Controls the Mouse and Touch navigation in Game mode. More...
 
  
| Public Member Functions | |
| delegate void | StartStopCameraInterpolation (bool start) | 
| delegate for starting and stopping camera interpolation | |
| delegate void | StartStopPanning (bool start) | 
| delegate for starting and stopping panning | |
| delegate void | StartStopRotation (bool start) | 
| Delegates for Events delegate for starting and stopping rotation. | |
| void | OnButtonOrthoOverlay (GenericButton button) | 
| is called when orthographic overlay views button is pressed in the main menu bar | |
| void | OrthoOverlayToggleOn () | 
| void | OrthoOverlayToggleOff () | 
| void | OnButtonOrthographicView (GenericButton button) | 
| is called when orthographic view is enabled or disabled | |
| void | OrthographicViewToggleOn () | 
| is called when orthographic view is enabled or disabled | |
| void | OrthographicViewToggleOff () | 
| void | SetOrthographicView (bool active) | 
| void | BlockRotation (bool block, bool onlyleftmouse) | 
| Blocks the rotation of the camera e.g. when an element is selected with left mouse and left mouse rotation is on. | |
| void | OnViewButton (GenericButton button) | 
| called by main menu view button to switch between first person controller and normal mouse navigation | |
| void | ViewButtonToggleOn () | 
| void | ViewButtonToggleOff () | 
| void | SetNewCameraPosition (Vector3 targetpos, float camdistance, Vector3 camrotation, bool nointerpolate=false) | 
| sets a new camera position based ob targetos, distance to targetois and rotation | |
| void | SetViewDirection (Vector3 camrotation) | 
| sets the camera view direction based on a vector | |
| void | ActivateCinemachine (bool activate) | 
| void | Init () | 
|  Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| void | PreStartSim () | 
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () | 
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () | 
| Vector3 | DirectionToVector (DIRECTION direction) | 
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) | 
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) | 
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () | 
| List< Signal > | GetConnectedSignals () | 
| void | SetVisibility (bool visibility) | 
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () | 
| List< Signal > | GetSignals () | 
| GameObject | GetChildByName (string name) | 
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) | 
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) | 
| List< GameObject > | GetAllMeshesWithGroup (string group) | 
| List< GameObject > | GetAllWithGroup (string group) | 
| List< GameObject > | GetAllWithGroups (List< string > groups) | 
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) | 
| List< string > | GetMyGroups () | 
| List< GameObject > | GetMeshesWithSameGroups () | 
| List< GameObject > | GetAllWithSameGroups () | 
| MeshRenderer | GetMeshRenderer () | 
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled) | 
| sets the collider in all child objects | |
| void | ErrorMessage (string message) | 
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) | 
| void | Log (string message) | 
| Logs a message. | |
| void | Log (string message, object obj) | 
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) | 
| Logs a warinng with a relation to an object. | |
| void | Error (string message, object obj) | 
| Logs an error with a relation to an object. | |
| void | Error (string message) | 
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) | 
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) | 
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) | 
| virtual void | AwakeAlsoDeactivated () | 
| Public Attributes | |
| bool | UseOrbitCameraMode | 
| Toggle the orbit camera mode. | |
| bool | FirstPersonControllerActive | 
| Toggle the first person controller. | |
| bool | RotateWithLeftMouseButton | 
| Rotate the camera with the left mouse button. | |
| bool | RotateToFocusObject | 
| Rotates the camera to focused objects instead of panning the camera. | |
| bool | BlockRotationOnSelected | 
| FirstPersonController | FirstPersonController | 
| Reference to the first person controller script. | |
| CameraPos | LastCameraPosition | 
| The last camera position before switching modes. | |
