S7 interface for connecting to Siemens S7 PLCs via TCPIP.
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override GameObject | GetSignal (string name) |
| Gets a signal based on its name. More...
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void | ReadSignalFile () |
| Imports the symbol table and creates the signal objects under this S7interface object.
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void | CheckConnection () |
| Connects to the S7 and checks the connection.
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override void | OpenInterface () |
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override void | CloseInterface () |
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override void | OpenInterface () |
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override void | CloseInterface () |
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void | UpdateInterfaceSignals (ref int inputs, ref int outputs) |
| Creates a new List of InterfaceSignals based on the Components under this Interface GameObject.
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Signal | CreateSignalObject (string name, SIGNALTYPE type, SIGNALDIRECTION direction) |
| Create a signal object as sub gameobject.
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Signal | AddSignal (InterfaceSignal interfacesignal) |
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void | RemoveSignal (InterfaceSignal interfacesignal) |
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virtual GameObject | GetSignal (string name) |
| Gets a signal with a name. More...
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virtual void | OpenInterface () |
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virtual void | CloseInterface () |
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void | SetAllSignalStatus (bool connected) |
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void | DestroyAllSignals () |
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void | DeleteSignals () |
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void | SetForceStop (bool forcestop) |
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Vector3 | DirectionToVector (DIRECTION direction) |
| Transfers the direction enumeration to a vector.
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DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
| Transfers a vector to the direction enumeration.
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float | GetLocalScale (Transform thetransform, DIRECTION direction) |
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List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
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List< Signal > | GetConnectedSignals () |
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void | SetVisibility (bool visibility) |
| Sets the visibility of this object including all subobjects.
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List< BehaviorInterfaceConnection > | GetConnections () |
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List< Signal > | GetSignals () |
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GameObject | GetChildByName (string name) |
| Gets a child by name.
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List< GameObject > | GetChildsByName (string name) |
| Gets all child by name.
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GameObject | GetChildByNameAlsoHidden (string name) |
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List< GameObject > | GetAllMeshesWithGroup (string group) |
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List< GameObject > | GetAllWithGroup (string group) |
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List< GameObject > | GetAllWithGroups (List< string > groups) |
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List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
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List< string > | GetMyGroups () |
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List< GameObject > | GetMeshesWithSameGroups () |
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List< GameObject > | GetAllWithSameGroups () |
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MeshRenderer | GetMeshRenderer () |
| Gets the mesh renderers in the childrens.
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void | SetCollider (bool enabled) |
| sets the collider in all child objects
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void | ErrorMessage (string message) |
| Displays an error message.
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void | ChangeConnectionMode (bool isconnected) |
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void | Log (string message) |
| Logs a message.
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void | Log (string message, object obj) |
| Logs a message with a relation to an object.
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void | Warning (string message, object obj) |
| Logs a warinng with a relation to an object.
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void | Error (string message, object obj) |
| Logs an error with a relation to an object.
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void | Error (string message) |
| Logs an error.
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GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
| Displays a gizmo for debugging positions.
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void | SetFreezePosition (bool enabled) |
| Freezes all child components to the current poosition.
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virtual void | AwakeAlsoDeactivated () |
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string | Adress |
| The ip adress of the PLC.
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int | Rack |
| the rack number of the plc
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int | Slot |
| the slot number of the plc
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bool | ReverseHighLowBytes = true |
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string | SymbolTable |
| The path to the symbol table of the PLC (*.seq text file)
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int | ReduceMaxPduLenth = 60 |
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float | ReconnectingTime = 10 |
| Time in seconds for reconnecting if connection fails.
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bool | OnlyWriteToPlcChangedSignals = true |
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bool | AreaReadWriteMode = false |
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int | MinAreaMOutput |
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int | MaxAreaMOutput |
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int | MinAreaMInput |
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int | MaxAreaMInput |
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int | DBOutputs |
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int | MinAreaDBOutput |
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int | MaxAreaDBOutput |
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int | DBInputs |
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int | MinAreaDBInput |
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int | MaxAreaDBInput |
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string | ConnectionStatus |
| The connection Status to the PLC - OK if everything is ok (ReadOnly)
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string | PLCStatus |
| The Status of the PLC - running if PLC is running (ReadOnly)
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int | RequestedPduLength |
| The requested PDU length (ReadOnly)
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int | NegotiatedPduLenght |
| The negotiated PDU length (ReadOnly)
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int | NumberInputs |
| The number of Inputs in the interface (ReadOnly)
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int | NumberOutputs |
| The number of Outputs in the interface (ReadOnly)
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ulong | ThreadCycleNum |
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int | MinUpdateCycle = 8 |
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int | CommCycleMeasures = 1000 |
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int | CommCycleNr |
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int | CommTimeMs |
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int | CommTimeMin |
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float | CommTimeMed |
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int | CommTimeMax |
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int | CommCycleMeasureNum |
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int | UpdateCycleMs |
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string | ThreadStatus |
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int | MinUpdateCycle2 = 8 |
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int | CommCycleNr2 |
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int | CommTimeMs2 |
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int | CommTimeMin2 |
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float | CommTimeMed2 |
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int | CommTimeMax2 |
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int | CommCycleMeasureNum2 |
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int | UpdateCycleMs2 |
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string | ThreadStatus2 |
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bool | NoThreading = false |
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bool | TwoThreads = false |
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bool | IsConnected =false |
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List< InterfaceSignal > | InterfaceSignals = new List<InterfaceSignal>() |
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string | Name |
| The name of the component if it should be different from the GameObject name.
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ActiveOnly | Active |
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GameObject | FromTemplate |
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realvirtualController | realvirtualController |
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bool | HideNonG44Components |
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bool | SceneIsAdditive |
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bool | ForceStop = false |
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