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realvirtual.TransportSurface Class Reference

Transport Surface - this class is needed together with Drives to model conveyor systems. More...

Inheritance diagram for realvirtual.TransportSurface:
realvirtual.BaseTransportSurface realvirtual.IGuidedSurface realvirtual.realvirtualBehavior

Public Member Functions

delegate void OnEnterExitDelegate (Collision collission, TransportSurface surface)
 Delegate function for GameObjects entering the Sensor.
bool IsSurfaceGuided ()
float GetSpeed ()
void OnXRStartPlace (GameObject placedobj)
 Called when placing in XR / AR scene is started.
void OnXREndPlace (GameObject placedobj)
 Called when placing in XR / AR scene is ended.
Vector3 GetClosestDirection (Vector3 position)
Vector3 GetClosestPoint (Vector3 position)
Vector3 GetMiddleTopPoint ()
 Gets a center point on top of the transport surface.
void SetSpeed (float _speed)
 Sets the speed of the transport surface (used by the drive)
void OnEnterSurface (Collision other)
void OnExitSurface (Collision other)
- Public Member Functions inherited from realvirtual.realvirtualBehavior
void SetForceStop (bool forcestop)
Vector3 DirectionToVector (DIRECTION direction)
 Transfers the direction enumeration to a vector.
DIRECTION VectorToDirection (bool torotatoin, Vector3 vector)
 Transfers a vector to the direction enumeration.
float GetLocalScale (Transform thetransform, DIRECTION direction)
List< BehaviorInterfaceConnectionUpdateConnectionInfo ()
List< SignalGetConnectedSignals ()
void SetVisibility (bool visibility)
 Sets the visibility of this object including all subobjects.
List< BehaviorInterfaceConnectionGetConnections ()
List< SignalGetSignals ()
GameObject GetChildByName (string name)
 Gets a child by name.
List< GameObject > GetChildsByName (string name)
 Gets all child by name.
GameObject GetChildByNameAlsoHidden (string name)
List< GameObject > GetAllMeshesWithGroup (string group)
List< GameObject > GetAllWithGroup (string group)
List< GameObject > GetAllWithGroups (List< string > groups)
List< GameObject > GetAllMeshesWithGroups (List< string > groups)
List< string > GetMyGroups ()
List< GameObject > GetMeshesWithSameGroups ()
List< GameObject > GetAllWithSameGroups ()
MeshRenderer GetMeshRenderer ()
 Gets the mesh renderers in the childrens.
void SetCollider (bool enabled)
 sets the collider in all child objects
void ErrorMessage (string message)
 Displays an error message.
void ChangeConnectionMode (bool isconnected)
void Log (string message)
 Logs a message.
void Log (string message, object obj)
 Logs a message with a relation to an object.
void Warning (string message, object obj)
 Logs a warinng with a relation to an object.
void Error (string message, object obj)
 Logs an error with a relation to an object.
void Error (string message)
 Logs an error.
GameObject DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale)
 Displays a gizmo for debugging positions.
void SetFreezePosition (bool enabled)
 Freezes all child components to the current poosition.
virtual void AwakeAlsoDeactivated ()
bool IsSurfaceGuided ()
Vector3 GetClosestDirection (Vector3 position)
Vector3 GetClosestPoint (Vector3 position)
float GetSpeed ()

Public Attributes

bool UseAGXPhysics = false
Vector3 TransportDirection
 The direction in local coordinate system of Transport surface - is initialized normally by the Drive.
bool AnimateSurface = true
float TextureScale = 10
 The texture scale what influcences the texture speed - needs to be set manually.
bool ChangeConstraintsOnEnter = false
RigidbodyConstraints ConstraintsEnter
bool ChangeConstraintsOnExit = false
RigidbodyConstraints ConstraintsExit
bool Radial = false
Drive UseThisDrive
float speed = 0
 the current speed of the transport surface - is set by the drive
bool IsGuided = false
string Layer = "rvTransport"
bool UseMeshCollider = false
bool DebugMode = false
Drive ParentDrive
 needs to be set to true if transport surface moves based on another drive - transport surface and it's drive are not allowed to be a children of the parent drive.
Vector3 parentposbefore
List< Rigidbody > LoadedPart = new List<Rigidbody>()
Vector3 startTransportDirection
- Public Attributes inherited from realvirtual.realvirtualBehavior
string Name
 The name of the component if it should be different from the GameObject name.
ActiveOnly Active
GameObject FromTemplate
realvirtualController realvirtualController
bool HideNonG44Components
bool SceneIsAdditive
bool ForceStop = false


OnEnterExitDelegate OnEnter
OnEnterExitDelegate OnExit

Additional Inherited Members

- Public Types inherited from realvirtual.realvirtualBehavior
enum  ActiveOnly
- Static Public Member Functions inherited from realvirtual.realvirtualBehavior
static bool DirectionIsLinear (DIRECTION direction)
 Gets back if the direction is linear or a rotation.
- Protected Member Functions inherited from realvirtual.realvirtualBehavior
bool hidename ()
bool hideactiveonly ()
virtual void OnStop ()
virtual void OnStart ()
MU GetTopOfMu (GameObject obj)
 Gets the top of an MU component (the first MU script going up in the hierarchy)
void InitGame4Automation ()
 Initialiates the components and gets the reference to the realvirtualController in the scene.
virtual void AfterAwake ()
void Awake ()

Detailed Description

The transport surface is transporting rigid bodies which are colliding with its surface

Member Function Documentation

◆ GetClosestDirection()

Vector3 realvirtual.TransportSurface.GetClosestDirection ( Vector3  position)

◆ GetClosestPoint()

Vector3 realvirtual.TransportSurface.GetClosestPoint ( Vector3  position)

◆ GetSpeed()

float realvirtual.TransportSurface.GetSpeed ( )

◆ IsSurfaceGuided()

bool realvirtual.TransportSurface.IsSurfaceGuided ( )