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realvirtual.RobotIK Class Reference
Robot Inverse Kinematics - the main IK component attached to the robot and calculating the inverse kinematics.
Inheritance diagram for realvirtual.RobotIK:

Public Member Functions | |
Vector3 | GetTCPPosGlobal () |
Quaternion | GetTCPRotGlobal () |
void | TargetMoveEditMode (bool active) |
void | MoveEditMode () |
void | ToHomePos () |
void | SetTCP (GameObject tcp) |
void | SetTargetProperties (IKTarget target) |
void | SolveIK (IKTarget target) |
bool | PositionRobotGlobal (Vector3 globalpos, Quaternion globalrot, int Solution, bool TurnCorrection) |
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void | SetForceStop (bool forcestop) |
Vector3 | DirectionToVector (DIRECTION direction) |
Transfers the direction enumeration to a vector. | |
DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
Transfers a vector to the direction enumeration. | |
float | GetLocalScale (Transform thetransform, DIRECTION direction) |
List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
List< Signal > | GetConnectedSignals () |
void | SetVisibility (bool visibility) |
Sets the visibility of this object including all subobjects. | |
List< BehaviorInterfaceConnection > | GetConnections () |
List< Signal > | GetSignals () |
GameObject | GetChildByName (string name) |
Gets a child by name. | |
List< GameObject > | GetChildsByName (string name) |
Gets all child by name. | |
GameObject | GetChildByNameAlsoHidden (string name) |
List< GameObject > | GetAllMeshesWithGroup (string group) |
List< GameObject > | GetAllWithGroup (string group) |
List< GameObject > | GetAllWithGroups (List< string > groups) |
List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
List< string > | GetMyGroups () |
List< GameObject > | GetMeshesWithSameGroups () |
List< GameObject > | GetAllWithSameGroups () |
MeshRenderer | GetMeshRenderer () |
Gets the mesh renderers in the childrens. | |
void | SetCollider (bool enabled) |
sets the collider in all child objects | |
void | ErrorMessage (string message) |
Displays an error message. | |
void | ChangeConnectionMode (bool isconnected) |
void | Log (string message) |
Logs a message. | |
void | Log (string message, object obj) |
Logs a message with a relation to an object. | |
void | Warning (string message, object obj) |
Logs a warinng with a relation to an object. | |
void | Error (string message, object obj) |
Logs an error with a relation to an object. | |
void | Error (string message) |
Logs an error. | |
GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
Displays a gizmo for debugging positions. | |
void | SetFreezePosition (bool enabled) |
Freezes all child components to the current poosition. | |
virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
int | Solution |
The current solution of the IK calculation. | |
string[] | Solutions = new string[8] |
The solutions of the IK calculation. | |
bool | MoveInEditMode = false |
Move the robot in edit mode. | |
bool | FollowTarget |
Follow the target in edit mode. | |
IKTarget | Target |
The target to follow in edit mode. | |
Vector3 | TargetPosRightHanded |
The target position in right handed coordinates. | |
Vector3 | TargetRotRightHanded |
The target rotation in right handed coordinates. | |
bool | ElbowInUnityX = false |
The elbow is in the Unity X direction. | |
Drive[] | Axis |
The drives of the robot. | |
GameObject | TCP |
The TCP of the robot | |
IKTarget | HomePosOnStart |
The home position of the robot on start. | |
Vector3 | ToolOffset |
The tool offset of the TCP. | |
double | a1 |
The a1 parameter of the robot. | |
double | a2 |
double | b |
double | c1 |
double | c2 |
double | c3 |
double | c4 |
The a2, b, c1, c2, c3, c4 parameter of the robot. | |
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string | Name |
The name of the component if it should be different from the GameObject name. | |
ActiveOnly | Active |
GameObject | FromTemplate |
realvirtualController | realvirtualController |
bool | HideNonG44Components |
bool | SceneIsAdditive |
bool | ForceStop = false |
Additional Inherited Members | |
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enum | ActiveOnly |
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static bool | DirectionIsLinear (DIRECTION direction) |
Gets back if the direction is linear or a rotation. | |
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bool | hidename () |
bool | hideactiveonly () |
virtual void | OnStop () |
virtual void | OnStart () |
MU | GetTopOfMu (GameObject obj) |
Gets the top of an MU component (the first MU script going up in the hierarchy) | |
void | InitGame4Automation () |
Initialiates the components and gets the reference to the realvirtualController in the scene. | |
virtual void | AfterAwake () |
void | Awake () |
Member Function Documentation
◆ SetTargetProperties()
void realvirtual.RobotIK.SetTargetProperties | ( | IKTarget | target | ) |
Don't display / update on playing because of NaughtyAttributes bug