Stores comprehensive CAD metadata for intelligent model synchronization and version management in industrial projects. More...

Public Member Functions | |
string | SetJTMetadata () |
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void | PreStartSim () |
Is called by the realvirtualController before the component is started. | |
void | StartSim () |
Is called by the realvirtualController to start or stop the component. | |
void | StopSim () |
Vector3 | DirectionToVector (DIRECTION direction) |
Transfers the direction enumeration to a vector. | |
DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
Transfers a vector to the direction enumeration. | |
float | GetLocalScale (Transform thetransform, DIRECTION direction) |
List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
List< Signal > | GetConnectedSignals () |
void | SetVisibility (bool visibility) |
Sets the visibility of this object including all subobjects. | |
List< BehaviorInterfaceConnection > | GetConnections () |
List< Signal > | GetSignals () |
GameObject | GetChildByName (string name) |
Gets a child by name. | |
List< GameObject > | GetChildsByName (string name) |
Gets all child by name. | |
GameObject | GetChildByNameAlsoHidden (string name) |
List< GameObject > | GetAllMeshesWithGroup (string group) |
List< GameObject > | GetAllWithGroup (string group) |
List< GameObject > | GetAllWithGroups (List< string > groups) |
List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
List< string > | GetMyGroups () |
List< GameObject > | GetMeshesWithSameGroups () |
List< GameObject > | GetAllWithSameGroups () |
MeshRenderer | GetMeshRenderer () |
Gets the mesh renderers in the childrens. | |
void | SetCollider (bool enabled) |
sets the collider in all child objects | |
void | ErrorMessage (string message) |
Displays an error message. | |
void | ChangeConnectionMode (bool isconnected) |
void | Log (string message) |
Logs a message. | |
void | Log (string message, object obj) |
Logs a message with a relation to an object. | |
void | Warning (string message, object obj) |
Logs a warinng with a relation to an object. | |
void | Error (string message, object obj) |
Logs an error with a relation to an object. | |
void | Error (string message) |
Logs an error. | |
GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
Displays a gizmo for debugging positions. | |
void | SetFreezePosition (bool enabled) |
Freezes all child components to the current poosition. | |
void | SetRbConstraints (RigidbodyConstraints constraints) |
virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
bool | Keep |
Keep this without touching by Updates. | |
bool | KeepIncludingChildren |
Keep this including its children without touching it by updates. | |
CADStatus | Status |
Current Cad Status (Updated, Moved, ToBeChanged, Changed, Deleted, Added) | |
CAD | KeepAndReplaceByUpdate |
Keep this and replaces this by referenced Update (IDs are made identical) | |
bool | DisplayFullInfo |
true to display full CAD Part info | |
int | Version |
int | Instance |
string | ID |
string | ImportedDate |
bool | IsAssembly |
CAD | UpperAssembly |
CAD | IsMeshFor |
CAD | RelatedCurrent |
CAD | RelatedUpdate |
bool | IsTopOfAdded |
CAD | NewCurrentTop |
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string | Name |
The name of the component if it should be different from the GameObject name. | |
ActiveOnly | Active |
GameObject | FromTemplate |
realvirtualController | realvirtualController |
bool | HideNonG44Components |
bool | SceneIsAdditive |
bool | ForceStop |
Additional Inherited Members | |
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enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
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static bool | DirectionIsLinear (DIRECTION direction) |
Gets back if the direction is linear or a rotation. | |
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bool | hidename () |
bool | hideactiveonly () |
virtual void | OnStopSim () |
virtual void | OnPreStartSim () |
virtual void | OnStartSim () |
MU | GetTopOfMu (GameObject obj) |
Gets the top of an MU component (the first MU script going up in the hierarchy) | |
void | InitGame4Automation () |
Initialiates the components and gets the reference to the realvirtualController in the scene. | |
virtual void | AfterAwake () |
void | Awake () |
Detailed Description
Stores comprehensive CAD metadata for intelligent model synchronization and version management in industrial projects.
This professional component tracks CAD part information including version history, assembly relationships, and update status. Essential for maintaining digital twins synchronized with engineering CAD systems, enabling selective updates while preserving simulation-specific modifications. Supports complex assembly structures and provides fine-grained control over update behavior for individual parts or assemblies.
Member Data Documentation
◆ DisplayFullInfo
bool realvirtual.CAD.DisplayFullInfo |
true to display full CAD Part info
◆ Keep
bool realvirtual.CAD.Keep |
Keep this without touching by Updates.
◆ KeepAndReplaceByUpdate
CAD realvirtual.CAD.KeepAndReplaceByUpdate |
Keep this and replaces this by referenced Update (IDs are made identical)
◆ KeepIncludingChildren
bool realvirtual.CAD.KeepIncludingChildren |
Keep this including its children without touching it by updates.
◆ Status
CADStatus realvirtual.CAD.Status |
Current Cad Status (Updated, Moved, ToBeChanged, Changed, Deleted, Added)