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realvirtual.SimulinkInterface Class Reference

Shared memory interface for an interface based on Siemens Simit shared memory structure (see Simit documentation)

Inheritance diagram for realvirtual.SimulinkInterface:
realvirtual.InterfaceSHMBaseClass realvirtual.InterfaceBaseClass realvirtual.realvirtualBehavior

Public Member Functions

void ImportSignals (bool simstart)
 
void UpdateSignals ()
 
void ImportSignals ()
 
override void OpenInterface ()
 
override void CloseInterface ()
 
- Public Member Functions inherited from realvirtual.InterfaceBaseClass
void UpdateInterfaceSignals (ref int inputs, ref int outputs)
 Creates a new List of InterfaceSignals based on the Components under this Interface GameObject.
 
Signal CreateSignalObject (string name, SIGNALTYPE type, SIGNALDIRECTION direction)
 Create a signal object as sub gameobject.
 
Signal AddSignal (InterfaceSignal interfacesignal)
 
void RemoveSignal (InterfaceSignal interfacesignal)
 
virtual GameObject GetSignal (string name)
 Gets a signal with a name. More...
 
virtual void OpenInterface ()
 
virtual void CloseInterface ()
 
void SetAllSignalStatus (bool connected)
 
void DestroyAllSignals ()
 
void DeleteSignals ()
 
- Public Member Functions inherited from realvirtual.realvirtualBehavior
void SetForceStop (bool forcestop)
 
Vector3 DirectionToVector (DIRECTION direction)
 Transfers the direction enumeration to a vector.
 
DIRECTION VectorToDirection (bool torotatoin, Vector3 vector)
 Transfers a vector to the direction enumeration.
 
float GetLocalScale (Transform thetransform, DIRECTION direction)
 
List< BehaviorInterfaceConnectionUpdateConnectionInfo ()
 
List< SignalGetConnectedSignals ()
 
void SetVisibility (bool visibility)
 Sets the visibility of this object including all subobjects.
 
List< BehaviorInterfaceConnectionGetConnections ()
 
List< SignalGetSignals ()
 
GameObject GetChildByName (string name)
 Gets a child by name.
 
List< GameObject > GetChildsByName (string name)
 Gets all child by name.
 
GameObject GetChildByNameAlsoHidden (string name)
 
List< GameObject > GetAllMeshesWithGroup (string group)
 
List< GameObject > GetAllWithGroup (string group)
 
List< GameObject > GetAllWithGroups (List< string > groups)
 
List< GameObject > GetAllMeshesWithGroups (List< string > groups)
 
List< string > GetMyGroups ()
 
List< GameObject > GetMeshesWithSameGroups ()
 
List< GameObject > GetAllWithSameGroups ()
 
MeshRenderer GetMeshRenderer ()
 Gets the mesh renderers in the childrens.
 
void SetCollider (bool enabled)
 sets the collider in all child objects
 
void ErrorMessage (string message)
 Displays an error message.
 
void ChangeConnectionMode (bool isconnected)
 
void Log (string message)
 Logs a message.
 
void Log (string message, object obj)
 Logs a message with a relation to an object.
 
void Warning (string message, object obj)
 Logs a warinng with a relation to an object.
 
void Error (string message, object obj)
 Logs an error with a relation to an object.
 
void Error (string message)
 Logs an error.
 
GameObject DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale)
 Displays a gizmo for debugging positions.
 
void SetFreezePosition (bool enabled)
 Freezes all child components to the current poosition.
 
virtual void AwakeAlsoDeactivated ()
 

Public Attributes

string SHMName ="Matlab"
 Name of the Shared memory.
 
bool DebugMode = false
 
string Status
 Status of the interface during simulation "SHM connected" if everythin is OK (ReadOnly)
 
int SimulinkStatus
 
float SimulinkSpeed
 
int SimulinkCycle
 
int G4ASStatus
 
float G4ASpeed
 
int G4ACycle
 
List< SHMSignalSignals
 The signals in the shared memory.
 
- Public Attributes inherited from realvirtual.InterfaceBaseClass
bool IsConnected =false
 
List< InterfaceSignalInterfaceSignals = new List<InterfaceSignal>()
 
- Public Attributes inherited from realvirtual.realvirtualBehavior
string Name
 The name of the component if it should be different from the GameObject name.
 
ActiveOnly Active
 
GameObject FromTemplate
 
realvirtualController realvirtualController
 
bool HideNonG44Components
 
bool SceneIsAdditive
 
bool ForceStop = false
 

Additional Inherited Members

- Public Types inherited from realvirtual.realvirtualBehavior
enum  ActiveOnly
 
- Static Public Member Functions inherited from realvirtual.realvirtualBehavior
static bool DirectionIsLinear (DIRECTION direction)
 Gets back if the direction is linear or a rotation.
 
- Protected Member Functions inherited from realvirtual.InterfaceSHMBaseClass
void WriteString (MemoryMappedViewAccessor accessor, string text, long pos)
 
string ReadString (MemoryMappedViewAccessor accessor, long pos, int size)
 
- Protected Member Functions inherited from realvirtual.InterfaceBaseClass
void OnConnected ()
 
void OnDisconnected ()
 
- Protected Member Functions inherited from realvirtual.realvirtualBehavior
bool hidename ()
 
bool hideactiveonly ()
 
virtual void OnStop ()
 
virtual void OnStart ()
 
MU GetTopOfMu (GameObject obj)
 Gets the top of an MU component (the first MU script going up in the hierarchy)
 
void InitGame4Automation ()
 Initialiates the components and gets the reference to the realvirtualController in the scene.
 
virtual void AfterAwake ()
 
void Awake ()
 

Member Function Documentation

◆ CloseInterface()

override void realvirtual.SimulinkInterface.CloseInterface ( )
virtual

Reimplemented from realvirtual.InterfaceBaseClass.

◆ ImportSignals()

void realvirtual.SimulinkInterface.ImportSignals ( bool  simstart)

HEADER

Create Signals Object if not existing

◆ OpenInterface()

override void realvirtual.SimulinkInterface.OpenInterface ( )
virtual

Reimplemented from realvirtual.InterfaceBaseClass.