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realvirtual.PLC_Handling Class Reference
PLC Script for the game4automation demo model.
Inheritance diagram for realvirtual.PLC_Handling:

Public Attributes | |
bool | On = true |
PLCOutputFloat | GantryYDestination |
PLCOutputBool | GantryYStart |
PLCInputBool | GantryYAtDestination |
PLCInputBool | GantryYDriving |
PLCOutputFloat | GantryZDestination |
PLCOutputBool | GantryZStart |
PLCInputBool | GantryZAtDestination |
PLCInputBool | GantryZDriving |
PLCOutputBool | OpenGripper |
PLCOutputBool | CloseGripper |
PLCInputBool | GripperOpened |
PLCInputBool | GripperClosed |
PLCInputBool | SensorCan |
PLCInputBool | ButtonStartChangeCycle |
PLCInputBool | ButtonHandlingOn |
PLC_BoxConveyor | PlcBoxConveyor |
float | PickCanPosY |
float | PickCanPosZ |
float | PlaceCanPosZ |
float | PlaceCanPosY |
float | TransportCanPosZ |
int | NumberOfRows = 2 |
int | NumberOfColums = 5 |
float | DistanceCol = 100 |
float | DistancerRow = 100 |
string | StatusLoader = "waiting" |
int | CurrentRowNumber = 0 |
int | CurrentColNumber = 0 |
int | CycleNumber = 0 |
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string | Name |
The name of the component if it should be different from the GameObject name. | |
ActiveOnly | Active |
GameObject | FromTemplate |
realvirtualController | realvirtualController |
bool | HideNonG44Components |
bool | SceneIsAdditive |
bool | ForceStop = false |
Additional Inherited Members | |
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enum | ActiveOnly |
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void | SetForceStop (bool forcestop) |
Vector3 | DirectionToVector (DIRECTION direction) |
Transfers the direction enumeration to a vector. | |
DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
Transfers a vector to the direction enumeration. | |
float | GetLocalScale (Transform thetransform, DIRECTION direction) |
List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
List< Signal > | GetConnectedSignals () |
void | SetVisibility (bool visibility) |
Sets the visibility of this object including all subobjects. | |
List< BehaviorInterfaceConnection > | GetConnections () |
List< Signal > | GetSignals () |
GameObject | GetChildByName (string name) |
Gets a child by name. | |
List< GameObject > | GetChildsByName (string name) |
Gets all child by name. | |
GameObject | GetChildByNameAlsoHidden (string name) |
List< GameObject > | GetAllMeshesWithGroup (string group) |
List< GameObject > | GetAllWithGroup (string group) |
List< GameObject > | GetAllWithGroups (List< string > groups) |
List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
List< string > | GetMyGroups () |
List< GameObject > | GetMeshesWithSameGroups () |
List< GameObject > | GetAllWithSameGroups () |
MeshRenderer | GetMeshRenderer () |
Gets the mesh renderers in the childrens. | |
void | SetCollider (bool enabled) |
sets the collider in all child objects | |
void | ErrorMessage (string message) |
Displays an error message. | |
void | ChangeConnectionMode (bool isconnected) |
void | Log (string message) |
Logs a message. | |
void | Log (string message, object obj) |
Logs a message with a relation to an object. | |
void | Warning (string message, object obj) |
Logs a warinng with a relation to an object. | |
void | Error (string message, object obj) |
Logs an error with a relation to an object. | |
void | Error (string message) |
Logs an error. | |
GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
Displays a gizmo for debugging positions. | |
void | SetFreezePosition (bool enabled) |
Freezes all child components to the current poosition. | |
virtual void | AwakeAlsoDeactivated () |
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static bool | DirectionIsLinear (DIRECTION direction) |
Gets back if the direction is linear or a rotation. | |
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bool | hidename () |
bool | hideactiveonly () |
virtual void | OnStop () |
virtual void | OnStart () |
MU | GetTopOfMu (GameObject obj) |
Gets the top of an MU component (the first MU script going up in the hierarchy) | |
void | InitGame4Automation () |
Initialiates the components and gets the reference to the realvirtualController in the scene. | |
virtual void | AfterAwake () |
void | Awake () |