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realvirtual.WebsocketRealtimeInterface Class Reference
Inheritance diagram for realvirtual.WebsocketRealtimeInterface:
 
  
| Public Member Functions | |
| override void | OpenInterface () | 
| override void | CloseInterface () | 
| void | CheckInit () | 
| void | InitAsServer () | 
| void | InitAsClient () | 
|  Public Member Functions inherited from realvirtual.InterfaceBaseClass | |
| void | UpdateInterfaceSignals (ref int inputs, ref int outputs) | 
| Creates a new List of InterfaceSignals based on the Components under this Interface GameObject. | |
| Signal | CreateSignalObject (string name, SIGNALTYPE type, SIGNALDIRECTION direction) | 
| Create a signal object as sub gameobject. | |
| Signal | AddSignal (InterfaceSignal interfacesignal) | 
| void | RemoveSignal (InterfaceSignal interfacesignal) | 
| virtual GameObject | GetSignal (string name) | 
| Gets a signal with a name. | |
| void | SetAllSignalStatus (bool connected) | 
| void | DestroyAllSignals () | 
| void | DeleteSignals () | 
| void | PostAllScenesLoaded () | 
|  Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| void | PreStartSim () | 
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () | 
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () | 
| Vector3 | DirectionToVector (DIRECTION direction) | 
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) | 
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) | 
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () | 
| List< Signal > | GetConnectedSignals () | 
| void | SetVisibility (bool visibility) | 
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () | 
| List< Signal > | GetSignals () | 
| GameObject | GetChildByName (string name) | 
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) | 
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) | 
| List< GameObject > | GetAllMeshesWithGroup (string group) | 
| List< GameObject > | GetAllWithGroup (string group) | 
| List< GameObject > | GetAllWithGroups (List< string > groups) | 
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) | 
| List< string > | GetMyGroups () | 
| List< GameObject > | GetMeshesWithSameGroups () | 
| List< GameObject > | GetAllWithSameGroups () | 
| MeshRenderer | GetMeshRenderer () | 
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled) | 
| sets the collider in all child objects | |
| void | ErrorMessage (string message) | 
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) | 
| void | Log (string message) | 
| Logs a message. | |
| void | Log (string message, object obj) | 
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) | 
| Logs a warinng with a relation to an object. | |
| void | Error (string message, object obj) | 
| Logs an error with a relation to an object. | |
| void | Error (string message) | 
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) | 
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) | 
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) | 
| virtual void | AwakeAlsoDeactivated () | 
| Public Attributes | |
| new string | name | 
| string | address | 
| Name of the client. | |
| int | port | 
| Address of the server. | |
| bool | connectOnPlay | 
| Port of the server. | |
| bool | DebugMode | 
| Connect to the server on play. | |
| WebSocketClientInstance | clientInstance | 
| Debug mode writes debug and communication messages to the console | |
| WebSocketServerInstance | serverInstance | 
| bool | isServer | 
|  Public Attributes inherited from realvirtual.InterfaceBaseClass | |
| bool | IsConnected | 
| List< InterfaceSignal > | InterfaceSignals | 
| Hashtable | SignalNamesOutputs | 
| Hashtable | SignalNamesInputs | 
|  Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name | 
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active | 
| GameObject | FromTemplate | 
| realvirtualController | realvirtualController | 
| bool | HideNonG44Components | 
| bool | SceneIsAdditive | 
| bool | ForceStop | 
| Additional Inherited Members | |
|  Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } | 
|  Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) | 
| Gets back if the direction is linear or a rotation. | |
|  Protected Member Functions inherited from realvirtual.InterfaceBaseClass | |
| void | OnConnected () | 
| void | OnDisconnected () | 
| void | OnEnable () | 
| void | OnDisable () | 
|  Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () | 
| bool | hideactiveonly () | 
| virtual void | OnStopSim () | 
| virtual void | OnPreStartSim () | 
| virtual void | OnStartSim () | 
| MU | GetTopOfMu (GameObject obj) | 
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () | 
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () | 
| void | Awake () | 
Member Function Documentation
◆ CloseInterface()
| 
 | virtual | 
Reimplemented from realvirtual.InterfaceBaseClass.
◆ OpenInterface()
| 
 | virtual | 
Reimplemented from realvirtual.InterfaceBaseClass.
Member Data Documentation
◆ address
| string realvirtual.WebsocketRealtimeInterface.address | 
Name of the client.
◆ clientInstance
| WebSocketClientInstance realvirtual.WebsocketRealtimeInterface.clientInstance | 
Debug mode writes debug and communication messages to the console 
 
◆ connectOnPlay
| bool realvirtual.WebsocketRealtimeInterface.connectOnPlay | 
Port of the server.
◆ DebugMode
| bool realvirtual.WebsocketRealtimeInterface.DebugMode | 
Connect to the server on play.
◆ port
| int realvirtual.WebsocketRealtimeInterface.port | 
Address of the server.