Loading...
Searching...
No Matches
realvirtual.IKTarget Class Reference
Robot Inverse Kinematics - a target of the robot - the position and rotation of this gameobject transform.
Inheritance diagram for realvirtual.IKTarget:

Public Types | |
enum | Interploation |
![]() | |
enum | ActiveOnly |
Public Member Functions | |
void | OnAtTarget () |
Vector3 | GetCorrectedGlobalPosition () |
void | OnLeaveTarget () |
void | SetAsTarget () |
void | DriveTo () |
void | SetCorrection () |
void | ClearCorrection () |
![]() | |
new List< BehaviorInterfaceConnection > | GetConnections () |
new List< Signal > | GetSignals () |
![]() | |
void | SetForceStop (bool forcestop) |
Vector3 | DirectionToVector (DIRECTION direction) |
Transfers the direction enumeration to a vector. | |
DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
Transfers a vector to the direction enumeration. | |
float | GetLocalScale (Transform thetransform, DIRECTION direction) |
List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
List< Signal > | GetConnectedSignals () |
void | SetVisibility (bool visibility) |
Sets the visibility of this object including all subobjects. | |
List< BehaviorInterfaceConnection > | GetConnections () |
List< Signal > | GetSignals () |
GameObject | GetChildByName (string name) |
Gets a child by name. | |
List< GameObject > | GetChildsByName (string name) |
Gets all child by name. | |
GameObject | GetChildByNameAlsoHidden (string name) |
List< GameObject > | GetAllMeshesWithGroup (string group) |
List< GameObject > | GetAllWithGroup (string group) |
List< GameObject > | GetAllWithGroups (List< string > groups) |
List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
List< string > | GetMyGroups () |
List< GameObject > | GetMeshesWithSameGroups () |
List< GameObject > | GetAllWithSameGroups () |
MeshRenderer | GetMeshRenderer () |
Gets the mesh renderers in the childrens. | |
void | SetCollider (bool enabled) |
sets the collider in all child objects | |
void | ErrorMessage (string message) |
Displays an error message. | |
void | ChangeConnectionMode (bool isconnected) |
void | Log (string message) |
Logs a message. | |
void | Log (string message, object obj) |
Logs a message with a relation to an object. | |
void | Warning (string message, object obj) |
Logs a warinng with a relation to an object. | |
void | Error (string message, object obj) |
Logs an error with a relation to an object. | |
void | Error (string message) |
Logs an error. | |
GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
Displays a gizmo for debugging positions. | |
void | SetFreezePosition (bool enabled) |
Freezes all child components to the current poosition. | |
virtual void | AwakeAlsoDeactivated () |
List< BehaviorInterfaceConnection > | GetConnections () |
List< Signal > | GetSignals () |
Public Attributes | |
bool | FollowInEditMode =true |
If true the target will follow the robot in edit mode. | |
Vector3 | PosRH |
Position of the target in right handed robot coordinates. | |
Vector3 | RotRH |
Rotation of the target in right handed robot coordinates. | |
float | SpeedToTarget = 1 |
Speed to target in percent. | |
float | LinearAcceleration = 100 |
Linear acceleration in mm/s^2. | |
Interploation | InterpolationToTarget |
Interpolation to target. | |
float | LinearSpeedToTarget = 500 |
Linear speed to target in mm/s. | |
bool | TurnCorrection |
If true the robot will do the 180 degree turn correction of axis 4 and 6. | |
float[] | AxisCorrection = new float[6] |
Correction of the axis in degrees. | |
Vector3 | PositionCorrection = new Vector3(0, 0, 0) |
Correction of the position (because of inaccuracies of the robotik) | |
float | PositionFailure = 0 |
Position failure in m. | |
PLCInputBool | SetSignal |
Set Signal if target is reached. | |
float | SetSignalDuration = 0.5f |
Duration of the set signal in seconds. | |
float | WaitForSeconds = 0 |
Wait for seconds after target is reached. | |
PLCOutputBool | WaitForSignal |
Wait for signal after target is reached. | |
int | Solution |
Solution to use of the IK for this target. | |
string[] | Solutions = new string[8] |
Solutions of the IK for this target. | |
float[] | AxisPos = new float[6] |
Axis positions of the IK for this target. | |
RobotIK | RobotIK |
Robot IK of the robot. | |
bool | Reachable |
If true the target is reachable by the robot. | |
![]() | |
List< BehaviorInterfaceConnection > | ConnectionInfo = new List<BehaviorInterfaceConnection>() |
![]() | |
string | Name |
The name of the component if it should be different from the GameObject name. | |
ActiveOnly | Active |
GameObject | FromTemplate |
realvirtualController | realvirtualController |
bool | HideNonG44Components |
bool | SceneIsAdditive |
bool | ForceStop = false |
Additional Inherited Members | |
![]() | |
static bool | DirectionIsLinear (DIRECTION direction) |
Gets back if the direction is linear or a rotation. | |
![]() | |
bool | hidename () |
bool | hideactiveonly () |
virtual void | OnStop () |
virtual void | OnStart () |
MU | GetTopOfMu (GameObject obj) |
Gets the top of an MU component (the first MU script going up in the hierarchy) | |
void | InitGame4Automation () |
Initialiates the components and gets the reference to the realvirtualController in the scene. | |
virtual void | AfterAwake () |
void | Awake () |
![]() | |
GameObject | gameObject [get] |