CAM for moving drives based on CAM profiles. More...

Classes | |
class | campoint |
Public Member Functions | |
void | ImportCam () |
void | StartTimeCAM () |
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void | PreStartSim () |
Is called by the realvirtualController before the component is started. | |
void | StartSim () |
Is called by the realvirtualController to start or stop the component. | |
void | StopSim () |
Vector3 | DirectionToVector (DIRECTION direction) |
Transfers the direction enumeration to a vector. | |
DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
Transfers a vector to the direction enumeration. | |
float | GetLocalScale (Transform thetransform, DIRECTION direction) |
List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
List< Signal > | GetConnectedSignals () |
void | SetVisibility (bool visibility) |
Sets the visibility of this object including all subobjects. | |
List< BehaviorInterfaceConnection > | GetConnections () |
List< Signal > | GetSignals () |
GameObject | GetChildByName (string name) |
Gets a child by name. | |
List< GameObject > | GetChildsByName (string name) |
Gets all child by name. | |
GameObject | GetChildByNameAlsoHidden (string name) |
List< GameObject > | GetAllMeshesWithGroup (string group) |
List< GameObject > | GetAllWithGroup (string group) |
List< GameObject > | GetAllWithGroups (List< string > groups) |
List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
List< string > | GetMyGroups () |
List< GameObject > | GetMeshesWithSameGroups () |
List< GameObject > | GetAllWithSameGroups () |
MeshRenderer | GetMeshRenderer () |
Gets the mesh renderers in the childrens. | |
void | SetCollider (bool enabled) |
sets the collider in all child objects | |
void | ErrorMessage (string message) |
Displays an error message. | |
void | ChangeConnectionMode (bool isconnected) |
void | Log (string message) |
Logs a message. | |
void | Log (string message, object obj) |
Logs a message with a relation to an object. | |
void | Warning (string message, object obj) |
Logs a warinng with a relation to an object. | |
void | Error (string message, object obj) |
Logs an error with a relation to an object. | |
void | Error (string message) |
Logs an error. | |
GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
Displays a gizmo for debugging positions. | |
void | SetFreezePosition (bool enabled) |
Freezes all child components to the current poosition. | |
void | SetRbConstraints (RigidbodyConstraints constraints) |
virtual void | AwakeAlsoDeactivated () |
Static Public Member Functions | |
static float | GetFloat (string value, float defaultValue) |
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static bool | DirectionIsLinear (DIRECTION direction) |
Gets back if the direction is linear or a rotation. | |
Public Attributes | |
float | CAMTimeScale |
An scale of the Time makes CAM faster or slowér. | |
float | CAMAxisScale |
The scale of the CAM axis. It will scale the values of the CAM curve. | |
float | CAMAxisOffset |
The offset of the CAM axis. It will be a offset to the design position. | |
Drive | MasterDrive |
The master drive this slave drive is attached to. | |
float | StartOnMasterPosGreaterThan |
AnimationCurve | CamCurve |
The Animation Curve which is defining the slave drive position in relation to the master drive position. | |
TextAsset | CamDefintion |
A text assed containing the CAM definition. This asset is a table with optional headers and columns describing the master axis position and the slave axis position. | |
bool | UseColumnNames |
If true the Column Names are used to define the data to import. | |
string | MasterTime |
The master axis column name. | |
string | AxisColumn |
The slave axis column name. | |
bool | UseColumnNumbers |
If true the Column Numbers (starting with 1 for the 1st column) are used to define the data to import. | |
int | TimeColumnNum |
The master axis column number. | |
int | AxisColumnNum |
The slave axis column number. | |
bool | CamDefinitionWithHeader |
if true during import a column header is expected and first line of the imported data should be a header | |
bool | ImportOnStart |
CAMTime | StartCamWhenFinished |
bool | StartCAM |
bool | IsActive |
bool | IsFinished |
float | CurrentCAMTime |
PLCOutputBool | PLCStartCAM |
PLCOutputFloat | PLCScaleCAM |
PLCInputBool | PLCCAMIsRunning |
PLCInputBool | PLCCAMIsFinished |
PLCInputFloat | PLCCurrentCAMTime |
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string | Name |
The name of the component if it should be different from the GameObject name. | |
ActiveOnly | Active |
GameObject | FromTemplate |
realvirtualController | realvirtualController |
bool | HideNonG44Components |
bool | SceneIsAdditive |
bool | ForceStop |
Additional Inherited Members | |
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enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
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bool | hidename () |
bool | hideactiveonly () |
virtual void | OnStopSim () |
virtual void | OnPreStartSim () |
virtual void | OnStartSim () |
MU | GetTopOfMu (GameObject obj) |
Gets the top of an MU component (the first MU script going up in the hierarchy) | |
void | InitGame4Automation () |
Initialiates the components and gets the reference to the realvirtualController in the scene. | |
virtual void | AfterAwake () |
void | Awake () |
Detailed Description
CAM for moving drives based on CAM profiles.
Class Documentation
◆ realvirtual::CAMTime::campoint
Member Data Documentation
◆ AxisColumn
string realvirtual.CAMTime.AxisColumn |
The slave axis column name.
◆ AxisColumnNum
int realvirtual.CAMTime.AxisColumnNum |
The slave axis column number.
◆ CAMAxisOffset
float realvirtual.CAMTime.CAMAxisOffset |
The offset of the CAM axis. It will be a offset to the design position.
◆ CAMAxisScale
float realvirtual.CAMTime.CAMAxisScale |
The scale of the CAM axis. It will scale the values of the CAM curve.
◆ CamCurve
AnimationCurve realvirtual.CAMTime.CamCurve |
The Animation Curve which is defining the slave drive position in relation to the master drive position.
◆ CamDefinitionWithHeader
bool realvirtual.CAMTime.CamDefinitionWithHeader |
if true during import a column header is expected and first line of the imported data should be a header
◆ CamDefintion
TextAsset realvirtual.CAMTime.CamDefintion |
A text assed containing the CAM definition. This asset is a table with optional headers and columns describing the master axis position and the slave axis position.
◆ CAMTimeScale
float realvirtual.CAMTime.CAMTimeScale |
An scale of the Time makes CAM faster or slowér.
◆ MasterDrive
Drive realvirtual.CAMTime.MasterDrive |
The master drive this slave drive is attached to.
◆ MasterTime
string realvirtual.CAMTime.MasterTime |
The master axis column name.
◆ TimeColumnNum
int realvirtual.CAMTime.TimeColumnNum |
The master axis column number.
◆ UseColumnNames
bool realvirtual.CAMTime.UseColumnNames |
If true the Column Names are used to define the data to import.
◆ UseColumnNumbers
bool realvirtual.CAMTime.UseColumnNumbers |
If true the Column Numbers (starting with 1 for the 1st column) are used to define the data to import.