| bool | SetCameraPosOnStartPlay | 
| Set the camera position on start play. | |
| bool | SaveCameraPosOnQuit | 
| Save the camera position on quitting the application. | |
| bool | SetEditorCameraPos | 
| Set the editor camera position. | |
| bool | InterpolateToNewCamerapoitions | 
| Interpolate to new saved Camerapositions. | |
| float | CameraInterpolationSpeed | 
| Interpolation speed to new saved Camerapositions. | |
| Transform | target | 
| The target of the camera. | |
| Vector3 | targetOffset | 
| Offset of the camera's target. | |
| float | distance | 
| The distance of the camera from its target. | |
| float | DPIScale | 
| The DPI scale of the screen, is automatically calculated and is used to scale all screen pixel related distances measurements. | |
| float | minDistance | 
| The minimum distance of the camera from its target. | |
| float | MouseRotationSpeed | 
| The speed of rotation around the y-axis. | |
| float | MinHorizontalRotation | 
| The minimum angle limit for the camera rotation around the x-axis. | |
| float | MaxHorizontalRotation | 
| The maximum angle limit for the camera rotation around the x-axis. | |
| float | ZoomSpeed | 
| The speed of zooming in and out, 1 is standard. | |
| float | RotDamping | 
| The speed at which the zooming slows down, 1 is standard. | |
| float | PanDamping | 
| The speed at which the panning slows down, 1 is standard. | |
| float | CursorSpeed | 
| The speed at which the panning slows down, 1 is standard. | |
| float | ZoomDamping | 
| The speed at which the zooming slows down, 1 is standard. | |
| float | orthoPanSpeed | 
| The speed of panning the camera in orthographic mode. | |
| float | StartDemoOnInactivity | 
| The time to wait before starting the demo due to inactivity. | |
| float | DurationNoMouseActivity | 
| The time without any mouse activity before considering the camera inactive. | |
| GameObject | DebugObj | 
| TouchInteraction | Touch | 
| The touch interaction script. | |
| float | TouchPanSpeed | 
| The speed of rotating with touch. | |
| float | TouchRotationSpeed | 
| The speed of rotating with touch. | |
| float | TouchZoomSpeed | 
| The speed of zooming with touch. | |
| bool | TouchInvertVertical | 
| bool | TouchInvertHorizontal | 
| Touch invert vertical. | |
| bool | EnableSpaceNavigator | 
| Touch invert horizontal. | |
| float | SpaceNavTransSpeed | 
| Enable space navigator. | |
| float | currentDistance | 
| Space navigator translation speed. | |
| float | desiredDistance | 
| Current distance. | |
| Quaternion | currentRotation | 
| Desired distance. | |
| Quaternion | desiredRotation | 
| Current rotation. | |
| bool | isRotating | 
| Desired rotation. | |
| bool | isPanning | 
| bool | interpolatingToNewCameraPos | 
| bool | CinemachineIsActive | 
| bool | blockrotation | 
| bool | blockleftmouserotation | 
| bool | orthograhicview | 
| OrthoViewController | orthoviewcontroller | 
| StartStopCameraInterpolation | EventStartStopCameraInterpolation | 
| StartStopPanning | EventStartStopPanning | 
| StartStopRotation | EventStartStopRotation | 
| TMP_InputField[] | tmpInputFields | 
|  Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name | 
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active | 
| GameObject | FromTemplate | 
| realvirtualController | realvirtualController | 
| bool | HideNonG44Components | 
| bool | SceneIsAdditive | 
| bool | ForceStop | 
| Additional Inherited Members | |
|  Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } | 
|  Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) | 
| Gets back if the direction is linear or a rotation. | |
|  Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () | 
| bool | hideactiveonly () | 
| virtual void | OnStopSim () | 
| virtual void | OnPreStartSim () | 
| virtual void | OnStartSim () | 
| MU | GetTopOfMu (GameObject obj) | 
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () | 
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () | 
| void | Awake () | 
Detailed Description
Controls the Mouse and Touch navigation in Game mode.
Member Function Documentation
◆ BlockRotation()
| void realvirtual.SceneMouseNavigation.BlockRotation | ( | bool | block, | 
| bool | onlyleftmouse | ||
| ) | 
Blocks the rotation of the camera e.g. when an element is selected with left mouse and left mouse rotation is on.
