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realvirtual.UIMessage Class Reference
Modal UI Message box which can be opened by a PLC signal. Can be used for example for displaying warnings. More...
Inheritance diagram for realvirtual.UIMessage:

Public Member Functions | |
void | OKPressed () |
Close the message. | |
void | enableMessage (bool enable) |
Enable the message or disable the message. | |
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void | SetColor (GameObject obj, Color color) |
void | ResetColor (GameObject obj) |
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new List< BehaviorInterfaceConnection > | GetConnections () |
Returns a list of behavior interface connections for this component. | |
new List< Signal > | GetSignals () |
Returns a list of connected signals for this component. | |
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void | PreStartSim () |
Is called by the realvirtualController before the component is started. | |
void | StartSim () |
Is called by the realvirtualController to start or stop the component. | |
void | StopSim () |
Vector3 | DirectionToVector (DIRECTION direction) |
Transfers the direction enumeration to a vector. | |
DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
Transfers a vector to the direction enumeration. | |
float | GetLocalScale (Transform thetransform, DIRECTION direction) |
List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
List< Signal > | GetConnectedSignals () |
void | SetVisibility (bool visibility) |
Sets the visibility of this object including all subobjects. | |
List< BehaviorInterfaceConnection > | GetConnections () |
List< Signal > | GetSignals () |
GameObject | GetChildByName (string name) |
Gets a child by name. | |
List< GameObject > | GetChildsByName (string name) |
Gets all child by name. | |
GameObject | GetChildByNameAlsoHidden (string name) |
List< GameObject > | GetAllMeshesWithGroup (string group) |
List< GameObject > | GetAllWithGroup (string group) |
List< GameObject > | GetAllWithGroups (List< string > groups) |
List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
List< string > | GetMyGroups () |
List< GameObject > | GetMeshesWithSameGroups () |
List< GameObject > | GetAllWithSameGroups () |
MeshRenderer | GetMeshRenderer () |
Gets the mesh renderers in the childrens. | |
void | SetCollider (bool enabled) |
sets the collider in all child objects | |
void | ErrorMessage (string message) |
Displays an error message. | |
void | ChangeConnectionMode (bool isconnected) |
void | Log (string message) |
Logs a message. | |
void | Log (string message, object obj) |
Logs a message with a relation to an object. | |
void | Warning (string message, object obj) |
Logs a warinng with a relation to an object. | |
void | Error (string message, object obj) |
Logs an error with a relation to an object. | |
void | Error (string message) |
Logs an error. | |
GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
Displays a gizmo for debugging positions. | |
void | SetFreezePosition (bool enabled) |
Freezes all child components to the current poosition. | |
void | SetRbConstraints (RigidbodyConstraints constraints) |
virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
string | Header |
The Header text of the message. | |
string | Message |
The message itself. | |
float | AutoCloseAfterSeconds |
Close the message after the defined time in seconds. If seconds is 0 the message is not automatically closed. | |
GameObject[] | HightlightObjects |
A collection of objects which should be highlighed during the message. | |
float | HighLightRedCol |
The highlight color in RGB - red. | |
float | HighLightGreenCol |
The highlight color in RGB - green. | |
float | HighLightBlueCol |
The highlight color in RGB - blue. | |
float | FlashDuration |
The duration of the highlight flash. | |
bool | Display |
Displays the message. | |
PLCOutputBool | DisplayMessage |
The PLCOutput signal which is connected to the message. | |
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List< BehaviorInterfaceConnection > | ConnectionInfo |
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string | Name |
The name of the component if it should be different from the GameObject name. | |
ActiveOnly | Active |
GameObject | FromTemplate |
realvirtualController | realvirtualController |
bool | HideNonG44Components |
bool | SceneIsAdditive |
bool | ForceStop |
Additional Inherited Members | |
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enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
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static bool | DirectionIsLinear (DIRECTION direction) |
Gets back if the direction is linear or a rotation. | |
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bool | hidename () |
bool | hideactiveonly () |
virtual void | OnStopSim () |
virtual void | OnPreStartSim () |
virtual void | OnStartSim () |
MU | GetTopOfMu (GameObject obj) |
Gets the top of an MU component (the first MU script going up in the hierarchy) | |
void | InitGame4Automation () |
Initialiates the components and gets the reference to the realvirtualController in the scene. | |
virtual void | AfterAwake () |
void | Awake () |
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GameObject | gameObject [get] |
Detailed Description
Modal UI Message box which can be opened by a PLC signal. Can be used for example for displaying warnings.
Member Function Documentation
◆ enableMessage()
void realvirtual.UIMessage.enableMessage | ( | bool | enable | ) |
Enable the message or disable the message.
◆ OKPressed()
void realvirtual.UIMessage.OKPressed | ( | ) |
Close the message.
Member Data Documentation
◆ AutoCloseAfterSeconds
float realvirtual.UIMessage.AutoCloseAfterSeconds |
Close the message after the defined time in seconds. If seconds is 0 the message is not automatically closed.
◆ Display
bool realvirtual.UIMessage.Display |
Displays the message.
◆ DisplayMessage
PLCOutputBool realvirtual.UIMessage.DisplayMessage |
The PLCOutput signal which is connected to the message.
◆ FlashDuration
float realvirtual.UIMessage.FlashDuration |
The duration of the highlight flash.
◆ Header
string realvirtual.UIMessage.Header |
The Header text of the message.
◆ HighLightBlueCol
float realvirtual.UIMessage.HighLightBlueCol |
The highlight color in RGB - blue.
◆ HighLightGreenCol
float realvirtual.UIMessage.HighLightGreenCol |
The highlight color in RGB - green.
◆ HighLightRedCol
float realvirtual.UIMessage.HighLightRedCol |
The highlight color in RGB - red.
◆ HightlightObjects
GameObject [] realvirtual.UIMessage.HightlightObjects |
A collection of objects which should be highlighed during the message.
◆ Message
string realvirtual.UIMessage.Message |
The message itself.