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realvirtual.LogicStep_Enable Class Reference
Logic step that enables or disables a GameObject and immediately proceeds. More...
Inheritance diagram for realvirtual.LogicStep_Enable:

Public Attributes | |
GameObject | Gameobject |
The GameObject to enable or disable. | |
bool | Enable |
If true, enables the GameObject; if false, disables it. | |
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string | Name |
Name identifier for this logic step, used for jumps and debugging. | |
float | State |
Current execution state as percentage (0-100) | |
bool | StepActive |
True when this step is currently executing. | |
bool | IsWaiting |
True when this step is waiting for a condition. | |
bool | IsContainer |
True if this step is a container for other steps. | |
Protected Member Functions | |
new bool | NonBlocking () |
override void | OnStarted () |
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void | OnStarted () |
virtual void | OnStartInit () |
void | NextStep () |
bool | NonBlocking () |
void | NextStep (string name) |
void | Start () |
Additional Inherited Members | |
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void | StartStep () |
Starts the execution of this logic step. | |
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bool | IsShowingRuntimeInfo [get] |
Detailed Description
Logic step that enables or disables a GameObject and immediately proceeds.
This non-blocking step is used to control object visibility and activity during automation sequences. Useful for showing/hiding visual indicators, activating/deactivating components, or managing scene objects.
Member Data Documentation
◆ Enable
bool realvirtual.LogicStep_Enable.Enable |
If true, enables the GameObject; if false, disables it.
◆ Gameobject
GameObject realvirtual.LogicStep_Enable.Gameobject |
The GameObject to enable or disable.