StartDriveOnCondition automatically starts a drive based on monitoring other drive positions or sensor states. More...

Public Types | |
enum | Condition { Greater , Smaller } |
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enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
Public Attributes | |
bool | StartBasedOnOtherDrivesPositon |
Enables starting this drive based on another drive's position. | |
Drive | MonitoredDrive |
The drive whose position is monitored for triggering conditions. | |
Condition | ConditionToStartDrive |
Condition type (Greater or Smaller) that triggers the drive start. | |
float | StartOnPosition |
Position value in millimeters that triggers the drive start. | |
float | IncrementStartOnPositon |
Value in millimeters to increment the trigger position after each activation | |
float | CurrentStartOnPositon |
Current trigger position in millimeters after increments | |
bool | StartBasedOnSensor |
Enables starting this drive based on a sensor state. | |
Sensor | MonitoredSensor |
The sensor whose state is monitored for triggering conditions. | |
bool | StartOnSensorHigh |
If set to true, starts when sensor is occupied; if false, starts when sensor is free. | |
float | MoveThisDriveTo |
Target position in millimeters to move the drive to when triggered. | |
bool | MoveIncremental |
If set to true, moves relative to current position; if false, moves to absolute position. | |
float | CurrentTarget |
Calculated target position in millimeters for the next movement. | |
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List< BehaviorInterfaceConnection > | ConnectionInfo |
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string | Name |
The name of the component if it should be different from the GameObject name. | |
ActiveOnly | Active |
GameObject | FromTemplate |
realvirtualController | realvirtualController |
bool | HideNonG44Components |
bool | SceneIsAdditive |
bool | ForceStop |
Additional Inherited Members | |
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new List< BehaviorInterfaceConnection > | GetConnections () |
Returns a list of behavior interface connections for this component. | |
new List< Signal > | GetSignals () |
Returns a list of connected signals for this component. | |
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void | PreStartSim () |
Is called by the realvirtualController before the component is started. | |
void | StartSim () |
Is called by the realvirtualController to start or stop the component. | |
void | StopSim () |
Vector3 | DirectionToVector (DIRECTION direction) |
Transfers the direction enumeration to a vector. | |
DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
Transfers a vector to the direction enumeration. | |
float | GetLocalScale (Transform thetransform, DIRECTION direction) |
List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
List< Signal > | GetConnectedSignals () |
void | SetVisibility (bool visibility) |
Sets the visibility of this object including all subobjects. | |
List< BehaviorInterfaceConnection > | GetConnections () |
List< Signal > | GetSignals () |
GameObject | GetChildByName (string name) |
Gets a child by name. | |
List< GameObject > | GetChildsByName (string name) |
Gets all child by name. | |
GameObject | GetChildByNameAlsoHidden (string name) |
List< GameObject > | GetAllMeshesWithGroup (string group) |
List< GameObject > | GetAllWithGroup (string group) |
List< GameObject > | GetAllWithGroups (List< string > groups) |
List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
List< string > | GetMyGroups () |
List< GameObject > | GetMeshesWithSameGroups () |
List< GameObject > | GetAllWithSameGroups () |
MeshRenderer | GetMeshRenderer () |
Gets the mesh renderers in the childrens. | |
void | SetCollider (bool enabled) |
sets the collider in all child objects | |
void | ErrorMessage (string message) |
Displays an error message. | |
void | ChangeConnectionMode (bool isconnected) |
void | Log (string message) |
Logs a message. | |
void | Log (string message, object obj) |
Logs a message with a relation to an object. | |
void | Warning (string message, object obj) |
Logs a warinng with a relation to an object. | |
void | Error (string message, object obj) |
Logs an error with a relation to an object. | |
void | Error (string message) |
Logs an error. | |
GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
Displays a gizmo for debugging positions. | |
void | SetFreezePosition (bool enabled) |
Freezes all child components to the current poosition. | |
void | SetRbConstraints (RigidbodyConstraints constraints) |
virtual void | AwakeAlsoDeactivated () |
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static bool | DirectionIsLinear (DIRECTION direction) |
Gets back if the direction is linear or a rotation. | |
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bool | hidename () |
bool | hideactiveonly () |
virtual void | OnStopSim () |
virtual void | OnPreStartSim () |
virtual void | OnStartSim () |
MU | GetTopOfMu (GameObject obj) |
Gets the top of an MU component (the first MU script going up in the hierarchy) | |
void | InitGame4Automation () |
Initialiates the components and gets the reference to the realvirtualController in the scene. | |
virtual void | AfterAwake () |
void | Awake () |
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GameObject | gameObject [get] |
Detailed Description
StartDriveOnCondition automatically starts a drive based on monitoring other drive positions or sensor states.
It enables synchronization between drives by starting movement when specific conditions are met, such as another drive reaching a certain position or a sensor being triggered.
Member Data Documentation
◆ ConditionToStartDrive
Condition realvirtual.StartDriveOnCondition.ConditionToStartDrive |
Condition type (Greater or Smaller) that triggers the drive start.
◆ CurrentStartOnPositon
float realvirtual.StartDriveOnCondition.CurrentStartOnPositon |
Current trigger position in millimeters after increments
◆ CurrentTarget
float realvirtual.StartDriveOnCondition.CurrentTarget |
Calculated target position in millimeters for the next movement.
◆ IncrementStartOnPositon
float realvirtual.StartDriveOnCondition.IncrementStartOnPositon |
Value in millimeters to increment the trigger position after each activation
◆ MonitoredDrive
Drive realvirtual.StartDriveOnCondition.MonitoredDrive |
The drive whose position is monitored for triggering conditions.
◆ MonitoredSensor
Sensor realvirtual.StartDriveOnCondition.MonitoredSensor |
The sensor whose state is monitored for triggering conditions.
◆ MoveIncremental
bool realvirtual.StartDriveOnCondition.MoveIncremental |
If set to true, moves relative to current position; if false, moves to absolute position.
◆ MoveThisDriveTo
float realvirtual.StartDriveOnCondition.MoveThisDriveTo |
Target position in millimeters to move the drive to when triggered.
◆ StartBasedOnOtherDrivesPositon
bool realvirtual.StartDriveOnCondition.StartBasedOnOtherDrivesPositon |
Enables starting this drive based on another drive's position.
◆ StartBasedOnSensor
bool realvirtual.StartDriveOnCondition.StartBasedOnSensor |
Enables starting this drive based on a sensor state.
◆ StartOnPosition
float realvirtual.StartDriveOnCondition.StartOnPosition |
Position value in millimeters that triggers the drive start.
◆ StartOnSensorHigh
bool realvirtual.StartDriveOnCondition.StartOnSensorHigh |
If set to true, starts when sensor is occupied; if false, starts when sensor is free.