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realvirtual.Lamp Class Reference
Lamp component for creating visual status indicators in industrial automation simulations. More...
Inheritance diagram for realvirtual.Lamp:

Public Member Functions | |
void | On () |
Turns the lamp on. | |
void | Off () |
Turns the lamp off. | |
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void | PreStartSim () |
Is called by the realvirtualController before the component is started. | |
void | StartSim () |
Is called by the realvirtualController to start or stop the component. | |
void | StopSim () |
Vector3 | DirectionToVector (DIRECTION direction) |
Transfers the direction enumeration to a vector. | |
DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
Transfers a vector to the direction enumeration. | |
float | GetLocalScale (Transform thetransform, DIRECTION direction) |
List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
List< Signal > | GetConnectedSignals () |
void | SetVisibility (bool visibility) |
Sets the visibility of this object including all subobjects. | |
List< BehaviorInterfaceConnection > | GetConnections () |
List< Signal > | GetSignals () |
GameObject | GetChildByName (string name) |
Gets a child by name. | |
List< GameObject > | GetChildsByName (string name) |
Gets all child by name. | |
GameObject | GetChildByNameAlsoHidden (string name) |
List< GameObject > | GetAllMeshesWithGroup (string group) |
List< GameObject > | GetAllWithGroup (string group) |
List< GameObject > | GetAllWithGroups (List< string > groups) |
List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
List< string > | GetMyGroups () |
List< GameObject > | GetMeshesWithSameGroups () |
List< GameObject > | GetAllWithSameGroups () |
MeshRenderer | GetMeshRenderer () |
Gets the mesh renderers in the childrens. | |
void | SetCollider (bool enabled) |
sets the collider in all child objects | |
void | ErrorMessage (string message) |
Displays an error message. | |
void | ChangeConnectionMode (bool isconnected) |
void | Log (string message) |
Logs a message. | |
void | Log (string message, object obj) |
Logs a message with a relation to an object. | |
void | Warning (string message, object obj) |
Logs a warinng with a relation to an object. | |
void | Error (string message, object obj) |
Logs an error with a relation to an object. | |
void | Error (string message) |
Logs an error. | |
GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
Displays a gizmo for debugging positions. | |
void | SetFreezePosition (bool enabled) |
Freezes all child components to the current poosition. | |
void | SetRbConstraints (RigidbodyConstraints constraints) |
virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
Material | MaterialOff |
Material for off state. | |
Material | MaterialOn |
Material for on state. | |
bool | UseHalo |
Use halo for lamp. | |
float | Diameter |
Diameter of lamp in mm. | |
float | Height |
Height of lamp in mm. | |
float | LightRange |
Light range of lamp in mms. | |
bool | Flashing |
True if lamp should be flashing. | |
float | Period |
Lamp fleshing period in seconds. | |
bool | LampOn |
PLCOutputBool | SignalLampOn |
Lamp is on if true. | |
PLCOutputBool | SingalLampFlashing |
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string | Name |
The name of the component if it should be different from the GameObject name. | |
ActiveOnly | Active |
GameObject | FromTemplate |
realvirtualController | realvirtualController |
bool | HideNonG44Components |
bool | SceneIsAdditive |
bool | ForceStop |
Protected Member Functions | |
override void | OnStartSim () |
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bool | hidename () |
bool | hideactiveonly () |
virtual void | OnStopSim () |
virtual void | OnPreStartSim () |
MU | GetTopOfMu (GameObject obj) |
Gets the top of an MU component (the first MU script going up in the hierarchy) | |
void | InitGame4Automation () |
Initialiates the components and gets the reference to the realvirtualController in the scene. | |
virtual void | AfterAwake () |
void | Awake () |
Additional Inherited Members | |
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enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
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static bool | DirectionIsLinear (DIRECTION direction) |
Gets back if the direction is linear or a rotation. | |
Detailed Description
Lamp component for creating visual status indicators in industrial automation simulations.
Provides configurable signal lights with on/off states, flashing modes, and optional halo effects. Supports PLC control integration for dynamic status display and warning signals in HMI applications.
Member Function Documentation
◆ Off()
void realvirtual.Lamp.Off | ( | ) |
Turns the lamp off.
◆ On()
void realvirtual.Lamp.On | ( | ) |
Turns the lamp on.
◆ OnStartSim()
|
protectedvirtual |
Reimplemented from realvirtual.realvirtualBehavior.
Member Data Documentation
◆ Diameter
float realvirtual.Lamp.Diameter |
Diameter of lamp in mm.
◆ Flashing
bool realvirtual.Lamp.Flashing |
True if lamp should be flashing.
◆ Height
float realvirtual.Lamp.Height |
Height of lamp in mm.
◆ LightRange
float realvirtual.Lamp.LightRange |
Light range of lamp in mms.
◆ MaterialOff
Material realvirtual.Lamp.MaterialOff |
Material for off state.
◆ MaterialOn
Material realvirtual.Lamp.MaterialOn |
Material for on state.
◆ Period
float realvirtual.Lamp.Period |
Lamp fleshing period in seconds.
◆ SignalLampOn
PLCOutputBool realvirtual.Lamp.SignalLampOn |
Lamp is on if true.
◆ UseHalo
bool realvirtual.Lamp.UseHalo |
Use halo for lamp.