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static bool | CheckDrives (Drive[] drives, string CheckedBy, int minnumber) |
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static string | GetPath (GameObject go) |
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static List< String > | GetGroups () |
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static List< GameObject > | GetAllWithGroup (string group) |
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static List< GameObject > | GetAllWithGroupIncludingSub (string group) |
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static T | GetRootComponent< T > () |
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static List< GameObject > | GetAllPrefabsAtPathWithComponent< T > (string Folder) |
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static List< T > | GetAllSceneComponents< T > () |
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static bool | DestroyObjectsByComponent< T > (GameObject parent) |
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static GameObject | GetGameObjectByName (string name, GameObject parent=null) |
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static GameObject | AddGameObjectIfNotExisting (string name, GameObject parent=null) |
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static T | AddComponentIfNotExisting< T > (GameObject gameobject) |
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static T | DestroyComponents< T > (GameObject gameobject) |
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static T | GetComponentByName< T > (GameObject parent, string name) |
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static List< T > | GetComponentsByName< T > (GameObject parent, string name) |
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static T | GetComponentAlsoInactive< T > (GameObject parent) |
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static List< T > | GetComponentsAlsoInactive< T > (GameObject parent) |
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static void | SetActiveIncludingSubObjects (GameObject parent, bool active) |
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static void | SetActiveSubObjects (GameObject parent, bool active) |
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static void | SetG4AController (realvirtualController controller) |
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static System.Type[] | GetAllDerivedTypes (this System.AppDomain aAppDomain, System.Type aType) |
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static Bounds | GetTotalBounds (GameObject root) |
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static void | MovePositionKeepChildren (GameObject root, Vector3 deltalocalposition) |
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static void | MoveRotationKeepChildren (GameObject root, Quaternion deltarotation) |
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static void | SetPositionKeepChildren (GameObject root, Vector3 globalposition) |
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static void | SetRotationKeepChildren (GameObject root, Quaternion rotation) |
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static Vector3 | GetTotalCenter (GameObject root) |
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static Object[] | GatherObjects (GameObject root) |
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static bool | IsGame4AutomationTypeIncluded (GameObject target) |
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static bool | IsGame4AutomationViewTypeIncluded (GameObject target) |
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static void | DebugDrawArrow (Vector3 position, Vector3 direction, Color color, float duration=0, bool depthTest=true) |
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static void | DebugArrow (Vector3 position, Vector3 direction, float duration=0) |
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static void | DebugArrow (Vector3 position, Vector3 direction, Color color, float duration=0) |
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static void | DebugGlobalAxis (Vector3 position, float duration=0, Color color=default(Color)) |
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static void | DebugGlobalPoint (Vector3 position, Color color, float duration=0) |
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static void | DebugLocalAxis (Vector3 position, float duration=0, GameObject gameObject=null) |
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static void | IncrementVersion () |
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static void | SetVersion () |
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static void | Initialize () |
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static Vector3 | RoundVector (Vector3 vector, int decimalPlaces) |
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static Texture2D | CreateTexture (Color32 color) |
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static Vector3 | CalculateCenterpoint (Vector3 A, Vector3 B, Vector3 C) |
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