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realvirtual.Lamp Class Reference
Lamp component for creating visual status indicators in industrial automation simulations. More...
Inheritance diagram for realvirtual.Lamp:
 
  
| Public Member Functions | |
| void | On () | 
| Turns the lamp on. | |
| void | Off () | 
| Turns the lamp off. | |
|  Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| void | PreStartSim () | 
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () | 
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () | 
| Vector3 | DirectionToVector (DIRECTION direction) | 
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) | 
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) | 
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () | 
| List< Signal > | GetConnectedSignals () | 
| void | SetVisibility (bool visibility) | 
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () | 
| List< Signal > | GetSignals () | 
| GameObject | GetChildByName (string name) | 
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) | 
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) | 
| List< GameObject > | GetAllMeshesWithGroup (string group) | 
| List< GameObject > | GetAllWithGroup (string group) | 
| List< GameObject > | GetAllWithGroups (List< string > groups) | 
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) | 
| List< string > | GetMyGroups () | 
| List< GameObject > | GetMeshesWithSameGroups () | 
| List< GameObject > | GetAllWithSameGroups () | 
| MeshRenderer | GetMeshRenderer () | 
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled) | 
| sets the collider in all child objects | |
| void | ErrorMessage (string message) | 
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) | 
| void | Log (string message) | 
| Logs a message. | |
| void | Log (string message, object obj) | 
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) | 
| Logs a warinng with a relation to an object. | |
| void | Error (string message, object obj) | 
| Logs an error with a relation to an object. | |
| void | Error (string message) | 
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) | 
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) | 
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) | 
| virtual void | AwakeAlsoDeactivated () | 
| Public Attributes | |
| Material | MaterialOff | 
| Material for off state. | |
| Material | MaterialOn | 
| Material for on state. | |
| bool | UseHalo | 
| Use halo for lamp. | |
| float | Diameter | 
| Diameter of lamp in mm. | |
| float | Height | 
| Height of lamp in mm. | |
| float | LightRange | 
| Light range of lamp in mms. | |
| bool | Flashing | 
| True if lamp should be flashing. | |
| float | Period | 
| Lamp fleshing period in seconds. | |
| bool | LampOn | 
| PLCOutputBool | SignalLampOn | 
| Lamp is on if true. | |
| PLCOutputBool | SingalLampFlashing | 
|  Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name | 
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active | 
| GameObject | FromTemplate | 
| realvirtualController | realvirtualController | 
| bool | HideNonG44Components | 
| bool | SceneIsAdditive | 
| bool | ForceStop | 
| Protected Member Functions | |
| override void | OnStartSim () | 
|  Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () | 
| bool | hideactiveonly () | 
| virtual void | OnStopSim () | 
| virtual void | OnPreStartSim () | 
| MU | GetTopOfMu (GameObject obj) | 
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () | 
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () | 
| void | Awake () | 
| Additional Inherited Members | |
|  Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } | 
|  Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) | 
| Gets back if the direction is linear or a rotation. | |
Detailed Description
Lamp component for creating visual status indicators in industrial automation simulations.
Provides configurable signal lights with on/off states, flashing modes, and optional halo effects. Supports PLC control integration for dynamic status display and warning signals in HMI applications.
Member Function Documentation
◆ Off()
| void realvirtual.Lamp.Off | ( | ) | 
Turns the lamp off.
◆ On()
| void realvirtual.Lamp.On | ( | ) | 
Turns the lamp on.
◆ OnStartSim()
| 
 | protectedvirtual | 
Reimplemented from realvirtual.realvirtualBehavior.
Member Data Documentation
◆ Diameter
| float realvirtual.Lamp.Diameter | 
Diameter of lamp in mm.
◆ Flashing
| bool realvirtual.Lamp.Flashing | 
True if lamp should be flashing.
◆ Height
| float realvirtual.Lamp.Height | 
Height of lamp in mm.
◆ LightRange
| float realvirtual.Lamp.LightRange | 
Light range of lamp in mms.
◆ MaterialOff
| Material realvirtual.Lamp.MaterialOff | 
Material for off state.
◆ MaterialOn
| Material realvirtual.Lamp.MaterialOn | 
Material for on state.
◆ Period
| float realvirtual.Lamp.Period | 
Lamp fleshing period in seconds.
◆ SignalLampOn
| PLCOutputBool realvirtual.Lamp.SignalLampOn | 
Lamp is on if true.
◆ UseHalo
| bool realvirtual.Lamp.UseHalo | 
Use halo for lamp.