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Vector3 | GetClosestDirection (Vector3 position) |
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Vector3 | GetClosestPoint (Vector3 position) |
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Vector3 | GetPosition (float normalizedposition, bool normalized=true) |
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Vector3 | GetDirection (float normalizedposition, bool normalized=true) |
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Vector3 | GetUpDirection (float normalizedposition, bool normalized=true) |
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float | CalculateLength () |
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bool | UseSimulationPath () |
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