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realvirtual.SceneMouseNavigation Class Reference
Controls the Mouse and Touch navigation in Game mode.
Inheritance diagram for realvirtual.SceneMouseNavigation:

Public Member Functions | |
void | OnButtonOrthoOverlay (GenericButton button) |
void | OnButtonOrthographicView (GenericButton button) |
void | SetOrthographicView (bool active) |
void | BlockRotation (bool block, bool onlyleftmouse) |
void | OnViewButton (GenericButton button) |
void | SetNewCameraPosition (Vector3 targetpos, float camdistance, Vector3 camrotation) |
void | SetViewDirection (Vector3 camrotation) |
void | ActivateCinemachine (bool activate) |
void | Init () |
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void | SetForceStop (bool forcestop) |
Vector3 | DirectionToVector (DIRECTION direction) |
Transfers the direction enumeration to a vector. | |
DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
Transfers a vector to the direction enumeration. | |
float | GetLocalScale (Transform thetransform, DIRECTION direction) |
List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
List< Signal > | GetConnectedSignals () |
void | SetVisibility (bool visibility) |
Sets the visibility of this object including all subobjects. | |
List< BehaviorInterfaceConnection > | GetConnections () |
List< Signal > | GetSignals () |
GameObject | GetChildByName (string name) |
Gets a child by name. | |
List< GameObject > | GetChildsByName (string name) |
Gets all child by name. | |
GameObject | GetChildByNameAlsoHidden (string name) |
List< GameObject > | GetAllMeshesWithGroup (string group) |
List< GameObject > | GetAllWithGroup (string group) |
List< GameObject > | GetAllWithGroups (List< string > groups) |
List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
List< string > | GetMyGroups () |
List< GameObject > | GetMeshesWithSameGroups () |
List< GameObject > | GetAllWithSameGroups () |
MeshRenderer | GetMeshRenderer () |
Gets the mesh renderers in the childrens. | |
void | SetCollider (bool enabled) |
sets the collider in all child objects | |
void | ErrorMessage (string message) |
Displays an error message. | |
void | ChangeConnectionMode (bool isconnected) |
void | Log (string message) |
Logs a message. | |
void | Log (string message, object obj) |
Logs a message with a relation to an object. | |
void | Warning (string message, object obj) |
Logs a warinng with a relation to an object. | |
void | Error (string message, object obj) |
Logs an error with a relation to an object. | |
void | Error (string message) |
Logs an error. | |
GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
Displays a gizmo for debugging positions. | |
void | SetFreezePosition (bool enabled) |
Freezes all child components to the current poosition. | |
virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
bool | UseOrbitCameraMode = false |
Toggle the orbit camera mode. | |
bool | BlockRotationOnSelected = false |
bool | FirstPersonControllerActive = true |
Toggle the first person controller. | |
bool | RotateWithLeftMouseButton = false |
Rotate the camera with the left mouse button. | |
bool | RotateToFocusObject = false |
Rotates the camera to focused objects instead of panning the camera. | |
FirstPersonController | FirstPersonController |
Reference to the first person controller script. | |
CameraPos | LastCameraPosition |
The last camera position before switching modes. | |
bool | SetCameraPosOnStartPlay = true |
Set the camera position on start play. | |
bool | SaveCameraPosOnQuit = true |
Save the camera position on quitting the application. | |
bool | SetEditorCameraPos = true |
Set the editor camera position. | |
Transform | target |
The target of the camera. | |
Vector3 | targetOffset |
Offset of the camera's target. | |
float | distance = 5.0f |
The distance of the camera from its target. | |
bool | CalclulateMaxDistanceWithBoundingBox |
Calculate the maximum distance using the bounding box of the scene. More... | |
float | DPIScale = 1 |
The DPI scale of the screen, is automatically calculated and is used to scale all screen pixel related distances measurements. | |
bool | ZoomToMousePos = false |
float | maxDistance = 20 |
Zooms always at position of pointer pos and not to at screen center if true. More... | |
float | minDistance = .6f |
The minimum distance of the camera from its target. | |
float | MouseRotationSpeed = 1f |
The speed of rotation around the y-axis. | |
float | MinHorizontalRotation = 0 |
The minimum angle limit for the camera rotation around the x-axis. | |
float | MaxHorizontalRotation = 100 |
The maximum angle limit for the camera rotation around the x-axis. | |
float | ZoomSpeed = 1 |
The speed of zooming in and out, 1 is standard. | |
float | RotDamping = 1f |
The speed at which the zooming slows down, 1 is standard. | |
float | PanDamping = 1 |
The speed at which the panning slows down, 1 is standard. | |
float | ZoomDamping = 1f |
The speed at which the zooming slows down, 1 is standard. | |
float | orthoPanSpeed = 1 |
The speed of panning the camera in orthographic mode. | |
float | StartDemoOnInactivity = 5.0f |
The time to wait before starting the demo due to inactivity. | |
float | DurationNoMouseActivity = 0 |
The time without any mouse activity before considering the camera inactive. | |
GameObject | DebugObj |
TouchInteraction | Touch |
The touch interaction script. | |
float | TouchPanSpeed = 1f |
The speed of rotating with touch. | |
float | TouchRotationSpeed = 1f |
The speed of rotating with touch. | |
float | TouchZoomSpeed = 1f |
The speed of zooming with touch. | |
bool | TouchInvertVertical = false |
bool | TouchInvertHorizontal = false |
Touch invert vertical. | |
bool | EnableSpaceNavigator = true |
Touch invert horizontal. | |
float | SpaceNavTransSpeed = 1 |
Enable space navigator. | |
float | currentDistance |
Space navigator translation speed. | |
float | desiredDistance |
Current distance. | |
Quaternion | currentRotation |
Desired distance. | |
Quaternion | desiredRotation |
Current rotation. | |
bool | isrotating = false |
Desired rotation. | |
bool | CinemachineIsActive = false |
bool | orthograhicview = false |
OrthoViewController | orthoviewcontroller |
bool | blockleftmouserotation = false |
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string | Name |
The name of the component if it should be different from the GameObject name. | |
ActiveOnly | Active |
GameObject | FromTemplate |
realvirtualController | realvirtualController |
bool | HideNonG44Components |
bool | SceneIsAdditive |
bool | ForceStop = false |
Additional Inherited Members | |
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enum | ActiveOnly |
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static bool | DirectionIsLinear (DIRECTION direction) |
Gets back if the direction is linear or a rotation. | |
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bool | hidename () |
bool | hideactiveonly () |
virtual void | OnStop () |
virtual void | OnStart () |
MU | GetTopOfMu (GameObject obj) |
Gets the top of an MU component (the first MU script going up in the hierarchy) | |
void | InitGame4Automation () |
Initialiates the components and gets the reference to the realvirtualController in the scene. | |
virtual void | AfterAwake () |
void | Awake () |
Member Function Documentation
◆ SetOrthographicView()
void realvirtual.SceneMouseNavigation.SetOrthographicView | ( | bool | active | ) |
no changes
Member Data Documentation
◆ CalclulateMaxDistanceWithBoundingBox
bool realvirtual.SceneMouseNavigation.CalclulateMaxDistanceWithBoundingBox |
Initial value:
=
true
◆ maxDistance
float realvirtual.SceneMouseNavigation.maxDistance = 20 |
The maximum distance of the camera from its target