The base class for all Signals. More...

Public Member Functions | |
delegate void | OnSignalChangedDelegate (Signal obj) |
void | OnInspectValueChanged () |
bool | OnObjectDrop (Object reference) |
void | OnInspectedToggleChanged (bool arg0) |
string | GetSignalName () |
virtual string | GetVisuText () |
Virtual for getting the text for the Hierarchy View. | |
virtual byte[] | GetByteValue () |
virtual int | GetByteSize () |
virtual bool | IsInput () |
Virtual for getting information if the signal is an Input. | |
virtual void | SetValue (string value) |
Virtual for setting the value. | |
virtual void | SetValue (byte[] value) |
virtual void | OnToggleHierarchy () |
Virtual for toogle in hierarhy view. | |
virtual void | SetStatusConnected (bool status) |
Virtual for setting the Status to connected. | |
virtual void | SetValue (object value) |
Sets the value of the signal. | |
void | Unforce () |
Unforces the signal. | |
virtual object | GetValue () |
Gets the value of the signal. | |
virtual bool | GetStatusConnected () |
Virtual for getting the connected Status. | |
void | DeleteSignalConnectionInfos () |
void | AddSignalConnectionInfo (GameObject behavior, string connectionname) |
bool | IsConnectedToBehavior () |
Returns true if InterfaceSignal is connected to any Behavior Script. | |
string | GetTypeString () |
Returns the type of the Signal as a String. | |
InterfaceSignal | GetInterfaceSignal () |
Returns an InterfaceSignal Object based on the Signal Component. | |
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void | PreStartSim () |
Is called by the realvirtualController before the component is started. | |
void | StartSim () |
Is called by the realvirtualController to start or stop the component. | |
void | StopSim () |
Vector3 | DirectionToVector (DIRECTION direction) |
Transfers the direction enumeration to a vector. | |
DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
Transfers a vector to the direction enumeration. | |
float | GetLocalScale (Transform thetransform, DIRECTION direction) |
List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
List< Signal > | GetConnectedSignals () |
void | SetVisibility (bool visibility) |
Sets the visibility of this object including all subobjects. | |
List< BehaviorInterfaceConnection > | GetConnections () |
List< Signal > | GetSignals () |
GameObject | GetChildByName (string name) |
Gets a child by name. | |
List< GameObject > | GetChildsByName (string name) |
Gets all child by name. | |
GameObject | GetChildByNameAlsoHidden (string name) |
List< GameObject > | GetAllMeshesWithGroup (string group) |
List< GameObject > | GetAllWithGroup (string group) |
List< GameObject > | GetAllWithGroups (List< string > groups) |
List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
List< string > | GetMyGroups () |
List< GameObject > | GetMeshesWithSameGroups () |
List< GameObject > | GetAllWithSameGroups () |
MeshRenderer | GetMeshRenderer () |
Gets the mesh renderers in the childrens. | |
void | SetCollider (bool enabled) |
sets the collider in all child objects | |
void | ErrorMessage (string message) |
Displays an error message. | |
void | ChangeConnectionMode (bool isconnected) |
void | Log (string message) |
Logs a message. | |
void | Log (string message, object obj) |
Logs a message with a relation to an object. | |
void | Warning (string message, object obj) |
Logs a warinng with a relation to an object. | |
void | Error (string message, object obj) |
Logs an error with a relation to an object. | |
void | Error (string message) |
Logs an error. | |
GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
Displays a gizmo for debugging positions. | |
void | SetFreezePosition (bool enabled) |
Freezes all child components to the current poosition. | |
void | SetRbConstraints (RigidbodyConstraints constraints) |
virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
string | Comment |
string | OriginDataType |
SettingsSignal | Settings |
SignalEvent | EventSignalChanged |
bool | Autoconnected |
bool | UpdateEnable |
List< Connection > | ConnectionInfo |
InterfaceSignal | interfacesignal |
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string | Name |
The name of the component if it should be different from the GameObject name. | |
ActiveOnly | Active |
GameObject | FromTemplate |
realvirtualController | realvirtualController |
bool | HideNonG44Components |
bool | SceneIsAdditive |
bool | ForceStop |
Protected Member Functions | |
void | SignalChangedEvent (Signal signal) |
new bool | hidename () |
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bool | hidename () |
bool | hideactiveonly () |
virtual void | OnStopSim () |
virtual void | OnPreStartSim () |
virtual void | OnStartSim () |
MU | GetTopOfMu (GameObject obj) |
Gets the top of an MU component (the first MU script going up in the hierarchy) | |
void | InitGame4Automation () |
Initialiates the components and gets the reference to the realvirtualController in the scene. | |
virtual void | AfterAwake () |
void | Awake () |
Protected Attributes | |
string | Visutext |
Events | |
OnSignalChangedDelegate | SignalChanged |
Additional Inherited Members | |
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enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
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static bool | DirectionIsLinear (DIRECTION direction) |
Gets back if the direction is linear or a rotation. | |
Detailed Description
The base class for all Signals.
