EtherNet/IP interface for communication with Allen-Bradley/Rockwell Automation PLCs and other CIP-enabled devices. More...
Public Member Functions | |
| void | ImportSignals () |
| void | ReadSignalFile () |
| void | Disconnect () |
| async Task | Read () |
| async Task | Write () |
| override void | OpenInterface () |
| override void | CloseInterface () |
Public Member Functions inherited from realvirtual.InterfaceThreadedBaseClass | |
| override void | OpenInterface () |
| override void | CloseInterface () |
Public Member Functions inherited from realvirtual.InterfaceBaseClass | |
| void | UpdateInterfaceSignals (ref int inputs, ref int outputs) |
| Creates a new List of InterfaceSignals based on the Components under this Interface GameObject. | |
| Signal | CreateSignalObject (string name, SIGNALTYPE type, SIGNALDIRECTION direction) |
| Create a signal object as sub gameobject. | |
| Signal | AddSignal (InterfaceSignal interfacesignal) |
| void | RemoveSignal (InterfaceSignal interfacesignal) |
| virtual GameObject | GetSignal (string name) |
| Gets a signal with a name. | |
| void | SetAllSignalStatus (bool connected) |
| void | DestroyAllSignals () |
| void | DeleteSignals () |
| void | PostAllScenesLoaded () |
Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| void | PreStartSim () |
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () |
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () |
| Vector3 | DirectionToVector (DIRECTION direction) |
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) |
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
| List< Signal > | GetConnectedSignals () |
| void | SetVisibility (bool visibility) |
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () |
| List< Signal > | GetSignals () |
| GameObject | GetChildByName (string name) |
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) |
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) |
| List< GameObject > | GetAllMeshesWithGroup (string group) |
| List< GameObject > | GetAllWithGroup (string group) |
| List< GameObject > | GetAllWithGroups (List< string > groups) |
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
| List< string > | GetMyGroups () |
| List< GameObject > | GetMeshesWithSameGroups () |
| List< GameObject > | GetAllWithSameGroups () |
| MeshRenderer | GetMeshRenderer () |
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled) |
| sets the collider in all child objects | |
| void | ErrorMessage (string message) |
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) |
| void | Log (string message) |
| Logs a message. | |
| void | Log (string message, object obj) |
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) |
| Logs a warinng with a relation to an object. | |
| void | Error (string message, object obj) |
| Logs an error with a relation to an object. | |
| void | Error (string message) |
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) |
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) |
| virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
| string | Gateway |
| String | Path |
| PlcType | PLCType |
| Protocol | Protocol |
| int | Timeout |
| bool | DebugMode |
| string | PLCSignalTable |
| ulong | UpdateCycle |
Public Attributes inherited from realvirtual.InterfaceThreadedBaseClass | |
| int | MinUpdateCycle |
| int | CommCycleMeasures |
| int | CommCycleNr |
| int | CommTimeMs |
| int | CommTimeMin |
| float | CommTimeMed |
| int | CommTimeMax |
| int | CommCycleMeasureNum |
| int | UpdateCycleMs |
| string | ThreadStatus |
| int | MinUpdateCycle2 |
| int | CommCycleNr2 |
| int | CommTimeMs2 |
| int | CommTimeMin2 |
| float | CommTimeMed2 |
| int | CommTimeMax2 |
| int | CommCycleMeasureNum2 |
| int | UpdateCycleMs2 |
| string | ThreadStatus2 |
| bool | NoThreading |
| bool | TwoThreads |
Public Attributes inherited from realvirtual.InterfaceBaseClass | |
| bool | IsConnected |
| List< InterfaceSignal > | InterfaceSignals |
| Hashtable | SignalNamesOutputs |
| Hashtable | SignalNamesInputs |
Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name |
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active |
| GameObject | FromTemplate |
| realvirtualController | realvirtualController |
| bool | HideNonG44Components |
| bool | SceneIsAdditive |
| bool | ForceStop |
Protected Member Functions | |
| override void | CommunicationThreadUpdate () |
| Updates all signals in the parallel communication thread. | |
Protected Member Functions inherited from realvirtual.InterfaceThreadedBaseClass | |
| virtual void | CommunicationThreadClose () |
| virtual void | SecondCommunicationThreadUpdate () |
| virtual void | SecondCommunicationThreadClose () |
Protected Member Functions inherited from realvirtual.InterfaceBaseClass | |
| void | OnConnected () |
| void | OnDisconnected () |
| void | OnEnable () |
| void | OnDisable () |
Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () |
| bool | hideactiveonly () |
| virtual void | OnStopSim () |
| virtual void | OnPreStartSim () |
| virtual void | OnStartSim () |
| MU | GetTopOfMu (GameObject obj) |
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () |
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () |
| void | Awake () |
Additional Inherited Members | |
Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) |
| Gets back if the direction is linear or a rotation. | |
Detailed Description
EtherNet/IP interface for communication with Allen-Bradley/Rockwell Automation PLCs and other CIP-enabled devices.
Connects to ControlLogix, CompactLogix, MicroLogix, and other EtherNet/IP compatible controllers. Supports tag-based data access for seamless integration with RSLogix/Studio 5000 projects. Ideal for virtual commissioning with Rockwell Automation systems and Factory Talk applications. Configure the gateway IP address and path to establish communication with your Allen-Bradley PLC.
Member Function Documentation
◆ CloseInterface()
|
virtual |
Reimplemented from realvirtual.InterfaceBaseClass.
◆ CommunicationThreadUpdate()
|
protectedvirtual |
Updates all signals in the parallel communication thread.
Reimplemented from realvirtual.InterfaceThreadedBaseClass.
◆ OpenInterface()
|
virtual |
Reimplemented from realvirtual.InterfaceBaseClass.
Public Member Functions inherited from