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override void | OnToggleHierarchy () |
| Virtual for toogle in hierarhy view. More...
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override void | SetStatusConnected (bool status) |
| Virtual for setting the Status to connected. More...
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override bool | GetStatusConnected () |
| Virtual for getting the connected Status. More...
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override string | GetVisuText () |
| Virtual for getting the text for the Hierarchy View. More...
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override void | SetValue (string value) |
| Virtual for setting the value. More...
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override void | SetValue (object value) |
| Sets the value of the signal. More...
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override object | GetValue () |
| Gets the value of the signal. More...
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void | SetValue (bool value) |
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void | Update () |
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virtual string | GetVisuText () |
| Virtual for getting the text for the Hierarchy View. More...
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virtual bool | IsInput () |
| Virtual for getting information if the signal is an Input. More...
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virtual void | SetValue (string value) |
| Virtual for setting the value. More...
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virtual void | OnToggleHierarchy () |
| Virtual for toogle in hierarhy view. More...
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virtual void | SetStatusConnected (bool status) |
| Virtual for setting the Status to connected. More...
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virtual void | SetValue (object value) |
| Sets the value of the signal. More...
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void | Unforce () |
| Unforces the signal.
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virtual object | GetValue () |
| Gets the value of the signal. More...
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virtual bool | GetStatusConnected () |
| Virtual for getting the connected Status. More...
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void | DeleteSignalConnectionInfos () |
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void | AddSignalConnectionInfo (GameObject behavior, string connectionname) |
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bool | IsConnectedToBehavior () |
| Returns true if InterfaceSignal is connected to any Behavior Script.
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InterfaceSignal | GetInterfaceSignal () |
| Returns an InterfaceSignal Object based on the Signal Component.
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delegate void | OnSignalChangedDelegate (Signal obj) |
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void | SetForceStop (bool forcestop) |
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Vector3 | DirectionToVector (DIRECTION direction) |
| Transfers the direction enumeration to a vector.
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DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
| Transfers a vector to the direction enumeration.
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float | GetLocalScale (Transform thetransform, DIRECTION direction) |
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List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
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List< Signal > | GetConnectedSignals () |
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void | SetVisibility (bool visibility) |
| Sets the visibility of this object including all subobjects.
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List< BehaviorInterfaceConnection > | GetConnections () |
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List< Signal > | GetSignals () |
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GameObject | GetChildByName (string name) |
| Gets a child by name.
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List< GameObject > | GetChildsByName (string name) |
| Gets all child by name.
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GameObject | GetChildByNameAlsoHidden (string name) |
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List< GameObject > | GetAllMeshesWithGroup (string group) |
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List< GameObject > | GetAllWithGroup (string group) |
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List< GameObject > | GetAllWithGroups (List< string > groups) |
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List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
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List< string > | GetMyGroups () |
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List< GameObject > | GetMeshesWithSameGroups () |
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List< GameObject > | GetAllWithSameGroups () |
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MeshRenderer | GetMeshRenderer () |
| Gets the mesh renderers in the childrens.
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void | SetCollider (bool enabled) |
| sets the collider in all child objects
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void | ErrorMessage (string message) |
| Displays an error message.
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void | ChangeConnectionMode (bool isconnected) |
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void | Log (string message) |
| Logs a message.
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void | Log (string message, object obj) |
| Logs a message with a relation to an object.
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void | Warning (string message, object obj) |
| Logs a warinng with a relation to an object.
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void | Error (string message, object obj) |
| Logs an error with a relation to an object.
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void | Error (string message) |
| Logs an error.
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GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
| Displays a gizmo for debugging positions.
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void | SetFreezePosition (bool enabled) |
| Freezes all child components to the current poosition.
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virtual void | AwakeAlsoDeactivated () |
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