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realvirtual.TwinCatAdsInterface Class Reference
TwinCAT ADS interface to Beckhoff PLCs (real and virtual)
Inheritance diagram for realvirtual.TwinCatAdsInterface:

Public Types | |
enum | updatemode |
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enum | ActiveOnly |
Public Member Functions | |
override void | OpenInterface () |
Opens a connection to TwinCAT ADS Client and initializes the stream readers and Router and ADS Notifications. More... | |
override void | CloseInterface () |
Closes the connection to TwinCAT ADS Client. More... | |
void | ImportSignals (bool simstart) |
Imports all signal objects under the interface gameobject. More... | |
override void | OpenInterface () |
override void | CloseInterface () |
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void | UpdateInterfaceSignals (ref int inputs, ref int outputs) |
Creates a new List of InterfaceSignals based on the Components under this Interface GameObject. | |
Signal | CreateSignalObject (string name, SIGNALTYPE type, SIGNALDIRECTION direction) |
Create a signal object as sub gameobject. | |
Signal | AddSignal (InterfaceSignal interfacesignal) |
void | RemoveSignal (InterfaceSignal interfacesignal) |
virtual GameObject | GetSignal (string name) |
Gets a signal with a name. More... | |
virtual void | OpenInterface () |
virtual void | CloseInterface () |
void | SetAllSignalStatus (bool connected) |
void | DestroyAllSignals () |
void | DeleteSignals () |
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void | SetForceStop (bool forcestop) |
Vector3 | DirectionToVector (DIRECTION direction) |
Transfers the direction enumeration to a vector. | |
DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
Transfers a vector to the direction enumeration. | |
float | GetLocalScale (Transform thetransform, DIRECTION direction) |
List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
List< Signal > | GetConnectedSignals () |
void | SetVisibility (bool visibility) |
Sets the visibility of this object including all subobjects. | |
List< BehaviorInterfaceConnection > | GetConnections () |
List< Signal > | GetSignals () |
GameObject | GetChildByName (string name) |
Gets a child by name. | |
List< GameObject > | GetChildsByName (string name) |
Gets all child by name. | |
GameObject | GetChildByNameAlsoHidden (string name) |
List< GameObject > | GetAllMeshesWithGroup (string group) |
List< GameObject > | GetAllWithGroup (string group) |
List< GameObject > | GetAllWithGroups (List< string > groups) |
List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
List< string > | GetMyGroups () |
List< GameObject > | GetMeshesWithSameGroups () |
List< GameObject > | GetAllWithSameGroups () |
MeshRenderer | GetMeshRenderer () |
Gets the mesh renderers in the childrens. | |
void | SetCollider (bool enabled) |
sets the collider in all child objects | |
void | ErrorMessage (string message) |
Displays an error message. | |
void | ChangeConnectionMode (bool isconnected) |
void | Log (string message) |
Logs a message. | |
void | Log (string message, object obj) |
Logs a message with a relation to an object. | |
void | Warning (string message, object obj) |
Logs a warinng with a relation to an object. | |
void | Error (string message, object obj) |
Logs an error with a relation to an object. | |
void | Error (string message) |
Logs an error. | |
GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
Displays a gizmo for debugging positions. | |
void | SetFreezePosition (bool enabled) |
Freezes all child components to the current poosition. | |
virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
string | NetId = "127.0.0.1.1.1" |
The TwinCAT NetID of the PLC to communicate with. | |
int | Port = 851 |
The TwinCAT Port of the PLC to communicate with. | |
updatemode | UpdateMode |
int | PLCOutputsMinUpdateCycleMs |
Specifies if the event should be fired cyclically or only if the variable has changed. More... | |
int | PLCOutputsMaxUpdateDelay |
The ADS server checks whether the variable has changed after this time interval. Unit is in ms. More... | |
int | MaxNumberADSSubCommands = 1000 |
bool | ReadAllOutputsOnStart = false |