◆ OnButtonOrthographicView()
| void realvirtual.SceneMouseNavigation.OnButtonOrthographicView | ( | GenericButton | button | ) | 
is called when orthographic view is enabled or disabled
◆ OnButtonOrthoOverlay()
| void realvirtual.SceneMouseNavigation.OnButtonOrthoOverlay | ( | GenericButton | button | ) | 
is called when orthographic overlay views button is pressed in the main menu bar
◆ OnViewButton()
| void realvirtual.SceneMouseNavigation.OnViewButton | ( | GenericButton | button | ) | 
called by main menu view button to switch between first person controller and normal mouse navigation
◆ OrthographicViewToggleOn()
| void realvirtual.SceneMouseNavigation.OrthographicViewToggleOn | ( | ) | 
is called when orthographic view is enabled or disabled
◆ SetNewCameraPosition()
| void realvirtual.SceneMouseNavigation.SetNewCameraPosition | ( | Vector3 | targetpos, | 
| float | camdistance, | ||
| Vector3 | camrotation, | ||
| bool | nointerpolate = false | ||
| ) | 
sets a new camera position based ob targetos, distance to targetois and rotation
◆ SetOrthographicView()
| void realvirtual.SceneMouseNavigation.SetOrthographicView | ( | bool | active | ) | 
no changes
◆ SetViewDirection()
| void realvirtual.SceneMouseNavigation.SetViewDirection | ( | Vector3 | camrotation | ) | 
sets the camera view direction based on a vector
◆ StartStopCameraInterpolation()
| delegate void realvirtual.SceneMouseNavigation.StartStopCameraInterpolation | ( | bool | start | ) | 
delegate for starting and stopping camera interpolation
◆ StartStopPanning()
| delegate void realvirtual.SceneMouseNavigation.StartStopPanning | ( | bool | start | ) | 
delegate for starting and stopping panning
◆ StartStopRotation()
| delegate void realvirtual.SceneMouseNavigation.StartStopRotation | ( | bool | start | ) | 
Delegates for Events delegate for starting and stopping rotation.
Member Data Documentation
◆ CameraInterpolationSpeed
| float realvirtual.SceneMouseNavigation.CameraInterpolationSpeed | 
Interpolation speed to new saved Camerapositions.
◆ currentDistance
| float realvirtual.SceneMouseNavigation.currentDistance | 
Space navigator translation speed.
◆ currentRotation
| Quaternion realvirtual.SceneMouseNavigation.currentRotation | 
Desired distance.
◆ CursorSpeed
| float realvirtual.SceneMouseNavigation.CursorSpeed | 
The speed at which the panning slows down, 1 is standard.
◆ desiredDistance
| float realvirtual.SceneMouseNavigation.desiredDistance | 
Current distance.
◆ desiredRotation
| Quaternion realvirtual.SceneMouseNavigation.desiredRotation | 
Current rotation.
◆ distance
| float realvirtual.SceneMouseNavigation.distance | 
The distance of the camera from its target.
◆ DPIScale
| float realvirtual.SceneMouseNavigation.DPIScale | 
The DPI scale of the screen, is automatically calculated and is used to scale all screen pixel related distances measurements.
◆ DurationNoMouseActivity
| float realvirtual.SceneMouseNavigation.DurationNoMouseActivity | 
The time without any mouse activity before considering the camera inactive.
◆ EnableSpaceNavigator
| bool realvirtual.SceneMouseNavigation.EnableSpaceNavigator | 
Touch invert horizontal.
◆ FirstPersonController
| FirstPersonController realvirtual.SceneMouseNavigation.FirstPersonController | 
Reference to the first person controller script.
◆ FirstPersonControllerActive
| bool realvirtual.SceneMouseNavigation.FirstPersonControllerActive | 
Toggle the first person controller.
