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The base class for all Signals.

Inheritance diagram for realvirtual.Signal:
realvirtual.realvirtualBehavior realvirtual.PLCInputBool realvirtual.PLCInputFloat realvirtual.PLCInputInt realvirtual.PLCInputText realvirtual.PLCInputTransform realvirtual.PLCOutputBool realvirtual.PLCOutputFloat realvirtual.PLCOutputInt realvirtual.PLCOutputText realvirtual.PLCOutputTransform

Public Member Functions

virtual string GetVisuText ()
 Virtual for getting the text for the Hierarchy View. More...
virtual bool IsInput ()
 Virtual for getting information if the signal is an Input. More...
virtual void SetValue (string value)
 Virtual for setting the value. More...
virtual void OnToggleHierarchy ()
 Virtual for toogle in hierarhy view. More...
virtual void SetStatusConnected (bool status)
 Virtual for setting the Status to connected. More...
virtual void SetValue (object value)
 Sets the value of the signal. More...
void Unforce ()
 Unforces the signal.
virtual object GetValue ()
 Gets the value of the signal. More...
virtual bool GetStatusConnected ()
 Virtual for getting the connected Status. More...
void DeleteSignalConnectionInfos ()
void AddSignalConnectionInfo (GameObject behavior, string connectionname)
bool IsConnectedToBehavior ()
 Returns true if InterfaceSignal is connected to any Behavior Script.
InterfaceSignal GetInterfaceSignal ()
 Returns an InterfaceSignal Object based on the Signal Component.
delegate void OnSignalChangedDelegate (Signal obj)
- Public Member Functions inherited from realvirtual.realvirtualBehavior
void SetForceStop (bool forcestop)
Vector3 DirectionToVector (DIRECTION direction)
 Transfers the direction enumeration to a vector.
DIRECTION VectorToDirection (bool torotatoin, Vector3 vector)
 Transfers a vector to the direction enumeration.
float GetLocalScale (Transform thetransform, DIRECTION direction)
List< BehaviorInterfaceConnectionUpdateConnectionInfo ()
List< SignalGetConnectedSignals ()
void SetVisibility (bool visibility)
 Sets the visibility of this object including all subobjects.
List< BehaviorInterfaceConnectionGetConnections ()
List< SignalGetSignals ()
GameObject GetChildByName (string name)
 Gets a child by name.
List< GameObject > GetChildsByName (string name)
 Gets all child by name.
GameObject GetChildByNameAlsoHidden (string name)
List< GameObject > GetAllMeshesWithGroup (string group)
List< GameObject > GetAllWithGroup (string group)
List< GameObject > GetAllWithGroups (List< string > groups)
List< GameObject > GetAllMeshesWithGroups (List< string > groups)
List< string > GetMyGroups ()
List< GameObject > GetMeshesWithSameGroups ()
List< GameObject > GetAllWithSameGroups ()
MeshRenderer GetMeshRenderer ()
 Gets the mesh renderers in the childrens.
void SetCollider (bool enabled)
 sets the collider in all child objects
void ErrorMessage (string message)
 Displays an error message.
void ChangeConnectionMode (bool isconnected)
void Log (string message)
 Logs a message.
void Log (string message, object obj)
 Logs a message with a relation to an object.
void Warning (string message, object obj)
 Logs a warinng with a relation to an object.
void Error (string message, object obj)
 Logs an error with a relation to an object.
void Error (string message)
 Logs an error.
GameObject DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale)
 Displays a gizmo for debugging positions.
void SetFreezePosition (bool enabled)
 Freezes all child components to the current poosition.
virtual void AwakeAlsoDeactivated ()

Public Attributes

string Comment
string OriginDataType
SettingsSignal Settings
SignalEvent EventSignalChanged
bool Autoconnected = false
bool UpdateEnable = false
List< ConnectionConnectionInfo = new List<Connection>()
- Public Attributes inherited from realvirtual.realvirtualBehavior
string Name
 The name of the component if it should be different from the GameObject name.
ActiveOnly Active
GameObject FromTemplate
realvirtualController realvirtualController
bool HideNonG44Components
bool SceneIsAdditive
bool ForceStop = false

Protected Member Functions

new bool hidename ()
void SignalChangedEvent (Signal signal)
- Protected Member Functions inherited from realvirtual.realvirtualBehavior
bool hidename ()
bool hideactiveonly ()
virtual void OnStop ()
virtual void OnStart ()
MU GetTopOfMu (GameObject obj)
 Gets the top of an MU component (the first MU script going up in the hierarchy)
void InitGame4Automation ()
 Initialiates the components and gets the reference to the realvirtualController in the scene.
virtual void AfterAwake ()
void Awake ()

Protected Attributes

string Visutext


OnSignalChangedDelegate SignalChanged

Additional Inherited Members

- Public Types inherited from realvirtual.realvirtualBehavior
enum  ActiveOnly
- Static Public Member Functions inherited from realvirtual.realvirtualBehavior
static bool DirectionIsLinear (DIRECTION direction)
 Gets back if the direction is linear or a rotation.

Member Function Documentation

◆ GetStatusConnected()

◆ GetValue()

◆ GetVisuText()

◆ IsInput()

virtual bool realvirtual.Signal.IsInput ( )

◆ OnToggleHierarchy()

virtual void realvirtual.Signal.OnToggleHierarchy ( )

◆ SetStatusConnected()

◆ SetValue() [1/2]

◆ SetValue() [2/2]