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realvirtual.MeshCombine Class Reference
| Static Public Member Functions | |
| static GameObject | CombineToNewGoAndKeep (GameObject gobject, MeshFilter[] meshfilters) | 
| Combines all Meshes under gobject, adds the result to gobject and deletes the meshes which have been input. | |
| static GameObject | CombineMeshesAndDestroy (GameObject gobject, MeshFilter[] meshfilters) | 
| static GameObject | CombineMeshes (Transform parent, GameObject gobject, string name, bool showCreatedMeshInfo, MeshFilter[] meshfilters, ref List< GameObject >OptimizedMeshes, ref List< MeshRenderer > DeactivatedRenderers) | 
| static void | CombineMeshesWithMutliMaterial (GameObject newgo, bool showCreatedMeshInfo, MeshFilter[] meshFilters, string name, bool deactivate, ref List< MeshRenderer > DeactivatedRenderers) | 
| static void | activateCombinedGameObjects (MeshFilter[] meshFilters) | 
Member Function Documentation
◆ CombineToNewGoAndKeep()
| 
 | static | 
Combines all Meshes under gobject, adds the result to gobject and deletes the meshes which have been input.