No Matches

This is the base class for all Game4Automation objects. This base clase is providing some additional scripts and properties for all components.

Inheritance diagram for realvirtual.realvirtualBehavior:
realvirtual.AutoConnectBase realvirtual.BaseCAM realvirtual.BaseDrive realvirtual.BaseGrip realvirtual.BasePath realvirtual.BaseSensor realvirtual.BaseSource realvirtual.BaseTransportSurface realvirtual.BehaviorInterface realvirtual.CAD realvirtual.CameraPosition realvirtual.Chain realvirtual.ChainElement realvirtual.ControlLogic realvirtual.Group realvirtual.GuideLine realvirtual.GuidedMU realvirtual.HMI_MouseAreaCtrl realvirtual.HMI_Tab realvirtual.InterfaceBaseClass realvirtual.Kinematic realvirtual.Lamp realvirtual.MU realvirtual.MaterialChanger realvirtual.MuRecorder realvirtual.OrthoViewController realvirtual.PixyzImporter realvirtual.ReplayRecording realvirtual.RobotIK realvirtual.SceneMouseNavigation realvirtual.SelectionRaycast realvirtual.Signal realvirtual.SignalManager realvirtual.SimpleJoint realvirtual.Sink realvirtual.TransportGuided realvirtual.TransportsurfaceCollider realvirtual.VirtualCameraController realvirtual.realvirtualController

Public Types

enum  ActiveOnly

Public Member Functions

void SetForceStop (bool forcestop)
Vector3 DirectionToVector (DIRECTION direction)
 Transfers the direction enumeration to a vector.
DIRECTION VectorToDirection (bool torotatoin, Vector3 vector)
 Transfers a vector to the direction enumeration.
float GetLocalScale (Transform thetransform, DIRECTION direction)
List< BehaviorInterfaceConnectionUpdateConnectionInfo ()
List< SignalGetConnectedSignals ()
void SetVisibility (bool visibility)
 Sets the visibility of this object including all subobjects.
List< BehaviorInterfaceConnectionGetConnections ()
List< SignalGetSignals ()
GameObject GetChildByName (string name)
 Gets a child by name.
List< GameObject > GetChildsByName (string name)
 Gets all child by name.
GameObject GetChildByNameAlsoHidden (string name)
List< GameObject > GetAllMeshesWithGroup (string group)
List< GameObject > GetAllWithGroup (string group)
List< GameObject > GetAllWithGroups (List< string > groups)
List< GameObject > GetAllMeshesWithGroups (List< string > groups)
List< string > GetMyGroups ()
List< GameObject > GetMeshesWithSameGroups ()
List< GameObject > GetAllWithSameGroups ()
MeshRenderer GetMeshRenderer ()
 Gets the mesh renderers in the childrens.
void SetCollider (bool enabled)
 sets the collider in all child objects
void ErrorMessage (string message)
 Displays an error message.
void ChangeConnectionMode (bool isconnected)
void Log (string message)
 Logs a message.
void Log (string message, object obj)
 Logs a message with a relation to an object.
void Warning (string message, object obj)
 Logs a warinng with a relation to an object.
void Error (string message, object obj)
 Logs an error with a relation to an object.
void Error (string message)
 Logs an error.
GameObject DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale)
 Displays a gizmo for debugging positions.
void SetFreezePosition (bool enabled)
 Freezes all child components to the current poosition.
virtual void AwakeAlsoDeactivated ()

Static Public Member Functions

static bool DirectionIsLinear (DIRECTION direction)
 Gets back if the direction is linear or a rotation.

Public Attributes

string Name
 The name of the component if it should be different from the GameObject name.
ActiveOnly Active
GameObject FromTemplate
realvirtualController realvirtualController
bool HideNonG44Components
bool SceneIsAdditive
bool ForceStop = false

Protected Member Functions

bool hidename ()
bool hideactiveonly ()
virtual void OnStop ()
virtual void OnStart ()
MU GetTopOfMu (GameObject obj)
 Gets the top of an MU component (the first MU script going up in the hierarchy)
void InitGame4Automation ()
 Initialiates the components and gets the reference to the realvirtualController in the scene.
virtual void AfterAwake ()
void Awake ()

Member Function Documentation

◆ OnStart()

virtual void realvirtual.realvirtualBehavior.OnStart ( )

Reimplemented in realvirtual.Source.

◆ OnStop()

virtual void realvirtual.realvirtualBehavior.OnStop ( )

Reimplemented in realvirtual.Source.