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realvirtual.Lamp Class Reference
Lamp component for creating visual status indicators in industrial automation simulations. More...
Inheritance diagram for realvirtual.Lamp:
Public Member Functions | |
| void | On () |
| Turns the lamp on. | |
| void | Off () |
| Turns the lamp off. | |
Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| void | PreStartSim () |
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () |
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () |
| Vector3 | DirectionToVector (DIRECTION direction) |
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) |
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
| List< Signal > | GetConnectedSignals () |
| void | SetVisibility (bool visibility) |
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () |
| List< Signal > | GetSignals () |
| GameObject | GetChildByName (string name) |
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) |
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) |
| List< GameObject > | GetAllMeshesWithGroup (string group) |
| List< GameObject > | GetAllWithGroup (string group) |
| List< GameObject > | GetAllWithGroups (List< string > groups) |
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
| List< string > | GetMyGroups () |
| List< GameObject > | GetMeshesWithSameGroups () |
| List< GameObject > | GetAllWithSameGroups () |
| MeshRenderer | GetMeshRenderer () |
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled) |
| sets the collider in all child objects | |
| void | ErrorMessage (string message) |
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) |
| void | Log (string message) |
| Logs a message. | |
| void | Log (string message, object obj) |
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) |
| Logs a warinng with a relation to an object. | |
| void | Error (string message, object obj) |
| Logs an error with a relation to an object. | |
| void | Error (string message) |
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) |
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) |
| virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
| Material | MaterialOff |
| Material for off state. | |
| Material | MaterialOn |
| Material for on state. | |
| bool | UseHalo |
| Use halo for lamp. | |
| float | Diameter |
| Diameter of lamp in mm. | |
| float | Height |
| Height of lamp in mm. | |
| float | LightRange |
| Light range of lamp in mms. | |
| bool | Flashing |
| True if lamp should be flashing. | |
| float | Period |
| Lamp fleshing period in seconds. | |
| bool | LampOn |
| PLCOutputBool | SignalLampOn |
| Lamp is on if true. | |
| PLCOutputBool | SingalLampFlashing |
Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name |
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active |
| GameObject | FromTemplate |
| realvirtualController | realvirtualController |
| bool | HideNonG44Components |
| bool | SceneIsAdditive |
| bool | ForceStop |
Protected Member Functions | |
| override void | OnStartSim () |
Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () |
| bool | hideactiveonly () |
| virtual void | OnStopSim () |
| virtual void | OnPreStartSim () |
| MU | GetTopOfMu (GameObject obj) |
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () |
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () |
| void | Awake () |
Additional Inherited Members | |
Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) |
| Gets back if the direction is linear or a rotation. | |
Detailed Description
Lamp component for creating visual status indicators in industrial automation simulations.
Provides configurable signal lights with on/off states, flashing modes, and optional halo effects. Supports PLC control integration for dynamic status display and warning signals in HMI applications.
Member Function Documentation
◆ Off()
| void realvirtual.Lamp.Off | ( | ) |
Turns the lamp off.
◆ On()
| void realvirtual.Lamp.On | ( | ) |
Turns the lamp on.
◆ OnStartSim()
|
protectedvirtual |
Reimplemented from realvirtual.realvirtualBehavior.
Member Data Documentation
◆ Diameter
| float realvirtual.Lamp.Diameter |
Diameter of lamp in mm.
◆ Flashing
| bool realvirtual.Lamp.Flashing |
True if lamp should be flashing.
◆ Height
| float realvirtual.Lamp.Height |
Height of lamp in mm.
◆ LightRange
| float realvirtual.Lamp.LightRange |
Light range of lamp in mms.
◆ MaterialOff
| Material realvirtual.Lamp.MaterialOff |
Material for off state.
◆ MaterialOn
| Material realvirtual.Lamp.MaterialOn |
Material for on state.
◆ Period
| float realvirtual.Lamp.Period |
Lamp fleshing period in seconds.
◆ SignalLampOn
| PLCOutputBool realvirtual.Lamp.SignalLampOn |
Lamp is on if true.
◆ UseHalo
| bool realvirtual.Lamp.UseHalo |
Use halo for lamp.
Public Member Functions inherited from