Loading...
Searching...
No Matches
realvirtual.UIMessage Class Reference
Modal UI Message box which can be opened by a PLC signal. Can be used for example for displaying warnings. More...
Inheritance diagram for realvirtual.UIMessage:
Public Member Functions | |
| void | OKPressed () |
| Close the message. | |
| void | enableMessage (bool enable) |
| Enable the message or disable the message. | |
Public Member Functions inherited from realvirtual.realvirtualUI | |
| void | SetColor (GameObject obj, Color color) |
| void | ResetColor (GameObject obj) |
Public Member Functions inherited from realvirtual.BehaviorInterface | |
| new List< BehaviorInterfaceConnection > | GetConnections () |
| Returns a list of behavior interface connections for this component. | |
| new List< Signal > | GetSignals () |
| Returns a list of connected signals for this component. | |
Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| void | PreStartSim () |
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () |
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () |
| Vector3 | DirectionToVector (DIRECTION direction) |
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) |
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
| List< Signal > | GetConnectedSignals () |
| void | SetVisibility (bool visibility) |
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () |
| List< Signal > | GetSignals () |
| GameObject | GetChildByName (string name) |
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) |
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) |
| List< GameObject > | GetAllMeshesWithGroup (string group) |
| List< GameObject > | GetAllWithGroup (string group) |
| List< GameObject > | GetAllWithGroups (List< string > groups) |
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
| List< string > | GetMyGroups () |
| List< GameObject > | GetMeshesWithSameGroups () |
| List< GameObject > | GetAllWithSameGroups () |
| MeshRenderer | GetMeshRenderer () |
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled) |
| sets the collider in all child objects | |
| void | ErrorMessage (string message) |
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) |
| void | Log (string message) |
| Logs a message. | |
| void | Log (string message, object obj) |
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) |
| Logs a warinng with a relation to an object. | |
| void | Error (string message, object obj) |
| Logs an error with a relation to an object. | |
| void | Error (string message) |
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) |
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) |
| virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
| string | Header |
| The Header text of the message. | |
| string | Message |
| The message itself. | |
| float | AutoCloseAfterSeconds |
| Close the message after the defined time in seconds. If seconds is 0 the message is not automatically closed. | |
| GameObject[] | HightlightObjects |
| A collection of objects which should be highlighed during the message. | |
| float | HighLightRedCol |
| The highlight color in RGB - red. | |
| float | HighLightGreenCol |
| The highlight color in RGB - green. | |
| float | HighLightBlueCol |
| The highlight color in RGB - blue. | |
| float | FlashDuration |
| The duration of the highlight flash. | |
| bool | Display |
| Displays the message. | |
| PLCOutputBool | DisplayMessage |
| The PLCOutput signal which is connected to the message. | |
Public Attributes inherited from realvirtual.BehaviorInterface | |
| List< BehaviorInterfaceConnection > | ConnectionInfo |
Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name |
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active |
| GameObject | FromTemplate |
| realvirtualController | realvirtualController |
| bool | HideNonG44Components |
| bool | SceneIsAdditive |
| bool | ForceStop |
Additional Inherited Members | |
Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) |
| Gets back if the direction is linear or a rotation. | |
Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () |
| bool | hideactiveonly () |
| virtual void | OnStopSim () |
| virtual void | OnPreStartSim () |
| virtual void | OnStartSim () |
| MU | GetTopOfMu (GameObject obj) |
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () |
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () |
| void | Awake () |
Properties inherited from realvirtual.ISignalInterface | |
| GameObject | gameObject [get] |
Detailed Description
Modal UI Message box which can be opened by a PLC signal. Can be used for example for displaying warnings.
Member Function Documentation
◆ enableMessage()
| void realvirtual.UIMessage.enableMessage | ( | bool | enable | ) |
Enable the message or disable the message.
◆ OKPressed()
| void realvirtual.UIMessage.OKPressed | ( | ) |
Close the message.
Member Data Documentation
◆ AutoCloseAfterSeconds
| float realvirtual.UIMessage.AutoCloseAfterSeconds |
Close the message after the defined time in seconds. If seconds is 0 the message is not automatically closed.
◆ Display
| bool realvirtual.UIMessage.Display |
Displays the message.
◆ DisplayMessage
| PLCOutputBool realvirtual.UIMessage.DisplayMessage |
The PLCOutput signal which is connected to the message.
◆ FlashDuration
| float realvirtual.UIMessage.FlashDuration |
The duration of the highlight flash.
◆ Header
| string realvirtual.UIMessage.Header |
The Header text of the message.
◆ HighLightBlueCol
| float realvirtual.UIMessage.HighLightBlueCol |
The highlight color in RGB - blue.
◆ HighLightGreenCol
| float realvirtual.UIMessage.HighLightGreenCol |
The highlight color in RGB - green.
◆ HighLightRedCol
| float realvirtual.UIMessage.HighLightRedCol |
The highlight color in RGB - red.
◆ HightlightObjects
| GameObject [] realvirtual.UIMessage.HightlightObjects |
A collection of objects which should be highlighed during the message.
◆ Message
| string realvirtual.UIMessage.Message |
The message itself.
Public Member Functions inherited from