Loading...
Searching...
No Matches
realvirtual.HMI_Slider Class Reference
class to define a HMI slider More...
Inheritance diagram for realvirtual.HMI_Slider:

Public Member Functions | |
new void | Awake () |
override void | Init () |
override void | CloseExtendedArea (Vector3 pos) |
void | CloseSlider () |
void | OnPointerEnter (PointerEventData eventData) |
void | OnPointerClick (PointerEventData eventData) |
void | OnPointerExit (PointerEventData eventData) |
![]() | |
TextMeshProUGUI | GetText (string objName) |
Image | GetImage (string objName) |
void | OnValueChanged () |
Canvas | GetCanvas (GameObject HMIelement, ref RectTransform rectTransform) |
void | OnTransformParentChanged () |
void | UpdateUISkinParameter (RealvirtualUISkin skin) |
![]() | |
new List< BehaviorInterfaceConnection > | GetConnections () |
Returns a list of behavior interface connections for this component. | |
new List< Signal > | GetSignals () |
Returns a list of connected signals for this component. | |
![]() | |
void | PreStartSim () |
Is called by the realvirtualController before the component is started. | |
void | StartSim () |
Is called by the realvirtualController to start or stop the component. | |
void | StopSim () |
Vector3 | DirectionToVector (DIRECTION direction) |
Transfers the direction enumeration to a vector. | |
DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
Transfers a vector to the direction enumeration. | |
float | GetLocalScale (Transform thetransform, DIRECTION direction) |
List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
List< Signal > | GetConnectedSignals () |
void | SetVisibility (bool visibility) |
Sets the visibility of this object including all subobjects. | |
List< BehaviorInterfaceConnection > | GetConnections () |
List< Signal > | GetSignals () |
GameObject | GetChildByName (string name) |
Gets a child by name. | |
List< GameObject > | GetChildsByName (string name) |
Gets all child by name. | |
GameObject | GetChildByNameAlsoHidden (string name) |
List< GameObject > | GetAllMeshesWithGroup (string group) |
List< GameObject > | GetAllWithGroup (string group) |
List< GameObject > | GetAllWithGroups (List< string > groups) |
List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
List< string > | GetMyGroups () |
List< GameObject > | GetMeshesWithSameGroups () |
List< GameObject > | GetAllWithSameGroups () |
MeshRenderer | GetMeshRenderer () |
Gets the mesh renderers in the childrens. | |
void | SetCollider (bool enabled) |
sets the collider in all child objects | |
void | ErrorMessage (string message) |
Displays an error message. | |
void | ChangeConnectionMode (bool isconnected) |
void | Log (string message) |
Logs a message. | |
void | Log (string message, object obj) |
Logs a message with a relation to an object. | |
void | Warning (string message, object obj) |
Logs a warinng with a relation to an object. | |
void | Error (string message, object obj) |
Logs an error with a relation to an object. | |
void | Error (string message) |
Logs an error. | |
GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
Displays a gizmo for debugging positions. | |
void | SetFreezePosition (bool enabled) |
Freezes all child components to the current poosition. | |
void | SetRbConstraints (RigidbodyConstraints constraints) |
virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
float | MinValue |
minimum value of the slider | |
float | MaxValue |
maximum value of the slider | |
float | Value |
current value of the slider | |
int | FontSizeValue |
font size of the value text | |
bool | ActivateOnMouseEnter |
if true, the slider is activated when the mouse enters the slider area | |
string | Format |
format for the float value. Default is F1 | |
bool | UseInteger |
if true, the slider is an integer slider | |
string | Title |
title of the slider | |
int | FontSizeTitle |
font size of the title text | |
bool | DisplayUnit |
if true, the unit is displayed | |
string | Unit |
unit of the slider | |
int | FontSizeUnit |
font size of the unit text | |
Color | FontColor |
color of the slider | |
PLCInputInt | SignalInt |
PLC input for the integer value. | |
PLCInputFloat | SignalFloat |
PLC input for the float value. | |
PLCOutputInt | SignalIntStart |
PLC output for the start int value of the slider. | |
PLCOutputFloat | SignalFloatStart |
PLC output for the start float value of the slider. | |
![]() | |
Color | Color |
Color of the HMI element. | |
Color | ColorMouseOver |
Color of the HMI element when the mouse is over it. | |
RealVirtualHMIEvent | EventOnValueChanged |
Event that is triggered when the value of the HMI element changes. | |
Image | bgImg |
![]() | |
List< BehaviorInterfaceConnection > | ConnectionInfo |
![]() | |
string | Name |
The name of the component if it should be different from the GameObject name. | |
ActiveOnly | Active |
GameObject | FromTemplate |
realvirtualController | realvirtualController |
bool | HideNonG44Components |
bool | SceneIsAdditive |
bool | ForceStop |
Additional Inherited Members | |
![]() | |
enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
![]() | |
static bool | DirectionIsLinear (DIRECTION direction) |
Gets back if the direction is linear or a rotation. | |
![]() | |
bool | hidename () |
bool | hideactiveonly () |
virtual void | OnStopSim () |
virtual void | OnPreStartSim () |
virtual void | OnStartSim () |
MU | GetTopOfMu (GameObject obj) |
Gets the top of an MU component (the first MU script going up in the hierarchy) | |
void | InitGame4Automation () |
Initialiates the components and gets the reference to the realvirtualController in the scene. | |
virtual void | AfterAwake () |
void | Awake () |
![]() | |
GameObject | gameObject [get] |
Detailed Description
class to define a HMI slider
Member Function Documentation
◆ CloseExtendedArea()
|
virtual |
Reimplemented from realvirtual.HMI.
◆ Init()
|
virtual |
Reimplemented from realvirtual.HMI.
Member Data Documentation
◆ ActivateOnMouseEnter
bool realvirtual.HMI_Slider.ActivateOnMouseEnter |
if true, the slider is activated when the mouse enters the slider area
◆ DisplayUnit
bool realvirtual.HMI_Slider.DisplayUnit |
if true, the unit is displayed
◆ FontColor
Color realvirtual.HMI_Slider.FontColor |
color of the slider
◆ FontSizeTitle
int realvirtual.HMI_Slider.FontSizeTitle |
font size of the title text
◆ FontSizeUnit
int realvirtual.HMI_Slider.FontSizeUnit |
font size of the unit text
◆ FontSizeValue
int realvirtual.HMI_Slider.FontSizeValue |
font size of the value text
◆ Format
string realvirtual.HMI_Slider.Format |
format for the float value. Default is F1
◆ MaxValue
float realvirtual.HMI_Slider.MaxValue |
maximum value of the slider
◆ MinValue
float realvirtual.HMI_Slider.MinValue |
minimum value of the slider
◆ SignalFloat
PLCInputFloat realvirtual.HMI_Slider.SignalFloat |
PLC input for the float value.
◆ SignalFloatStart
PLCOutputFloat realvirtual.HMI_Slider.SignalFloatStart |
PLC output for the start float value of the slider.
◆ SignalInt
PLCInputInt realvirtual.HMI_Slider.SignalInt |
PLC input for the integer value.
◆ SignalIntStart
PLCOutputInt realvirtual.HMI_Slider.SignalIntStart |
PLC output for the start int value of the slider.
◆ Title
string realvirtual.HMI_Slider.Title |
title of the slider
◆ Unit
string realvirtual.HMI_Slider.Unit |
unit of the slider
◆ UseInteger
bool realvirtual.HMI_Slider.UseInteger |
if true, the slider is an integer slider
◆ Value
float realvirtual.HMI_Slider.Value |
current value of the slider