◆ InterpolateToNewCamerapoitions
| bool realvirtual.SceneMouseNavigation.InterpolateToNewCamerapoitions | 
Interpolate to new saved Camerapositions.
◆ isRotating
| bool realvirtual.SceneMouseNavigation.isRotating | 
Desired rotation.
◆ LastCameraPosition
| CameraPos realvirtual.SceneMouseNavigation.LastCameraPosition | 
The last camera position before switching modes.
◆ MaxHorizontalRotation
| float realvirtual.SceneMouseNavigation.MaxHorizontalRotation | 
The maximum angle limit for the camera rotation around the x-axis.
◆ minDistance
| float realvirtual.SceneMouseNavigation.minDistance | 
The minimum distance of the camera from its target.
◆ MinHorizontalRotation
| float realvirtual.SceneMouseNavigation.MinHorizontalRotation | 
The minimum angle limit for the camera rotation around the x-axis.
◆ MouseRotationSpeed
| float realvirtual.SceneMouseNavigation.MouseRotationSpeed | 
The speed of rotation around the y-axis.
◆ orthoPanSpeed
| float realvirtual.SceneMouseNavigation.orthoPanSpeed | 
The speed of panning the camera in orthographic mode.
◆ PanDamping
| float realvirtual.SceneMouseNavigation.PanDamping | 
The speed at which the panning slows down, 1 is standard.
◆ RotateToFocusObject
| bool realvirtual.SceneMouseNavigation.RotateToFocusObject | 
Rotates the camera to focused objects instead of panning the camera.
◆ RotateWithLeftMouseButton
| bool realvirtual.SceneMouseNavigation.RotateWithLeftMouseButton | 
Rotate the camera with the left mouse button.
◆ RotDamping
| float realvirtual.SceneMouseNavigation.RotDamping | 
The speed at which the zooming slows down, 1 is standard.
◆ SaveCameraPosOnQuit
| bool realvirtual.SceneMouseNavigation.SaveCameraPosOnQuit | 
Save the camera position on quitting the application.
◆ SetCameraPosOnStartPlay
| bool realvirtual.SceneMouseNavigation.SetCameraPosOnStartPlay | 
Set the camera position on start play.
◆ SetEditorCameraPos
| bool realvirtual.SceneMouseNavigation.SetEditorCameraPos | 
Set the editor camera position.
◆ SpaceNavTransSpeed
| float realvirtual.SceneMouseNavigation.SpaceNavTransSpeed | 
Enable space navigator.
◆ StartDemoOnInactivity
| float realvirtual.SceneMouseNavigation.StartDemoOnInactivity | 
The time to wait before starting the demo due to inactivity.
◆ target
| Transform realvirtual.SceneMouseNavigation.target | 
The target of the camera.
◆ targetOffset
| Vector3 realvirtual.SceneMouseNavigation.targetOffset | 
Offset of the camera's target.
◆ Touch
| TouchInteraction realvirtual.SceneMouseNavigation.Touch | 
The touch interaction script.
◆ TouchInvertHorizontal
| bool realvirtual.SceneMouseNavigation.TouchInvertHorizontal | 
Touch invert vertical.
◆ TouchPanSpeed
| float realvirtual.SceneMouseNavigation.TouchPanSpeed | 
The speed of rotating with touch.
◆ TouchRotationSpeed
| float realvirtual.SceneMouseNavigation.TouchRotationSpeed | 
The speed of rotating with touch.
◆ TouchZoomSpeed
| float realvirtual.SceneMouseNavigation.TouchZoomSpeed | 
The speed of zooming with touch.
◆ UseOrbitCameraMode
| bool realvirtual.SceneMouseNavigation.UseOrbitCameraMode | 
Toggle the orbit camera mode.
◆ ZoomDamping
| float realvirtual.SceneMouseNavigation.ZoomDamping | 
The speed at which the zooming slows down, 1 is standard.
◆ ZoomSpeed
| float realvirtual.SceneMouseNavigation.ZoomSpeed | 
The speed of zooming in and out, 1 is standard.