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realvirtual.CameraPosition Class Reference
Saves the camera position for game view. More...
Inheritance diagram for realvirtual.CameraPosition:
Public Member Functions | |
| void | GetCameraPosition () |
| Gets the current position of the game view and saves it to this object. | |
| void | SetCameraPosition (bool nointerpolate=false) |
| Sets the game view position to the saved positoin and displays a message. | |
| void | Start () |
| void | Update () |
Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| void | PreStartSim () |
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () |
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () |
| Vector3 | DirectionToVector (DIRECTION direction) |
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) |
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
| List< Signal > | GetConnectedSignals () |
| void | SetVisibility (bool visibility) |
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () |
| List< Signal > | GetSignals () |
| GameObject | GetChildByName (string name) |
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) |
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) |
| List< GameObject > | GetAllMeshesWithGroup (string group) |
| List< GameObject > | GetAllWithGroup (string group) |
| List< GameObject > | GetAllWithGroups (List< string > groups) |
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
| List< string > | GetMyGroups () |
| List< GameObject > | GetMeshesWithSameGroups () |
| List< GameObject > | GetAllWithSameGroups () |
| MeshRenderer | GetMeshRenderer () |
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled) |
| sets the collider in all child objects | |
| void | ErrorMessage (string message) |
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) |
| void | Log (string message) |
| Logs a message. | |
| void | Log (string message, object obj) |
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) |
| Logs a warinng with a relation to an object. | |
| void | Error (string message, object obj) |
| Logs an error with a relation to an object. | |
| void | Error (string message) |
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) |
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) |
| virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
| string | ViewName |
| The view name. | |
| string | KeyCode |
| The Key code (hotkey) do display the vidw. | |
| bool | ActivateOnStart |
| True if view should be activated on start. | |
| TouchInteraction | DoubleTapGesture |
| Reference to TouchInteraction position should be displayed on double tap. | |
| CameraPos | campos |
Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name |
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active |
| GameObject | FromTemplate |
| realvirtualController | realvirtualController |
| bool | HideNonG44Components |
| bool | SceneIsAdditive |
| bool | ForceStop |
Additional Inherited Members | |
Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) |
| Gets back if the direction is linear or a rotation. | |
Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () |
| bool | hideactiveonly () |
| virtual void | OnStopSim () |
| virtual void | OnPreStartSim () |
| virtual void | OnStartSim () |
| MU | GetTopOfMu (GameObject obj) |
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () |
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () |
| void | Awake () |
Detailed Description
Saves the camera position for game view.
Each position can get a name and a Hoteky to display the camera position Multiple of this objects can be attachted to the camera for saving multiple positions
Member Function Documentation
◆ GetCameraPosition()
| void realvirtual.CameraPosition.GetCameraPosition | ( | ) |
Gets the current position of the game view and saves it to this object.
◆ SetCameraPosition()
| void realvirtual.CameraPosition.SetCameraPosition | ( | bool | nointerpolate = false | ) |
Sets the game view position to the saved positoin and displays a message.
Member Data Documentation
◆ ActivateOnStart
| bool realvirtual.CameraPosition.ActivateOnStart |
True if view should be activated on start.
◆ DoubleTapGesture
| TouchInteraction realvirtual.CameraPosition.DoubleTapGesture |
Reference to TouchInteraction position should be displayed on double tap.
◆ KeyCode
| string realvirtual.CameraPosition.KeyCode |
The Key code (hotkey) do display the vidw.
◆ ViewName
| string realvirtual.CameraPosition.ViewName |
The view name.
Public Member Functions inherited from