PLC Boolean Output Signal - Represents a boolean output signal from PLC to simulation. More...
Public Member Functions | |
| override void | OnToggleHierarchy () |
| Virtual for toogle in hierarhy view. | |
| override void | SetStatusConnected (bool status) |
| Virtual for setting the Status to connected. | |
| override bool | GetStatusConnected () |
| Virtual for getting the connected Status. | |
| override string | GetVisuText () |
| Virtual for getting the text for the Hierarchy View. | |
| override byte[] | GetByteValue () |
| override int | GetByteSize () |
| override void | SetValue (string value) |
| Virtual for setting the value. | |
| override void | SetValue (object value) |
| Sets the value of the signal. | |
| override object | GetValue () |
| Gets the value of the signal. | |
| void | SetValue (bool value) |
| override void | SetValue (byte[] value) |
| void | FixedUpdate () |
Public Member Functions inherited from realvirtual.Signal | |
| delegate void | OnSignalChangedDelegate (Signal obj) |
| void | OnInspectValueChanged () |
| bool | OnObjectDrop (Object reference) |
| void | OnInspectedToggleChanged (bool arg0) |
| string | GetSignalName () |
| virtual bool | IsInput () |
| Virtual for getting information if the signal is an Input. | |
| void | Unforce () |
| Unforces the signal. | |
| void | DeleteSignalConnectionInfos () |
| void | AddSignalConnectionInfo (GameObject behavior, string connectionname) |
| bool | IsConnectedToBehavior () |
| Returns true if InterfaceSignal is connected to any Behavior Script. | |
| string | GetTypeString () |
| Returns the type of the Signal as a String. | |
| InterfaceSignal | GetInterfaceSignal () |
| Returns an InterfaceSignal Object based on the Signal Component. | |
| void | SetMetadata (string key, object value) |
| Set metadata value for this signal. | |
| T | GetMetadata< T > (string key, T defaultValue=default(T)) |
| Get metadata value with automatic type conversion. | |
| bool | HasMetadata (string key) |
| Check if metadata key exists for this signal. | |
| void | RemoveMetadata (string key) |
| Remove metadata key from this signal. | |
| IEnumerable< string > | GetMetadataKeys () |
| Get all metadata keys for this signal. | |
Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| virtual void | OnOwnershipChanged (bool isOwner) |
| Called when network ownership changes. | |
| void | SetNetworkOwner (bool isOwner) |
| Sets IsNetworkOwner and triggers OnOwnershipChanged callback. | |
| void | PreStartSim () |
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () |
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () |
| Vector3 | DirectionToVector (DIRECTION direction) |
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) |
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
| List< Signal > | GetConnectedSignals () |
| void | SetVisibility (bool visibility) |
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () |
| List< Signal > | GetSignals () |
| GameObject | GetChildByName (string name) |
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) |
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) |
| List< GameObject > | GetAllMeshesWithGroup (string group) |
| List< GameObject > | GetAllWithGroup (string group) |
| List< GameObject > | GetAllWithGroups (List< string > groups) |
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
| List< string > | GetMyGroups () |
| List< GameObject > | GetMeshesWithSameGroups () |
| List< GameObject > | GetAllWithSameGroups () |
| MeshRenderer | GetMeshRenderer () |
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled, bool includeTriggers=true) |
| sets the collider in all child objects | |
| void | ErrorMessage (string message) |
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) |
| void | Log (string message) |
| Logs a message. | |
| void | Log (string message, object obj) |
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) |
| Logs a warning with a relation to an object. | |
| void | Error (string message, object obj) |
| Logs an error with a relation to an object. | |
| void | Error (string message) |
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) |
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) |
| virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
| StatusBool | Status |
| bool | ChangedToTrue |
| bool | ChangedToFalse |
Public Attributes inherited from realvirtual.Signal | |
| string | Comment |
| string | OriginDataType |
| SettingsSignal | Settings |
| SignalEvent | EventSignalChanged |
| bool | Autoconnected |
| bool | UpdateEnable |
| List< Connection > | ConnectionInfo |
| InterfaceSignal | interfacesignal |
| SignalMetadata | Metadata |
| Metadata for PLC communication and interface configuration. | |
Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name |
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active |
| GameObject | FromTemplate |
| realvirtualController | realvirtualController |
| bool | HideNonG44Components |
| bool | SceneIsAdditive |
| bool | ForceStop |
| bool | IsNetworkOwner |
| True when this component owns its simulation (local authority). Set to false by MultiplayerWEB on remote clients. | |
Properties | |
| bool | Value [get, set] |
Additional Inherited Members | |
Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) |
| Gets back if the direction is linear or a rotation. | |
Protected Member Functions inherited from realvirtual.Signal | |
| void | SignalChangedEvent (Signal signal) |
| new bool | hidename () |
Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () |
| bool | hideactiveonly () |
| virtual void | OnStopSim () |
| virtual void | OnPreStartSim () |
| virtual void | OnStartSim () |
| MU | GetTopOfMu (GameObject obj) |
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () |
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () |
| void | Awake () |
Protected Attributes inherited from realvirtual.Signal | |
| string | Visutext |
Events inherited from realvirtual.Signal | |
| OnSignalChangedDelegate | SignalChanged |
Detailed Description
PLC Boolean Output Signal - Represents a boolean output signal from PLC to simulation.
