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realvirtual.Drive_ContinousDestination Class Reference
Behavior model of an intelligent drive which is getting a destination and moving to the destination. More...
Inheritance diagram for realvirtual.Drive_ContinousDestination:
 
  
| Public Attributes | |
| float | Destination | 
| float | Acceleration | 
| float | TargetSpeed | 
| float | CurrentPositionScale | 
| Scale factor for the current position feedback. | |
| PLCOutputFloat | SignalDestination | 
| Destination position of the drive in millimeters. | |
| PLCOutputFloat | SignalAcceleration | 
| Acceleration of the drive in millimeters / second. | |
| PLCOutputFloat | SignalTargetSpeed | 
| Target (maximum) speed of the drive in mm/ second. | |
| PLCInputFloat | SignalIsAtPosition | 
| Signal is true if Drive is at destination position. | |
| PLCInputFloat | SignalIsAtSpeed | 
| Signal for current Drive speed in mm / second. | |
| PLCInputBool | SignalIsAtDestination | 
| Signal if Drive is at Destination. | |
| PLCInputBool | SignalIsDriving | 
| Signal is true if Drive is currently driving. | |
|  Public Attributes inherited from realvirtual.BehaviorInterface | |
| List< BehaviorInterfaceConnection > | ConnectionInfo | 
|  Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name | 
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active | 
| GameObject | FromTemplate | 
| realvirtualController | realvirtualController | 
| bool | HideNonG44Components | 
| bool | SceneIsAdditive | 
| bool | ForceStop | 
| Protected Member Functions | |
| override void | OnStartSim () | 
|  Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () | 
| bool | hideactiveonly () | 
| virtual void | OnStopSim () | 
| virtual void | OnPreStartSim () | 
| MU | GetTopOfMu (GameObject obj) | 
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () | 
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () | 
| void | Awake () | 
| Additional Inherited Members | |
|  Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } | 
|  Public Member Functions inherited from realvirtual.BehaviorInterface | |
| new List< BehaviorInterfaceConnection > | GetConnections () | 
| Returns a list of behavior interface connections for this component. | |
| new List< Signal > | GetSignals () | 
| Returns a list of connected signals for this component. | |
|  Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| void | PreStartSim () | 
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () | 
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () | 
| Vector3 | DirectionToVector (DIRECTION direction) | 
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) | 
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) | 
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () | 
| List< Signal > | GetConnectedSignals () | 
| void | SetVisibility (bool visibility) | 
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () | 
| List< Signal > | GetSignals () | 
| GameObject | GetChildByName (string name) | 
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) | 
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) | 
| List< GameObject > | GetAllMeshesWithGroup (string group) | 
| List< GameObject > | GetAllWithGroup (string group) | 
| List< GameObject > | GetAllWithGroups (List< string > groups) | 
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) | 
| List< string > | GetMyGroups () | 
| List< GameObject > | GetMeshesWithSameGroups () | 
| List< GameObject > | GetAllWithSameGroups () | 
| MeshRenderer | GetMeshRenderer () | 
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled) | 
| sets the collider in all child objects | |
| void | ErrorMessage (string message) | 
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) | 
| void | Log (string message) | 
| Logs a message. | |
| void | Log (string message, object obj) | 
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) | 
| Logs a warinng with a relation to an object. | |
| void | Error (string message, object obj) | 
| Logs an error with a relation to an object. | |
| void | Error (string message) | 
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) | 
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) | 
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) | 
| virtual void | AwakeAlsoDeactivated () | 
|  Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) | 
| Gets back if the direction is linear or a rotation. | |
|  Properties inherited from realvirtual.ISignalInterface | |
| GameObject | gameObject  [get] | 
Detailed Description
Behavior model of an intelligent drive which is getting a destination and moving to the destination.
This component needs to have as a basis a standard Drive.
Member Function Documentation
◆ OnStartSim()
| 
 | protectedvirtual | 
Reimplemented from realvirtual.realvirtualBehavior.
Member Data Documentation
◆ CurrentPositionScale
| float realvirtual.Drive_ContinousDestination.CurrentPositionScale | 
Scale factor for the current position feedback.
◆ SignalAcceleration
| PLCOutputFloat realvirtual.Drive_ContinousDestination.SignalAcceleration | 
Acceleration of the drive in millimeters / second.
◆ SignalDestination
| PLCOutputFloat realvirtual.Drive_ContinousDestination.SignalDestination | 
Destination position of the drive in millimeters.
◆ SignalIsAtDestination
| PLCInputBool realvirtual.Drive_ContinousDestination.SignalIsAtDestination | 
Signal if Drive is at Destination.
◆ SignalIsAtPosition
| PLCInputFloat realvirtual.Drive_ContinousDestination.SignalIsAtPosition | 
Signal is true if Drive is at destination position.
◆ SignalIsAtSpeed
| PLCInputFloat realvirtual.Drive_ContinousDestination.SignalIsAtSpeed | 
Signal for current Drive speed in mm / second.
◆ SignalIsDriving
| PLCInputBool realvirtual.Drive_ContinousDestination.SignalIsDriving | 
Signal is true if Drive is currently driving.
◆ SignalTargetSpeed
| PLCOutputFloat realvirtual.Drive_ContinousDestination.SignalTargetSpeed | 
Target (maximum) speed of the drive in mm/ second.