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Public Member Functions |
Public Attributes |
Protected Member Functions |
List of all members
realvirtual.SnapPoint Class Reference
Snap point object. Actual used for conveyor and simulation path. More...
Inheritance diagram for realvirtual.SnapPoint:
Public Types | |
| enum | SNAPTYPE { NONE , IN , OUT , ALL } |
Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
Public Member Functions | |
| void | ValueChanged () |
| void | Enable (bool active) |
| void | IsVisible (bool visible) |
| void | CheckSnap () |
| void | Snap (GameObject other) |
| void | Hide (bool hiding) |
| void | OnSnapped (SnapPoint snappedto) |
| void | OnUnSnapped () |
| void | signalUnsnap (GameObject SPout) |
| void | Unsnap () |
| void | OnDestroy () |
Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| void | PreStartSim () |
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () |
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () |
| Vector3 | DirectionToVector (DIRECTION direction) |
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) |
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
| List< Signal > | GetConnectedSignals () |
| void | SetVisibility (bool visibility) |
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () |
| List< Signal > | GetSignals () |
| GameObject | GetChildByName (string name) |
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) |
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) |
| List< GameObject > | GetAllMeshesWithGroup (string group) |
| List< GameObject > | GetAllWithGroup (string group) |
| List< GameObject > | GetAllWithGroups (List< string > groups) |
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
| List< string > | GetMyGroups () |
| List< GameObject > | GetMeshesWithSameGroups () |
| List< GameObject > | GetAllWithSameGroups () |
| MeshRenderer | GetMeshRenderer () |
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled) |
| sets the collider in all child objects | |
| void | ErrorMessage (string message) |
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) |
| void | Log (string message) |
| Logs a message. | |
| void | Log (string message, object obj) |
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) |
| Logs a warinng with a relation to an object. | |
| void | Error (string message, object obj) |
| Logs an error with a relation to an object. | |
| void | Error (string message) |
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) |
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) |
| virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
| bool | SnapIsVisible |
| bool | SnapEnabled |
| < Boolean whether a snap point is visible or not | |
| bool | MultiSnapActive |
| < Boolean is true when the snap point is snap to another one | |
| bool | SnapInGameMode |
| SNAPTYPE | SnapType |
| bool | DebugMode |
| List< string > | DontSnapTo |
| bool | snapped |
| Read only: snapping active. | |
| SnapPoint | mate |
| Read only: current mate snap point. | |
| List< SnapPoint > | mates |
| Read only: list of current mate snap points. | |
| bool | deactivatesnapping |
Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name |
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active |
| GameObject | FromTemplate |
| realvirtualController | realvirtualController |
| bool | HideNonG44Components |
| bool | SceneIsAdditive |
| bool | ForceStop |
Protected Member Functions | |
| override void | OnStartSim () |
| override void | OnStopSim () |
Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () |
| bool | hideactiveonly () |
| virtual void | OnPreStartSim () |
| MU | GetTopOfMu (GameObject obj) |
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () |
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () |
| void | Awake () |
Additional Inherited Members | |
Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) |
| Gets back if the direction is linear or a rotation. | |
Detailed Description
Snap point object. Actual used for conveyor and simulation path.
Member Function Documentation
◆ OnStartSim()
|
protectedvirtual |
Reimplemented from realvirtual.realvirtualBehavior.
◆ OnStopSim()
|
protectedvirtual |
Reimplemented from realvirtual.realvirtualBehavior.
Member Data Documentation
◆ mate
| SnapPoint realvirtual.SnapPoint.mate |
Read only: current mate snap point.
◆ mates
| List<SnapPoint> realvirtual.SnapPoint.mates |
Read only: list of current mate snap points.
◆ MultiSnapActive
| bool realvirtual.SnapPoint.MultiSnapActive |
< Boolean is true when the snap point is snap to another one
Boolean is true when more then 1 snap point is allowed to connect. For simulation path "true" is the default parameter.
◆ SnapEnabled
| bool realvirtual.SnapPoint.SnapEnabled |
< Boolean whether a snap point is visible or not
◆ snapped
| bool realvirtual.SnapPoint.snapped |
Read only: snapping active.
Public Types inherited from