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realvirtual.LogicStep_Enable Class Reference
Logic step that enables or disables a GameObject and immediately proceeds. More...
Inheritance diagram for realvirtual.LogicStep_Enable:
Public Attributes | |
| GameObject | Gameobject |
| The GameObject to enable or disable. | |
| bool | Enable |
| If true, enables the GameObject; if false, disables it. | |
Public Attributes inherited from realvirtual.LogicStep | |
| string | Name |
| Name identifier for this logic step, used for jumps and debugging. | |
| float | State |
| Current execution state as percentage (0-100) | |
| bool | StepActive |
| True when this step is currently executing. | |
| bool | IsWaiting |
| True when this step is waiting for a condition. | |
| bool | IsContainer |
| True if this step is a container for other steps. | |
Protected Member Functions | |
| new bool | NonBlocking () |
| override void | OnStarted () |
Protected Member Functions inherited from realvirtual.LogicStep | |
| void | OnStarted () |
| virtual void | OnStartInit () |
| void | NextStep () |
| bool | NonBlocking () |
| void | NextStep (string name) |
| void | Start () |
Additional Inherited Members | |
Public Member Functions inherited from realvirtual.LogicStep | |
| void | StartStep () |
| Starts the execution of this logic step. | |
Properties inherited from realvirtual.LogicStep | |
| bool | IsShowingRuntimeInfo [get] |
Detailed Description
Logic step that enables or disables a GameObject and immediately proceeds.
This non-blocking step is used to control object visibility and activity during automation sequences. Useful for showing/hiding visual indicators, activating/deactivating components, or managing scene objects.
Member Data Documentation
◆ Enable
| bool realvirtual.LogicStep_Enable.Enable |
If true, enables the GameObject; if false, disables it.
◆ Gameobject
| GameObject realvirtual.LogicStep_Enable.Gameobject |
The GameObject to enable or disable.
Public Attributes inherited from