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realvirtual.HMI_Slider Class Reference
class to define a HMI slider More...
Inheritance diagram for realvirtual.HMI_Slider:
Public Member Functions | |
| new void | Awake () |
| override void | Init () |
| override void | CloseExtendedArea (Vector3 pos) |
| void | CloseSlider () |
| void | OnPointerEnter (PointerEventData eventData) |
| void | OnPointerClick (PointerEventData eventData) |
| void | OnPointerExit (PointerEventData eventData) |
Public Member Functions inherited from realvirtual.HMI | |
| TextMeshProUGUI | GetText (string objName) |
| Image | GetImage (string objName) |
| void | OnValueChanged () |
| Canvas | GetCanvas (GameObject HMIelement, ref RectTransform rectTransform) |
| void | OnTransformParentChanged () |
| void | UpdateUISkinParameter (RealvirtualUISkin skin) |
Public Member Functions inherited from realvirtual.BehaviorInterface | |
| new List< BehaviorInterfaceConnection > | GetConnections () |
| Returns a list of behavior interface connections for this component. | |
| new List< Signal > | GetSignals () |
| Returns a list of connected signals for this component. | |
Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| void | PreStartSim () |
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () |
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () |
| Vector3 | DirectionToVector (DIRECTION direction) |
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) |
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
| List< Signal > | GetConnectedSignals () |
| void | SetVisibility (bool visibility) |
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () |
| List< Signal > | GetSignals () |
| GameObject | GetChildByName (string name) |
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) |
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) |
| List< GameObject > | GetAllMeshesWithGroup (string group) |
| List< GameObject > | GetAllWithGroup (string group) |
| List< GameObject > | GetAllWithGroups (List< string > groups) |
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
| List< string > | GetMyGroups () |
| List< GameObject > | GetMeshesWithSameGroups () |
| List< GameObject > | GetAllWithSameGroups () |
| MeshRenderer | GetMeshRenderer () |
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled) |
| sets the collider in all child objects | |
| void | ErrorMessage (string message) |
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) |
| void | Log (string message) |
| Logs a message. | |
| void | Log (string message, object obj) |
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) |
| Logs a warinng with a relation to an object. | |
| void | Error (string message, object obj) |
| Logs an error with a relation to an object. | |
| void | Error (string message) |
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) |
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) |
| virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
| float | MinValue |
| minimum value of the slider | |
| float | MaxValue |
| maximum value of the slider | |
| float | Value |
| current value of the slider | |
| int | FontSizeValue |
| font size of the value text | |
| bool | ActivateOnMouseEnter |
| if true, the slider is activated when the mouse enters the slider area | |
| string | Format |
| format for the float value. Default is F1 | |
| bool | UseInteger |
| if true, the slider is an integer slider | |
| string | Title |
| title of the slider | |
| int | FontSizeTitle |
| font size of the title text | |
| bool | DisplayUnit |
| if true, the unit is displayed | |
| string | Unit |
| unit of the slider | |
| int | FontSizeUnit |
| font size of the unit text | |
| Color | FontColor |
| color of the slider | |
| PLCInputInt | SignalInt |
| PLC input for the integer value. | |
| PLCInputFloat | SignalFloat |
| PLC input for the float value. | |
| PLCOutputInt | SignalIntStart |
| PLC output for the start int value of the slider. | |
| PLCOutputFloat | SignalFloatStart |
| PLC output for the start float value of the slider. | |
Public Attributes inherited from realvirtual.HMI | |
| Color | Color |
| Color of the HMI element. | |
| Color | ColorMouseOver |
| Color of the HMI element when the mouse is over it. | |
| RealVirtualHMIEvent | EventOnValueChanged |
| Event that is triggered when the value of the HMI element changes. | |
| Image | bgImg |
Public Attributes inherited from realvirtual.BehaviorInterface | |
| List< BehaviorInterfaceConnection > | ConnectionInfo |
Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name |
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active |
| GameObject | FromTemplate |
| realvirtualController | realvirtualController |
| bool | HideNonG44Components |
| bool | SceneIsAdditive |
| bool | ForceStop |
Additional Inherited Members | |
Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) |
| Gets back if the direction is linear or a rotation. | |
Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () |
| bool | hideactiveonly () |
| virtual void | OnStopSim () |
| virtual void | OnPreStartSim () |
| virtual void | OnStartSim () |
| MU | GetTopOfMu (GameObject obj) |
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () |
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () |
| void | Awake () |
Properties inherited from realvirtual.ISignalInterface | |
| GameObject | gameObject [get] |
Detailed Description
class to define a HMI slider
Member Function Documentation
◆ CloseExtendedArea()
|
virtual |
Reimplemented from realvirtual.HMI.
◆ Init()
|
virtual |
Reimplemented from realvirtual.HMI.
Member Data Documentation
◆ ActivateOnMouseEnter
| bool realvirtual.HMI_Slider.ActivateOnMouseEnter |
if true, the slider is activated when the mouse enters the slider area
◆ DisplayUnit
| bool realvirtual.HMI_Slider.DisplayUnit |
if true, the unit is displayed
◆ FontColor
| Color realvirtual.HMI_Slider.FontColor |
color of the slider
◆ FontSizeTitle
| int realvirtual.HMI_Slider.FontSizeTitle |
font size of the title text
◆ FontSizeUnit
| int realvirtual.HMI_Slider.FontSizeUnit |
font size of the unit text
◆ FontSizeValue
| int realvirtual.HMI_Slider.FontSizeValue |
font size of the value text
◆ Format
| string realvirtual.HMI_Slider.Format |
format for the float value. Default is F1
◆ MaxValue
| float realvirtual.HMI_Slider.MaxValue |
maximum value of the slider
◆ MinValue
| float realvirtual.HMI_Slider.MinValue |
minimum value of the slider
◆ SignalFloat
| PLCInputFloat realvirtual.HMI_Slider.SignalFloat |
PLC input for the float value.
◆ SignalFloatStart
| PLCOutputFloat realvirtual.HMI_Slider.SignalFloatStart |
PLC output for the start float value of the slider.
◆ SignalInt
| PLCInputInt realvirtual.HMI_Slider.SignalInt |
PLC input for the integer value.
◆ SignalIntStart
| PLCOutputInt realvirtual.HMI_Slider.SignalIntStart |
PLC output for the start int value of the slider.
◆ Title
| string realvirtual.HMI_Slider.Title |
title of the slider
◆ Unit
| string realvirtual.HMI_Slider.Unit |
unit of the slider
◆ UseInteger
| bool realvirtual.HMI_Slider.UseInteger |
if true, the slider is an integer slider
◆ Value
| float realvirtual.HMI_Slider.Value |
current value of the slider
Public Member Functions inherited from