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Classes |
Public Member Functions |
Static Public Member Functions |
Public Attributes |
List of all members
realvirtual.CAM Class Reference
CAM for moving drives based on CAM profiles.
Inheritance diagram for realvirtual.CAM:

Classes | |
class | campoint |
Public Member Functions | |
void | ImportCam () |
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void | SetForceStop (bool forcestop) |
Vector3 | DirectionToVector (DIRECTION direction) |
Transfers the direction enumeration to a vector. | |
DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
Transfers a vector to the direction enumeration. | |
float | GetLocalScale (Transform thetransform, DIRECTION direction) |
List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
List< Signal > | GetConnectedSignals () |
void | SetVisibility (bool visibility) |
Sets the visibility of this object including all subobjects. | |
List< BehaviorInterfaceConnection > | GetConnections () |
List< Signal > | GetSignals () |
GameObject | GetChildByName (string name) |
Gets a child by name. | |
List< GameObject > | GetChildsByName (string name) |
Gets all child by name. | |
GameObject | GetChildByNameAlsoHidden (string name) |
List< GameObject > | GetAllMeshesWithGroup (string group) |
List< GameObject > | GetAllWithGroup (string group) |
List< GameObject > | GetAllWithGroups (List< string > groups) |
List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
List< string > | GetMyGroups () |
List< GameObject > | GetMeshesWithSameGroups () |
List< GameObject > | GetAllWithSameGroups () |
MeshRenderer | GetMeshRenderer () |
Gets the mesh renderers in the childrens. | |
void | SetCollider (bool enabled) |
sets the collider in all child objects | |
void | ErrorMessage (string message) |
Displays an error message. | |
void | ChangeConnectionMode (bool isconnected) |
void | Log (string message) |
Logs a message. | |
void | Log (string message, object obj) |
Logs a message with a relation to an object. | |
void | Warning (string message, object obj) |
Logs a warinng with a relation to an object. | |
void | Error (string message, object obj) |
Logs an error with a relation to an object. | |
void | Error (string message) |
Logs an error. | |
GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
Displays a gizmo for debugging positions. | |
void | SetFreezePosition (bool enabled) |
Freezes all child components to the current poosition. | |
virtual void | AwakeAlsoDeactivated () |
Static Public Member Functions | |
static float | GetFloat (string value, float defaultValue) |
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static bool | DirectionIsLinear (DIRECTION direction) |
Gets back if the direction is linear or a rotation. | |
Public Attributes | |
Drive | MasterDrive |
The master drive this slave drive is attached to. | |
float | MasterDriveAxisScale =1 |
A scale factor. The master drive position is multiplied with this factor to get the position which is used in the CAM curve. | |
float | MasterDriveAxisOffset =0 |
An offset to the master drive. The offset is added to the master drive position to get the position which is used in the CAM curve. | |
float | CAMAxisScale =1 |
The scale of the CAM axis. It will scale the values of the CAM curve. | |
float | CAMAxisOffset =0 |
The offset of the CAM axis. It will be added to the values of the CAM cure to get the position which is applied to the CAM (slave) axis. | |
CamFileType | FileType = CamFileType.Excel |
string | ExcelSheet |
string | ExcelFile |
AnimationCurve | CamCurve |
The Animation Curve which is defining the slave drive position in relation to the master drive position. | |
TextAsset | CamDefintion |
A text assed containing the CAM definition. This asset is a table with optional headers and columns describing the master axis position and the slave axis position. | |
bool | UseColumnNames |
If true the Column Names are used to define the data to import. | |
string | MasterColumn |
The master axis column name. | |
string | SlaveColumn |
The slave axis column name. | |
bool | UseColumnNumbers =false |
If true the Column Numbers (starting with 1 for the 1st column) are used to define the data to import. | |
int | MasterColumnNum =1 |
The master axis column number. | |
int | SlaveColumnNum =2 |
The slave axis column number. | |
bool | CamDefinitionWithHeader = true |
if true during import a column header is expected and first line of the imported data should be a header | |
bool | ImportOnStart = false |
bool | IsContinous = false |
if true text asset is always imported on simulation start More... | |
float | ContinousOffset = 0 |
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string | Name |
The name of the component if it should be different from the GameObject name. | |
ActiveOnly | Active |
GameObject | FromTemplate |
realvirtualController | realvirtualController |
bool | HideNonG44Components |
bool | SceneIsAdditive |
bool | ForceStop = false |
Additional Inherited Members | |
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enum | ActiveOnly |
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bool | hidename () |
bool | hideactiveonly () |
virtual void | OnStop () |
virtual void | OnStart () |
MU | GetTopOfMu (GameObject obj) |
Gets the top of an MU component (the first MU script going up in the hierarchy) | |
void | InitGame4Automation () |
Initialiates the components and gets the reference to the realvirtualController in the scene. | |
virtual void | AfterAwake () |
void | Awake () |