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realvirtual.Drive_ContinousDestination Class Reference
Behavior model of an intelligent drive which is getting a destination and moving to the destination. More...
Inheritance diagram for realvirtual.Drive_ContinousDestination:
Public Attributes | |
| float | Destination |
| float | Acceleration |
| float | TargetSpeed |
| float | CurrentPositionScale |
| Scale factor for the current position feedback. | |
| PLCOutputFloat | SignalDestination |
| Destination position of the drive in millimeters. | |
| PLCOutputFloat | SignalAcceleration |
| Acceleration of the drive in millimeters / second. | |
| PLCOutputFloat | SignalTargetSpeed |
| Target (maximum) speed of the drive in mm/ second. | |
| PLCInputFloat | SignalIsAtPosition |
| Signal is true if Drive is at destination position. | |
| PLCInputFloat | SignalIsAtSpeed |
| Signal for current Drive speed in mm / second. | |
| PLCInputBool | SignalIsAtDestination |
| Signal if Drive is at Destination. | |
| PLCInputBool | SignalIsDriving |
| Signal is true if Drive is currently driving. | |
Public Attributes inherited from realvirtual.BehaviorInterface | |
| List< BehaviorInterfaceConnection > | ConnectionInfo |
Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name |
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active |
| GameObject | FromTemplate |
| realvirtualController | realvirtualController |
| bool | HideNonG44Components |
| bool | SceneIsAdditive |
| bool | ForceStop |
Protected Member Functions | |
| override void | OnStartSim () |
Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () |
| bool | hideactiveonly () |
| virtual void | OnStopSim () |
| virtual void | OnPreStartSim () |
| MU | GetTopOfMu (GameObject obj) |
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () |
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () |
| void | Awake () |
Additional Inherited Members | |
Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
Public Member Functions inherited from realvirtual.BehaviorInterface | |
| new List< BehaviorInterfaceConnection > | GetConnections () |
| Returns a list of behavior interface connections for this component. | |
| new List< Signal > | GetSignals () |
| Returns a list of connected signals for this component. | |
Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| void | PreStartSim () |
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () |
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () |
| Vector3 | DirectionToVector (DIRECTION direction) |
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) |
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
| List< Signal > | GetConnectedSignals () |
| void | SetVisibility (bool visibility) |
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () |
| List< Signal > | GetSignals () |
| GameObject | GetChildByName (string name) |
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) |
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) |
| List< GameObject > | GetAllMeshesWithGroup (string group) |
| List< GameObject > | GetAllWithGroup (string group) |
| List< GameObject > | GetAllWithGroups (List< string > groups) |
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
| List< string > | GetMyGroups () |
| List< GameObject > | GetMeshesWithSameGroups () |
| List< GameObject > | GetAllWithSameGroups () |
| MeshRenderer | GetMeshRenderer () |
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled) |
| sets the collider in all child objects | |
| void | ErrorMessage (string message) |
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) |
| void | Log (string message) |
| Logs a message. | |
| void | Log (string message, object obj) |
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) |
| Logs a warinng with a relation to an object. | |
| void | Error (string message, object obj) |
| Logs an error with a relation to an object. | |
| void | Error (string message) |
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) |
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) |
| virtual void | AwakeAlsoDeactivated () |
Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) |
| Gets back if the direction is linear or a rotation. | |
Properties inherited from realvirtual.ISignalInterface | |
| GameObject | gameObject [get] |
Detailed Description
Behavior model of an intelligent drive which is getting a destination and moving to the destination.
This component needs to have as a basis a standard Drive.
Member Function Documentation
◆ OnStartSim()
|
protectedvirtual |
Reimplemented from realvirtual.realvirtualBehavior.
Member Data Documentation
◆ CurrentPositionScale
| float realvirtual.Drive_ContinousDestination.CurrentPositionScale |
Scale factor for the current position feedback.
◆ SignalAcceleration
| PLCOutputFloat realvirtual.Drive_ContinousDestination.SignalAcceleration |
Acceleration of the drive in millimeters / second.
◆ SignalDestination
| PLCOutputFloat realvirtual.Drive_ContinousDestination.SignalDestination |
Destination position of the drive in millimeters.
◆ SignalIsAtDestination
| PLCInputBool realvirtual.Drive_ContinousDestination.SignalIsAtDestination |
Signal if Drive is at Destination.
◆ SignalIsAtPosition
| PLCInputFloat realvirtual.Drive_ContinousDestination.SignalIsAtPosition |
Signal is true if Drive is at destination position.
◆ SignalIsAtSpeed
| PLCInputFloat realvirtual.Drive_ContinousDestination.SignalIsAtSpeed |
Signal for current Drive speed in mm / second.
◆ SignalIsDriving
| PLCInputBool realvirtual.Drive_ContinousDestination.SignalIsDriving |
Signal is true if Drive is currently driving.
◆ SignalTargetSpeed
| PLCOutputFloat realvirtual.Drive_ContinousDestination.SignalTargetSpeed |
Target (maximum) speed of the drive in mm/ second.
Public Attributes inherited from