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realvirtual.HMI_Message Class Reference
HMI element to display messages.
Inheritance diagram for realvirtual.HMI_Message:

Public Member Functions | |
void | Modify () |
void | ClickQuitButtonReference () |
void | ClickCancelButtonReference () |
void | ShowMessage (bool state) |
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new List< BehaviorInterfaceConnection > | GetConnections () |
new List< Signal > | GetSignals () |
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void | SetForceStop (bool forcestop) |
Vector3 | DirectionToVector (DIRECTION direction) |
Transfers the direction enumeration to a vector. | |
DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
Transfers a vector to the direction enumeration. | |
float | GetLocalScale (Transform thetransform, DIRECTION direction) |
List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
List< Signal > | GetConnectedSignals () |
void | SetVisibility (bool visibility) |
Sets the visibility of this object including all subobjects. | |
List< BehaviorInterfaceConnection > | GetConnections () |
List< Signal > | GetSignals () |
GameObject | GetChildByName (string name) |
Gets a child by name. | |
List< GameObject > | GetChildsByName (string name) |
Gets all child by name. | |
GameObject | GetChildByNameAlsoHidden (string name) |
List< GameObject > | GetAllMeshesWithGroup (string group) |
List< GameObject > | GetAllWithGroup (string group) |
List< GameObject > | GetAllWithGroups (List< string > groups) |
List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
List< string > | GetMyGroups () |
List< GameObject > | GetMeshesWithSameGroups () |
List< GameObject > | GetAllWithSameGroups () |
MeshRenderer | GetMeshRenderer () |
Gets the mesh renderers in the childrens. | |
void | SetCollider (bool enabled) |
sets the collider in all child objects | |
void | ErrorMessage (string message) |
Displays an error message. | |
void | ChangeConnectionMode (bool isconnected) |
void | Log (string message) |
Logs a message. | |
void | Log (string message, object obj) |
Logs a message with a relation to an object. | |
void | Warning (string message, object obj) |
Logs a warinng with a relation to an object. | |
void | Error (string message, object obj) |
Logs an error with a relation to an object. | |
void | Error (string message) |
Logs an error. | |
GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
Displays a gizmo for debugging positions. | |
void | SetFreezePosition (bool enabled) |
Freezes all child components to the current poosition. | |
virtual void | AwakeAlsoDeactivated () |
List< BehaviorInterfaceConnection > | GetConnections () |
List< Signal > | GetSignals () |
Public Attributes | |
MessageTypes | MsgType |
Type of message. | |
bool | UseUserDefinedColor |
if true, use user defined color of the message background | |
Color | BackgroundColor |
user defined color of the message background | |
bool | UseUserDefinedIcon |
if true, use user defined icon | |
Sprite | MessageIcon |
user defined icon | |
string | Text |
text of the message | |
int | SizeText |
size of the text | |
Color | FontColor |
color of the text and icons | |
bool | ShowTimeStamp |
if true, show time stamp | |
bool | Modal = false |
if true, the message is modal | |
int | MessageCheckTime |
time in seconds to check if the message is still valid after canceling | |
bool | CancelButton |
if true, show cancel button | |
bool | AcknowledgeButton |
if true, show acknowledge button | |
bool | ShowButton |
if true, show information button | |
bool | ForceAcknowledge = false |
if true, the message has to be acknowledged by the user | |
GameObject | MessageTriggeredObject |
object which is activated when the message is shown | |
GameObject | InformationTriggeredObject |
object which is activated when the information button is pressed | |
bool | Highlighting |
if true, the defined objects is highlighted | |
List< MeshRenderer > | HightlightedObjects =new List<MeshRenderer>() |
list of objects which are highlighted | |
Material | HighlightMaterial |
material for highlighting | |
bool | FlickerEffectMaterial = false |
if true, the highlighting material is flickering | |
Material | FlickerMaterial |
material for flickering | |
float | FlickerTime = 2f |
time for flickering | |
PLCOutputBool | SignalMessage |
PLC output for message. | |
PLCInputBool | SignalAcknowledge |
PLC input for acknowledge. | |
PLCInputBool | SignalCancel |
PLC input for cancel. | |
Image | IconReference |
Text | TextReference |
Button | AcknowledgeButtonReference |
Button | CancelButtonReference |
Button | ShowButtonReference |
DateTime | timeStamp = new DateTime(0) |
string | currentType |
HMI_Tab | parentTab |
Image | bgImg |
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List< BehaviorInterfaceConnection > | ConnectionInfo = new List<BehaviorInterfaceConnection>() |
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string | Name |
The name of the component if it should be different from the GameObject name. | |
ActiveOnly | Active |
GameObject | FromTemplate |
realvirtualController | realvirtualController |
bool | HideNonG44Components |
bool | SceneIsAdditive |
bool | ForceStop = false |
Additional Inherited Members | |
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enum | ActiveOnly |
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static bool | DirectionIsLinear (DIRECTION direction) |
Gets back if the direction is linear or a rotation. | |
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bool | hidename () |
bool | hideactiveonly () |
virtual void | OnStop () |
virtual void | OnStart () |
MU | GetTopOfMu (GameObject obj) |
Gets the top of an MU component (the first MU script going up in the hierarchy) | |
void | InitGame4Automation () |
Initialiates the components and gets the reference to the realvirtualController in the scene. | |
virtual void | AfterAwake () |
void | Awake () |
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GameObject | gameObject [get] |