PLCOutputBool is a core signal type for receiving boolean (true/false) data from external PLC systems into the Unity simulation environment. This component acts as a digital output point from the PLC that simulation components can read and monitor to react to PLC control logic.
Key Features:
- Receives boolean values from connected PLC systems through various industrial protocols
- Provides real-time value updates with automatic change detection
- Supports edge detection for state transitions from PLC programs
- Includes override functionality for testing and manual control
- Tracks connection status for reliable communication monitoring
Signal Direction: PLC → Simulation (Output from PLC from PLC perspective) The signal flows from PLC controller to Unity simulation, enabling PLC programs to control simulation behavior through boolean states such as start/stop commands, valve controls, and motor enables.
Common Applications:
- Sending simulated sensor states to PLC (photoelectric sensors, limit switches)
- Providing component status feedback (motor running, valve open/closed)
- Signaling operation completion or error states
- Implementing virtual buttons and switches for HMI functionality
- Transmitting safety-relevant information like emergency stop acknowledgment
Interface Integration: PLCOutputBool supports all major industrial communication protocols:
- OPC UA: Writes to OPC UA boolean nodes with configurable update rates
- S7 TCP/IP: Direct writing to Siemens S7 PLC data blocks
- Modbus TCP/RTU: Updates Modbus coil or holding registers
- TwinCAT ADS: Writes to Beckhoff TwinCAT boolean variables
- MQTT: Publishes to MQTT topics for cloud and IoT connectivity
- Shared Memory: Provides high-performance local data exchange
Update Mechanism: The component monitors value changes in FixedUpdate() for physics-synchronized updates. When values change, the EventSignalChanged event notifies all connected interfaces to transmit the new state to the PLC. This ensures minimal latency between simulation state changes and PLC program reactions, critical for real-time control applications.
Virtual Commissioning: In virtual commissioning scenarios, PLCOutputBool signals replace physical sensors and actuator feedback, allowing complete PLC program testing without hardware. The override feature enables manual manipulation of signals for comprehensive test coverage.
Member Function Documentation
◆ GetByteSize()
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virtual |
Reimplemented from realvirtual.Signal.
◆ GetByteValue()
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virtual |
Reimplemented from realvirtual.Signal.
◆ GetStatusConnected()
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virtual |
Virtual for getting the connected Status.
Reimplemented from realvirtual.Signal.
◆ GetValue()
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virtual |
Gets the value of the signal.
Reimplemented from realvirtual.Signal.
◆ GetVisuText()
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virtual |
Virtual for getting the text for the Hierarchy View.
Reimplemented from realvirtual.Signal.
◆ OnToggleHierarchy()
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virtual |
Virtual for toogle in hierarhy view.
Reimplemented from realvirtual.Signal.
◆ SetStatusConnected()
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virtual |
Virtual for setting the Status to connected.
Reimplemented from realvirtual.Signal.
◆ SetValue() [1/3]
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virtual |
Reimplemented from realvirtual.Signal.
◆ SetValue() [2/3]
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virtual |
Sets the value of the signal.
Reimplemented from realvirtual.Signal.
◆ SetValue() [3/3]
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virtual |
Virtual for setting the value.
Reimplemented from realvirtual.Signal.
Public Member Functions inherited from