bool | WriteAllInputsOnStart = false |
bool | DebugMode = false |
string | ConnectionStatus |
The connection Status to the PLC - Connected if everything is ok (ReadOnly) | |
string | RouterStatus |
The Status to the Router -. | |
string | PLCStatus |
int | NumberInputs |
The number of Inputs in the interface (ReadOnly) | |
int | NumberOutputs |
The number of Outputs in the interface (ReadOnly) | |
int | StreamLength |
The number of Outputs in the interface (ReadOnly) | |
List< string > | RegExImportSignals |
List< string > | RegExSkipSignals |
Regex to limit the imported signals to certain symbols. If nothing is in this list every symbol is imported. | |
List< string > | RegExSymbolIsPLCInput |
Regex to limit the imported signals to certain symbols. All Signals which are matchting these Regexs are not imported;. | |
bool | CreateSubFolders = true |
Regex to define which variables are PLCInputs. For some variables like globals which are not linked directly to an input or output it can not be detected automatically. | |
bool | ReadSignalValuesOnImport = true |
Create Subfolders for the Symbols with "." separating the name. | |
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int | MinUpdateCycle = 8 |
int | CommCycleMeasures = 1000 |
int | CommCycleNr |
int | CommTimeMs |
int | CommTimeMin |
float | CommTimeMed |
int | CommTimeMax |
int | CommCycleMeasureNum |
int | UpdateCycleMs |
string | ThreadStatus |
int | MinUpdateCycle2 = 8 |
int | CommCycleNr2 |
int | CommTimeMs2 |
int | CommTimeMin2 |
float | CommTimeMed2 |
int | CommTimeMax2 |
int | CommCycleMeasureNum2 |
int | UpdateCycleMs2 |
string | ThreadStatus2 |
bool | NoThreading = false |
bool | TwoThreads = false |
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bool | IsConnected =false |
List< InterfaceSignal > | InterfaceSignals = new List<InterfaceSignal>() |
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string | Name |
The name of the component if it should be different from the GameObject name. | |
ActiveOnly | Active |
GameObject | FromTemplate |
realvirtualController | realvirtualController |
bool | HideNonG44Components |
bool | SceneIsAdditive |
bool | ForceStop = false |
Protected Member Functions | |
override void | CommunicationThreadUpdate () |
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virtual void | CommunicationThreadUpdate () |
virtual void | CommunicationThreadClose () |
virtual void | SecondCommunicationThreadUpdate () |
virtual void | SecondCommunicationThreadClose () |
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void | OnConnected () |
void | OnDisconnected () |
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bool | hidename () |
bool | hideactiveonly () |
virtual void | OnStop () |
virtual void | OnStart () |
MU | GetTopOfMu (GameObject obj) |
Gets the top of an MU component (the first MU script going up in the hierarchy) | |
void | InitGame4Automation () |
Initialiates the components and gets the reference to the realvirtualController in the scene. | |
virtual void | AfterAwake () |
void | Awake () |
Additional Inherited Members | |
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static bool | DirectionIsLinear (DIRECTION direction) |
Gets back if the direction is linear or a rotation. | |
Member Function Documentation
◆ CloseInterface()
|
virtual |
Reimplemented from realvirtual.InterfaceThreadedBaseClass.
◆ CommunicationThreadUpdate()
|
protectedvirtual |
Block Read
Reimplemented from realvirtual.InterfaceThreadedBaseClass.
◆ ImportSignals()
void realvirtual.TwinCatAdsInterface.ImportSignals | ( | bool | simstart | ) |
Create Signals Object if not existing
◆ OpenInterface()
|
virtual |
Creates a new List of InterfaceSignals based on the Components under this Interface GameObject
Starts Multithreading
Reimplemented from realvirtual.InterfaceThreadedBaseClass.
Member Data Documentation
◆ PLCOutputsMaxUpdateDelay
int realvirtual.TwinCatAdsInterface.PLCOutputsMaxUpdateDelay |
Initial value:
=
40
◆ PLCOutputsMinUpdateCycleMs
int realvirtual.TwinCatAdsInterface.PLCOutputsMinUpdateCycleMs |
Initial value:
=
40
◆ UpdateMode
updatemode realvirtual.TwinCatAdsInterface.UpdateMode |
Initial value:
=
updatemode
.CyclicSumCommand