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| MarchingCubes (int maxTriangleCount, Vector3 voxelSize) |
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void | MarchOffsetRange (Texture3D densities, float target, Vector3Int offset, Vector3Int range, int reduction, Vector3 meshOffset, bool clear=true, bool copyCount=true) |
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void | March (Texture3D densities, float target, int border, int reduction, Vector3 meshOffset, bool clear=true, bool copyCount=true) |
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Mesh | ToMesh (bool invert=false) |
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ComputeBuffer | GetMeshBuffer () |
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ComputeBuffer | GetArgBuffer () |
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int | GetVertexCount () |
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void | LogArgs () |
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int[] | GetArgs () |
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void | ClearMeshBuffer () |
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void | CopyTriangleCountToBuffer (ComputeBuffer destination, int offset) |
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void | CopyCountToArgs () |
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void | Release () |
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void | ReleaseAll () |
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