Member Function Documentation
◆ GetInterfaceSignal()
InterfaceSignal realvirtual.Signal.GetInterfaceSignal | ( | ) |
Returns an InterfaceSignal Object based on the Signal Component.
◆ GetStatusConnected()
|
virtual |
Virtual for getting the connected Status.
Reimplemented in realvirtual.PLCInputBool, realvirtual.PLCInputFloat, realvirtual.PLCInputInt, realvirtual.PLCInputText, realvirtual.PLCInputTransform, realvirtual.PLCOutputBool, realvirtual.PLCOutputFloat, realvirtual.PLCOutputInt, realvirtual.PLCOutputText, and realvirtual.PLCOutputTransform.
◆ GetTypeString()
string realvirtual.Signal.GetTypeString | ( | ) |
Returns the type of the Signal as a String.
◆ GetValue()
|
virtual |
Gets the value of the signal.
Reimplemented in realvirtual.PLCInputBool, realvirtual.PLCInputFloat, realvirtual.PLCInputInt, realvirtual.PLCInputText, realvirtual.PLCInputTransform, realvirtual.PLCOutputBool, realvirtual.PLCOutputFloat, realvirtual.PLCOutputInt, realvirtual.PLCOutputText, and realvirtual.PLCOutputTransform.
◆ GetVisuText()
|
virtual |
Virtual for getting the text for the Hierarchy View.
Reimplemented in realvirtual.PLCInputBool, realvirtual.PLCInputFloat, realvirtual.PLCInputInt, realvirtual.PLCInputText, realvirtual.PLCInputTransform, realvirtual.PLCOutputBool, realvirtual.PLCOutputFloat, realvirtual.PLCOutputInt, realvirtual.PLCOutputText, and realvirtual.PLCOutputTransform.
◆ IsConnectedToBehavior()
bool realvirtual.Signal.IsConnectedToBehavior | ( | ) |
Returns true if InterfaceSignal is connected to any Behavior Script.
◆ IsInput()
|
virtual |
Virtual for getting information if the signal is an Input.
Reimplemented in realvirtual.PLCInputBool, realvirtual.PLCInputFloat, realvirtual.PLCInputInt, realvirtual.PLCInputText, and realvirtual.PLCInputTransform.
◆ OnInspectedToggleChanged()
void realvirtual.Signal.OnInspectedToggleChanged | ( | bool | arg0 | ) |
Implements realvirtual.IInspector.
◆ OnInspectValueChanged()
void realvirtual.Signal.OnInspectValueChanged | ( | ) |
Implements realvirtual.IInspector.
◆ OnObjectDrop()
bool realvirtual.Signal.OnObjectDrop | ( | Object | reference | ) |
Implements realvirtual.IInspector.
◆ OnToggleHierarchy()
|
virtual |
Virtual for toogle in hierarhy view.
Reimplemented in realvirtual.PLCInputBool, and realvirtual.PLCOutputBool.
◆ SetStatusConnected()
|
virtual |
Virtual for setting the Status to connected.
Reimplemented in realvirtual.PLCInputBool, realvirtual.PLCInputFloat, realvirtual.PLCInputInt, realvirtual.PLCInputText, realvirtual.PLCInputTransform, realvirtual.PLCOutputBool, realvirtual.PLCOutputFloat, realvirtual.PLCOutputInt, realvirtual.PLCOutputText, and realvirtual.PLCOutputTransform.
◆ SetValue() [1/2]
|
virtual |
Sets the value of the signal.
Reimplemented in realvirtual.PLCInputBool, realvirtual.PLCInputFloat, realvirtual.PLCInputInt, realvirtual.PLCInputText, realvirtual.PLCInputTransform, realvirtual.PLCOutputBool, realvirtual.PLCOutputFloat, realvirtual.PLCOutputInt, and realvirtual.PLCOutputText.
◆ SetValue() [2/2]
|
virtual |
Virtual for setting the value.
Reimplemented in realvirtual.PLCInputBool, realvirtual.PLCInputFloat, realvirtual.PLCInputInt, realvirtual.PLCInputText, realvirtual.PLCInputTransform, realvirtual.PLCOutputBool, realvirtual.PLCOutputFloat, realvirtual.PLCOutputInt, and realvirtual.PLCOutputText.
◆ Unforce()
void realvirtual.Signal.Unforce | ( | ) |
Unforces the signal.