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CAM for moving drives based on CAM profiles.

Inheritance diagram for realvirtual.CAM:
realvirtual.BaseCAM realvirtual.realvirtualBehavior


class  campoint

Public Member Functions

void ImportCam ()
- Public Member Functions inherited from realvirtual.realvirtualBehavior
void SetForceStop (bool forcestop)
Vector3 DirectionToVector (DIRECTION direction)
 Transfers the direction enumeration to a vector.
DIRECTION VectorToDirection (bool torotatoin, Vector3 vector)
 Transfers a vector to the direction enumeration.
float GetLocalScale (Transform thetransform, DIRECTION direction)
List< BehaviorInterfaceConnectionUpdateConnectionInfo ()
List< SignalGetConnectedSignals ()
void SetVisibility (bool visibility)
 Sets the visibility of this object including all subobjects.
List< BehaviorInterfaceConnectionGetConnections ()
List< SignalGetSignals ()
GameObject GetChildByName (string name)
 Gets a child by name.
List< GameObject > GetChildsByName (string name)
 Gets all child by name.
GameObject GetChildByNameAlsoHidden (string name)
List< GameObject > GetAllMeshesWithGroup (string group)
List< GameObject > GetAllWithGroup (string group)
List< GameObject > GetAllWithGroups (List< string > groups)
List< GameObject > GetAllMeshesWithGroups (List< string > groups)
List< string > GetMyGroups ()
List< GameObject > GetMeshesWithSameGroups ()
List< GameObject > GetAllWithSameGroups ()
MeshRenderer GetMeshRenderer ()
 Gets the mesh renderers in the childrens.
void SetCollider (bool enabled)
 sets the collider in all child objects
void ErrorMessage (string message)
 Displays an error message.
void ChangeConnectionMode (bool isconnected)
void Log (string message)
 Logs a message.
void Log (string message, object obj)
 Logs a message with a relation to an object.
void Warning (string message, object obj)
 Logs a warinng with a relation to an object.
void Error (string message, object obj)
 Logs an error with a relation to an object.
void Error (string message)
 Logs an error.
GameObject DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale)
 Displays a gizmo for debugging positions.
void SetFreezePosition (bool enabled)
 Freezes all child components to the current poosition.
virtual void AwakeAlsoDeactivated ()

Static Public Member Functions

static float GetFloat (string value, float defaultValue)
- Static Public Member Functions inherited from realvirtual.realvirtualBehavior
static bool DirectionIsLinear (DIRECTION direction)
 Gets back if the direction is linear or a rotation.

Public Attributes

Drive MasterDrive
 The master drive this slave drive is attached to.
float MasterDriveAxisScale =1
 A scale factor. The master drive position is multiplied with this factor to get the position which is used in the CAM curve.
float MasterDriveAxisOffset =0
 An offset to the master drive. The offset is added to the master drive position to get the position which is used in the CAM curve.
float CAMAxisScale =1
 The scale of the CAM axis. It will scale the values of the CAM curve.
float CAMAxisOffset =0
 The offset of the CAM axis. It will be added to the values of the CAM cure to get the position which is applied to the CAM (slave) axis.
CamFileType FileType = CamFileType.Excel
string ExcelSheet
string ExcelFile
AnimationCurve CamCurve
 The Animation Curve which is defining the slave drive position in relation to the master drive position.
TextAsset CamDefintion
 A text assed containing the CAM definition. This asset is a table with optional headers and columns describing the master axis position and the slave axis position.
bool UseColumnNames
 If true the Column Names are used to define the data to import.
string MasterColumn
 The master axis column name.
string SlaveColumn
 The slave axis column name.
bool UseColumnNumbers =false
 If true the Column Numbers (starting with 1 for the 1st column) are used to define the data to import.
int MasterColumnNum =1
 The master axis column number.
int SlaveColumnNum =2
 The slave axis column number.
bool CamDefinitionWithHeader = true
 if true during import a column header is expected and first line of the imported data should be a header
bool ImportOnStart = false
bool IsContinous = false
 if true text asset is always imported on simulation start More...
float ContinousOffset = 0
- Public Attributes inherited from realvirtual.realvirtualBehavior
string Name
 The name of the component if it should be different from the GameObject name.
ActiveOnly Active
GameObject FromTemplate
realvirtualController realvirtualController
bool HideNonG44Components
bool SceneIsAdditive
bool ForceStop = false

Additional Inherited Members

- Public Types inherited from realvirtual.realvirtualBehavior
enum  ActiveOnly
- Protected Member Functions inherited from realvirtual.realvirtualBehavior
bool hidename ()
bool hideactiveonly ()
virtual void OnStop ()
virtual void OnStart ()
MU GetTopOfMu (GameObject obj)
 Gets the top of an MU component (the first MU script going up in the hierarchy)
void InitGame4Automation ()
 Initialiates the components and gets the reference to the realvirtualController in the scene.
virtual void AfterAwake ()
void Awake ()

Member Data Documentation

◆ IsContinous

bool realvirtual.CAM.IsContinous = false

If set to true the CAM will continue as an offset based on the the last CAM position, for example for continous positive moving things like transport chains