |
Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) |
| Gets back if the direction is linear or a rotation. | |
Detailed Description
The base class for all Signals.
Member Function Documentation
◆ GetInterfaceSignal()
| InterfaceSignal realvirtual.Signal.GetInterfaceSignal | ( | ) |
Returns an InterfaceSignal Object based on the Signal Component.
◆ GetStatusConnected()
|
virtual |
Virtual for getting the connected Status.
Reimplemented in realvirtual.PLCInputBool, realvirtual.PLCInputFloat, realvirtual.PLCInputInt, realvirtual.PLCInputText, realvirtual.PLCInputTransform, realvirtual.PLCOutputBool, realvirtual.PLCOutputFloat, realvirtual.PLCOutputInt, realvirtual.PLCOutputText, and realvirtual.PLCOutputTransform.
◆ GetTypeString()
| string realvirtual.Signal.GetTypeString | ( | ) |
Returns the type of the Signal as a String.
◆ GetValue()
|
virtual |
Gets the value of the signal.
Reimplemented in realvirtual.PLCInputBool, realvirtual.PLCInputFloat, realvirtual.PLCInputInt, realvirtual.PLCInputText, realvirtual.PLCInputTransform, realvirtual.PLCOutputBool, realvirtual.PLCOutputFloat, realvirtual.PLCOutputInt, realvirtual.PLCOutputText, and realvirtual.PLCOutputTransform.
◆ GetVisuText()
|
virtual |
Virtual for getting the text for the Hierarchy View.
Reimplemented in realvirtual.PLCInputBool, realvirtual.PLCInputFloat, realvirtual.PLCInputInt, realvirtual.PLCInputText, realvirtual.PLCInputTransform, realvirtual.PLCOutputBool, realvirtual.PLCOutputFloat, realvirtual.PLCOutputInt, realvirtual.PLCOutputText, and realvirtual.PLCOutputTransform.
◆ IsConnectedToBehavior()
| bool realvirtual.Signal.IsConnectedToBehavior | ( | ) |
Returns true if InterfaceSignal is connected to any Behavior Script.
◆ IsInput()
|
virtual |
Virtual for getting information if the signal is an Input.
Reimplemented in realvirtual.PLCInputBool, realvirtual.PLCInputFloat, realvirtual.PLCInputInt, realvirtual.PLCInputText, and realvirtual.PLCInputTransform.
◆ OnInspectedToggleChanged()
| void realvirtual.Signal.OnInspectedToggleChanged | ( | bool | arg0 | ) |
Implements realvirtual.IInspector.
◆ OnInspectValueChanged()
| void realvirtual.Signal.OnInspectValueChanged | ( | ) |
Implements realvirtual.IInspector.
◆ OnObjectDrop()
| bool realvirtual.Signal.OnObjectDrop | ( | Object | reference | ) |
Implements realvirtual.IInspector.
◆ OnToggleHierarchy()
|
virtual |
Virtual for toogle in hierarhy view.
Reimplemented in realvirtual.PLCInputBool, and realvirtual.PLCOutputBool.
◆ SetStatusConnected()
|
virtual |
Virtual for setting the Status to connected.
Reimplemented in realvirtual.PLCInputBool, realvirtual.PLCInputFloat, realvirtual.PLCInputInt, realvirtual.PLCInputText, realvirtual.PLCInputTransform, realvirtual.PLCOutputBool, realvirtual.PLCOutputFloat, realvirtual.PLCOutputInt, realvirtual.PLCOutputText, and realvirtual.PLCOutputTransform.
◆ SetValue() [1/2]
|
virtual |
Sets the value of the signal.
Reimplemented in realvirtual.PLCInputBool, realvirtual.PLCInputFloat, realvirtual.PLCInputInt, realvirtual.PLCInputText, realvirtual.PLCInputTransform, realvirtual.PLCOutputBool, realvirtual.PLCOutputFloat, realvirtual.PLCOutputInt, and realvirtual.PLCOutputText.
◆ SetValue() [2/2]
|
virtual |
Virtual for setting the value.
Reimplemented in realvirtual.PLCInputBool, realvirtual.PLCInputFloat, realvirtual.PLCInputInt, realvirtual.PLCInputText, realvirtual.PLCInputTransform, realvirtual.PLCOutputBool, realvirtual.PLCOutputFloat, realvirtual.PLCOutputInt, and realvirtual.PLCOutputText.
◆ Unforce()
| void realvirtual.Signal.Unforce | ( | ) |
Unforces the signal.
Public Member Functions inherited from