StartDriveOnCondition automatically starts a drive based on monitoring other drive positions or sensor states. More...
Public Types | |
| enum | Condition { Greater , Smaller } |
Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
Public Attributes | |
| bool | StartBasedOnOtherDrivesPositon |
| Enables starting this drive based on another drive's position. | |
| Drive | MonitoredDrive |
| The drive whose position is monitored for triggering conditions. | |
| Condition | ConditionToStartDrive |
| Condition type (Greater or Smaller) that triggers the drive start. | |
| float | StartOnPosition |
| Position value in millimeters that triggers the drive start. | |
| float | IncrementStartOnPositon |
| Value in millimeters to increment the trigger position after each activation | |
| float | CurrentStartOnPositon |
| Current trigger position in millimeters after increments | |
| bool | StartBasedOnSensor |
| Enables starting this drive based on a sensor state. | |
| Sensor | MonitoredSensor |
| The sensor whose state is monitored for triggering conditions. | |
| bool | StartOnSensorHigh |
| If set to true, starts when sensor is occupied; if false, starts when sensor is free. | |
| float | MoveThisDriveTo |
| Target position in millimeters to move the drive to when triggered. | |
| bool | MoveIncremental |
| If set to true, moves relative to current position; if false, moves to absolute position. | |
| float | CurrentTarget |
| Calculated target position in millimeters for the next movement. | |
Public Attributes inherited from realvirtual.BehaviorInterface | |
| List< BehaviorInterfaceConnection > | ConnectionInfo |
Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name |
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active |
| GameObject | FromTemplate |
| realvirtualController | realvirtualController |
| bool | HideNonG44Components |
| bool | SceneIsAdditive |
| bool | ForceStop |
Additional Inherited Members | |
Public Member Functions inherited from realvirtual.BehaviorInterface | |
| new List< BehaviorInterfaceConnection > | GetConnections () |
| Returns a list of behavior interface connections for this component. | |
| new List< Signal > | GetSignals () |
| Returns a list of connected signals for this component. | |
Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| void | PreStartSim () |
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () |
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () |
| Vector3 | DirectionToVector (DIRECTION direction) |
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) |
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
| List< Signal > | GetConnectedSignals () |
| void | SetVisibility (bool visibility) |
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () |
| List< Signal > | GetSignals () |
| GameObject | GetChildByName (string name) |
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) |
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) |
| List< GameObject > | GetAllMeshesWithGroup (string group) |
| List< GameObject > | GetAllWithGroup (string group) |
| List< GameObject > | GetAllWithGroups (List< string > groups) |
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
| List< string > | GetMyGroups () |
| List< GameObject > | GetMeshesWithSameGroups () |
| List< GameObject > | GetAllWithSameGroups () |
| MeshRenderer | GetMeshRenderer () |
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled) |
| sets the collider in all child objects | |
| void | ErrorMessage (string message) |
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) |
| void | Log (string message) |
| Logs a message. | |
| void | Log (string message, object obj) |
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) |
| Logs a warinng with a relation to an object. | |
| void | Error (string message, object obj) |
| Logs an error with a relation to an object. | |
| void | Error (string message) |
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) |
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) |
| virtual void | AwakeAlsoDeactivated () |
Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) |
| Gets back if the direction is linear or a rotation. | |
Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () |
| bool | hideactiveonly () |
| virtual void | OnStopSim () |
| virtual void | OnPreStartSim () |
| virtual void | OnStartSim () |
| MU | GetTopOfMu (GameObject obj) |
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () |
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () |
| void | Awake () |
Properties inherited from realvirtual.ISignalInterface | |
| GameObject | gameObject [get] |
Detailed Description
StartDriveOnCondition automatically starts a drive based on monitoring other drive positions or sensor states.
It enables synchronization between drives by starting movement when specific conditions are met, such as another drive reaching a certain position or a sensor being triggered.
Member Data Documentation
◆ ConditionToStartDrive
| Condition realvirtual.StartDriveOnCondition.ConditionToStartDrive |
Condition type (Greater or Smaller) that triggers the drive start.
◆ CurrentStartOnPositon
| float realvirtual.StartDriveOnCondition.CurrentStartOnPositon |
Current trigger position in millimeters after increments
◆ CurrentTarget
| float realvirtual.StartDriveOnCondition.CurrentTarget |
Calculated target position in millimeters for the next movement.
◆ IncrementStartOnPositon
| float realvirtual.StartDriveOnCondition.IncrementStartOnPositon |
Value in millimeters to increment the trigger position after each activation
◆ MonitoredDrive
| Drive realvirtual.StartDriveOnCondition.MonitoredDrive |
The drive whose position is monitored for triggering conditions.
◆ MonitoredSensor
| Sensor realvirtual.StartDriveOnCondition.MonitoredSensor |
The sensor whose state is monitored for triggering conditions.
◆ MoveIncremental
| bool realvirtual.StartDriveOnCondition.MoveIncremental |
If set to true, moves relative to current position; if false, moves to absolute position.
◆ MoveThisDriveTo
| float realvirtual.StartDriveOnCondition.MoveThisDriveTo |
Target position in millimeters to move the drive to when triggered.
◆ StartBasedOnOtherDrivesPositon
| bool realvirtual.StartDriveOnCondition.StartBasedOnOtherDrivesPositon |
Enables starting this drive based on another drive's position.
◆ StartBasedOnSensor
| bool realvirtual.StartDriveOnCondition.StartBasedOnSensor |
Enables starting this drive based on a sensor state.
◆ StartOnPosition
| float realvirtual.StartDriveOnCondition.StartOnPosition |
Position value in millimeters that triggers the drive start.
◆ StartOnSensorHigh
| bool realvirtual.StartDriveOnCondition.StartOnSensorHigh |
If set to true, starts when sensor is occupied; if false, starts when sensor is free.
Public Types inherited from