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realvirtual.HMI_DropDown Class Reference
HMI prefab to generate a drop down menu with a list of options. More...
Inheritance diagram for realvirtual.HMI_DropDown:
 
  
| Public Member Functions | |
| new void | Awake () | 
| override void | Init () | 
| void | OnPointerEnter (PointerEventData eventData) | 
| override void | CloseExtendedArea (Vector3 pos) | 
| void | OnPointerExit (PointerEventData eventData) | 
| void | OnPointerClick (PointerEventData eventData) | 
| void | elementClick (string elementName) | 
|  Public Member Functions inherited from realvirtual.HMI | |
| TextMeshProUGUI | GetText (string objName) | 
| Image | GetImage (string objName) | 
| void | OnValueChanged () | 
| Canvas | GetCanvas (GameObject HMIelement, ref RectTransform rectTransform) | 
| void | OnTransformParentChanged () | 
| void | UpdateUISkinParameter (RealvirtualUISkin skin) | 
|  Public Member Functions inherited from realvirtual.BehaviorInterface | |
| new List< BehaviorInterfaceConnection > | GetConnections () | 
| Returns a list of behavior interface connections for this component. | |
| new List< Signal > | GetSignals () | 
| Returns a list of connected signals for this component. | |
|  Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| void | PreStartSim () | 
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () | 
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () | 
| Vector3 | DirectionToVector (DIRECTION direction) | 
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) | 
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) | 
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () | 
| List< Signal > | GetConnectedSignals () | 
| void | SetVisibility (bool visibility) | 
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () | 
| List< Signal > | GetSignals () | 
| GameObject | GetChildByName (string name) | 
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) | 
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) | 
| List< GameObject > | GetAllMeshesWithGroup (string group) | 
| List< GameObject > | GetAllWithGroup (string group) | 
| List< GameObject > | GetAllWithGroups (List< string > groups) | 
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) | 
| List< string > | GetMyGroups () | 
| List< GameObject > | GetMeshesWithSameGroups () | 
| List< GameObject > | GetAllWithSameGroups () | 
| MeshRenderer | GetMeshRenderer () | 
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled) | 
| sets the collider in all child objects | |
| void | ErrorMessage (string message) | 
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) | 
| void | Log (string message) | 
| Logs a message. | |
| void | Log (string message, object obj) | 
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) | 
| Logs a warinng with a relation to an object. | |
| void | Error (string message, object obj) | 
| Logs an error with a relation to an object. | |
| void | Error (string message) | 
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) | 
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) | 
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) | 
| virtual void | AwakeAlsoDeactivated () | 
| Public Attributes | |
| Color | ColorElements | 
| Color of the elements. | |
| Color | ColorSelected | 
| Color of the selected element. | |
| string | Menuetitle | 
| Title of the menu. | |
| int | TextSize | 
| Text size of the elements. | |
| List< string > | DropDownElements | 
| List of elements. | |
| string | StartMode | 
| PLCInputInt | SignalSelectedElement | 
| Signal which displays the selected element. | |
| PLCInputInt | SignalSetElement | 
| Signal which sets the selected element. | |
| int | Duration | 
| Duration how long the menu is visible after the mouse left the menu area. | |
| bool | ActivateMenueOnMouseEnter | 
| If true the menu is activated when the mouse enters the menu area. | |
|  Public Attributes inherited from realvirtual.HMI | |
| Color | Color | 
| Color of the HMI element. | |
| Color | ColorMouseOver | 
| Color of the HMI element when the mouse is over it. | |
| RealVirtualHMIEvent | EventOnValueChanged | 
| Event that is triggered when the value of the HMI element changes. | |
| Image | bgImg | 
|  Public Attributes inherited from realvirtual.BehaviorInterface | |
| List< BehaviorInterfaceConnection > | ConnectionInfo | 
|  Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name | 
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active | 
| GameObject | FromTemplate | 
| realvirtualController | realvirtualController | 
| bool | HideNonG44Components | 
| bool | SceneIsAdditive | 
| bool | ForceStop | 
| Additional Inherited Members | |
|  Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } | 
|  Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) | 
| Gets back if the direction is linear or a rotation. | |
|  Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () | 
| bool | hideactiveonly () | 
| virtual void | OnStopSim () | 
| virtual void | OnPreStartSim () | 
| virtual void | OnStartSim () | 
| MU | GetTopOfMu (GameObject obj) | 
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () | 
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () | 
| void | Awake () | 
|  Properties inherited from realvirtual.ISignalInterface | |
| GameObject | gameObject  [get] | 
Detailed Description
HMI prefab to generate a drop down menu with a list of options.
Member Function Documentation
◆ CloseExtendedArea()
| 
 | virtual | 
Reimplemented from realvirtual.HMI.
◆ Init()
| 
 | virtual | 
Reimplemented from realvirtual.HMI.
Member Data Documentation
◆ ActivateMenueOnMouseEnter
| bool realvirtual.HMI_DropDown.ActivateMenueOnMouseEnter | 
If true the menu is activated when the mouse enters the menu area.
◆ ColorElements
| Color realvirtual.HMI_DropDown.ColorElements | 
Color of the elements.
◆ ColorSelected
| Color realvirtual.HMI_DropDown.ColorSelected | 
Color of the selected element.
◆ DropDownElements
| List<string> realvirtual.HMI_DropDown.DropDownElements | 
List of elements.
◆ Duration
| int realvirtual.HMI_DropDown.Duration | 
Duration how long the menu is visible after the mouse left the menu area.
◆ Menuetitle
| string realvirtual.HMI_DropDown.Menuetitle | 
Title of the menu.
◆ SignalSelectedElement
| PLCInputInt realvirtual.HMI_DropDown.SignalSelectedElement | 
Signal which displays the selected element.
◆ SignalSetElement
| PLCInputInt realvirtual.HMI_DropDown.SignalSetElement | 
Signal which sets the selected element.
◆ TextSize
| int realvirtual.HMI_DropDown.TextSize | 
Text size of the elements.