Loading...
Searching...
No Matches
realvirtual.HMI Class Reference
Foundation for industrial human-machine interface components providing interactive controls for automation systems. More...
Inheritance diagram for realvirtual.HMI:

Public Member Functions | |
TextMeshProUGUI | GetText (string objName) |
Image | GetImage (string objName) |
virtual void | CloseExtendedArea (Vector3 pos) |
virtual void | Init () |
void | OnValueChanged () |
Canvas | GetCanvas (GameObject HMIelement, ref RectTransform rectTransform) |
void | OnTransformParentChanged () |
void | UpdateUISkinParameter (RealvirtualUISkin skin) |
![]() | |
new List< BehaviorInterfaceConnection > | GetConnections () |
Returns a list of behavior interface connections for this component. | |
new List< Signal > | GetSignals () |
Returns a list of connected signals for this component. | |
![]() | |
void | PreStartSim () |
Is called by the realvirtualController before the component is started. | |
void | StartSim () |
Is called by the realvirtualController to start or stop the component. | |
void | StopSim () |
Vector3 | DirectionToVector (DIRECTION direction) |
Transfers the direction enumeration to a vector. | |
DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
Transfers a vector to the direction enumeration. | |
float | GetLocalScale (Transform thetransform, DIRECTION direction) |
List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
List< Signal > | GetConnectedSignals () |
void | SetVisibility (bool visibility) |
Sets the visibility of this object including all subobjects. | |
List< BehaviorInterfaceConnection > | GetConnections () |
List< Signal > | GetSignals () |
GameObject | GetChildByName (string name) |
Gets a child by name. | |
List< GameObject > | GetChildsByName (string name) |
Gets all child by name. | |
GameObject | GetChildByNameAlsoHidden (string name) |
List< GameObject > | GetAllMeshesWithGroup (string group) |
List< GameObject > | GetAllWithGroup (string group) |
List< GameObject > | GetAllWithGroups (List< string > groups) |
List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
List< string > | GetMyGroups () |
List< GameObject > | GetMeshesWithSameGroups () |
List< GameObject > | GetAllWithSameGroups () |
MeshRenderer | GetMeshRenderer () |
Gets the mesh renderers in the childrens. | |
void | SetCollider (bool enabled) |
sets the collider in all child objects | |
void | ErrorMessage (string message) |
Displays an error message. | |
void | ChangeConnectionMode (bool isconnected) |
void | Log (string message) |
Logs a message. | |
void | Log (string message, object obj) |
Logs a message with a relation to an object. | |
void | Warning (string message, object obj) |
Logs a warinng with a relation to an object. | |
void | Error (string message, object obj) |
Logs an error with a relation to an object. | |
void | Error (string message) |
Logs an error. | |
GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
Displays a gizmo for debugging positions. | |
void | SetFreezePosition (bool enabled) |
Freezes all child components to the current poosition. | |
void | SetRbConstraints (RigidbodyConstraints constraints) |
virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
Color | Color |
Color of the HMI element. | |
Color | ColorMouseOver |
Color of the HMI element when the mouse is over it. | |
RealVirtualHMIEvent | EventOnValueChanged |
Event that is triggered when the value of the HMI element changes. | |
Image | bgImg |
![]() | |
List< BehaviorInterfaceConnection > | ConnectionInfo |
![]() | |
string | Name |
The name of the component if it should be different from the GameObject name. | |
ActiveOnly | Active |
GameObject | FromTemplate |
realvirtualController | realvirtualController |
bool | HideNonG44Components |
bool | SceneIsAdditive |
bool | ForceStop |
Additional Inherited Members | |
![]() | |
enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
![]() | |
static bool | DirectionIsLinear (DIRECTION direction) |
Gets back if the direction is linear or a rotation. | |
![]() | |
bool | hidename () |
bool | hideactiveonly () |
virtual void | OnStopSim () |
virtual void | OnPreStartSim () |
virtual void | OnStartSim () |
MU | GetTopOfMu (GameObject obj) |
Gets the top of an MU component (the first MU script going up in the hierarchy) | |
void | InitGame4Automation () |
Initialiates the components and gets the reference to the realvirtualController in the scene. | |
virtual void | AfterAwake () |
void | Awake () |
![]() | |
GameObject | gameObject [get] |
Detailed Description
Foundation for industrial human-machine interface components providing interactive controls for automation systems.
This professional base class enables creation of industrial HMI elements with signal integration, event handling, and visual feedback. Supports both 2D screen-based and 3D spatial interfaces for operator panels, machine controls, and process visualization in virtual commissioning and training scenarios.
Member Function Documentation
◆ UpdateUISkinParameter()
void realvirtual.HMI.UpdateUISkinParameter | ( | RealvirtualUISkin | skin | ) |
Implements realvirtual.IUISkinEdit.
Member Data Documentation
◆ Color
Color realvirtual.HMI.Color |
Color of the HMI element.
◆ ColorMouseOver
Color realvirtual.HMI.ColorMouseOver |
Color of the HMI element when the mouse is over it.
◆ EventOnValueChanged
RealVirtualHMIEvent realvirtual.HMI.EventOnValueChanged |
Event that is triggered when the value of the HMI element changes.