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realvirtual.LogicStep_Enable Class Reference
Logic step that enables or disables a GameObject and immediately proceeds. More...
Inheritance diagram for realvirtual.LogicStep_Enable:
  
Public Attributes | |
| GameObject | Gameobject | 
| The GameObject to enable or disable.   | |
| bool | Enable | 
| If true, enables the GameObject; if false, disables it.   | |
  Public Attributes inherited from realvirtual.LogicStep | |
| string | Name | 
| Name identifier for this logic step, used for jumps and debugging.   | |
| float | State | 
| Current execution state as percentage (0-100)   | |
| bool | StepActive | 
| True when this step is currently executing.   | |
| bool | IsWaiting | 
| True when this step is waiting for a condition.   | |
| bool | IsContainer | 
| True if this step is a container for other steps.   | |
Protected Member Functions | |
| new bool | NonBlocking () | 
| override void | OnStarted () | 
  Protected Member Functions inherited from realvirtual.LogicStep | |
| void | OnStarted () | 
| virtual void | OnStartInit () | 
| void | NextStep () | 
| bool | NonBlocking () | 
| void | NextStep (string name) | 
| void | Start () | 
Additional Inherited Members | |
  Public Member Functions inherited from realvirtual.LogicStep | |
| void | StartStep () | 
| Starts the execution of this logic step.   | |
  Properties inherited from realvirtual.LogicStep | |
| bool | IsShowingRuntimeInfo [get] | 
Detailed Description
Logic step that enables or disables a GameObject and immediately proceeds.
This non-blocking step is used to control object visibility and activity during automation sequences. Useful for showing/hiding visual indicators, activating/deactivating components, or managing scene objects.
Member Data Documentation
◆ Enable
| bool realvirtual.LogicStep_Enable.Enable | 
If true, enables the GameObject; if false, disables it.
◆ Gameobject
| GameObject realvirtual.LogicStep_Enable.Gameobject | 
The GameObject to enable or disable.
 Public Attributes inherited from