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realvirtual.HMI_Value Class Reference
HMI element to display a float or int value. More...
Inheritance diagram for realvirtual.HMI_Value:
Public Member Functions | |
| override void | Init () |
Public Member Functions inherited from realvirtual.HMI | |
| TextMeshProUGUI | GetText (string objName) |
| Image | GetImage (string objName) |
| virtual void | CloseExtendedArea (Vector3 pos) |
| void | OnValueChanged () |
| Canvas | GetCanvas (GameObject HMIelement, ref RectTransform rectTransform) |
| void | OnTransformParentChanged () |
| void | UpdateUISkinParameter (RealvirtualUISkin skin) |
Public Member Functions inherited from realvirtual.BehaviorInterface | |
| new List< BehaviorInterfaceConnection > | GetConnections () |
| Returns a list of behavior interface connections for this component. | |
| new List< Signal > | GetSignals () |
| Returns a list of connected signals for this component. | |
Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| void | PreStartSim () |
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () |
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () |
| Vector3 | DirectionToVector (DIRECTION direction) |
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) |
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
| List< Signal > | GetConnectedSignals () |
| void | SetVisibility (bool visibility) |
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () |
| List< Signal > | GetSignals () |
| GameObject | GetChildByName (string name) |
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) |
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) |
| List< GameObject > | GetAllMeshesWithGroup (string group) |
| List< GameObject > | GetAllWithGroup (string group) |
| List< GameObject > | GetAllWithGroups (List< string > groups) |
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
| List< string > | GetMyGroups () |
| List< GameObject > | GetMeshesWithSameGroups () |
| List< GameObject > | GetAllWithSameGroups () |
| MeshRenderer | GetMeshRenderer () |
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled) |
| sets the collider in all child objects | |
| void | ErrorMessage (string message) |
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) |
| void | Log (string message) |
| Logs a message. | |
| void | Log (string message, object obj) |
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) |
| Logs a warinng with a relation to an object. | |
| void | Error (string message, object obj) |
| Logs an error with a relation to an object. | |
| void | Error (string message) |
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) |
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) |
| virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
| string | Title |
| Title of the value. | |
| int | TitleFontSize |
| Font size of the title. | |
| bool | DisplayUnit |
| Display unit of the value. | |
| string | Unit |
| Unit of the value. | |
| int | UnitFontSize |
| Font size of the unit. | |
| int | ValueFontSize |
| Font size of the value. | |
| string | Format |
| Format for the float value. Default is F2. | |
| bool | FollowCamera |
| If true, the value will always face the camera. | |
| int | NumberDecimalPlaces |
| bool | ObjectTracking |
| If true, the value will be placed at the position of the object. | |
| GameObject | TrackedObject |
| Object to track. | |
| Vector3 | Offset |
| Offset of the value position to the tracked object. | |
| PLCOutputInt | SignalInt |
| PLC output for int values. | |
| PLCOutputFloat | SignalFloat |
| PLC output for float values. | |
Public Attributes inherited from realvirtual.HMI | |
| Color | Color |
| Color of the HMI element. | |
| Color | ColorMouseOver |
| Color of the HMI element when the mouse is over it. | |
| RealVirtualHMIEvent | EventOnValueChanged |
| Event that is triggered when the value of the HMI element changes. | |
| Image | bgImg |
Public Attributes inherited from realvirtual.BehaviorInterface | |
| List< BehaviorInterfaceConnection > | ConnectionInfo |
Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name |
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active |
| GameObject | FromTemplate |
| realvirtualController | realvirtualController |
| bool | HideNonG44Components |
| bool | SceneIsAdditive |
| bool | ForceStop |
Additional Inherited Members | |
Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) |
| Gets back if the direction is linear or a rotation. | |
Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () |
| bool | hideactiveonly () |
| virtual void | OnStopSim () |
| virtual void | OnPreStartSim () |
| virtual void | OnStartSim () |
| MU | GetTopOfMu (GameObject obj) |
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () |
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () |
| void | Awake () |
Properties inherited from realvirtual.ISignalInterface | |
| GameObject | gameObject [get] |
Detailed Description
HMI element to display a float or int value.
Member Function Documentation
◆ Init()
|
virtual |
Reimplemented from realvirtual.HMI.
Member Data Documentation
◆ DisplayUnit
| bool realvirtual.HMI_Value.DisplayUnit |
Display unit of the value.
◆ FollowCamera
| bool realvirtual.HMI_Value.FollowCamera |
If true, the value will always face the camera.
◆ Format
| string realvirtual.HMI_Value.Format |
Format for the float value. Default is F2.
◆ ObjectTracking
| bool realvirtual.HMI_Value.ObjectTracking |
If true, the value will be placed at the position of the object.
◆ Offset
| Vector3 realvirtual.HMI_Value.Offset |
Offset of the value position to the tracked object.
◆ SignalFloat
| PLCOutputFloat realvirtual.HMI_Value.SignalFloat |
PLC output for float values.
◆ SignalInt
| PLCOutputInt realvirtual.HMI_Value.SignalInt |
PLC output for int values.
◆ Title
| string realvirtual.HMI_Value.Title |
Title of the value.
◆ TitleFontSize
| int realvirtual.HMI_Value.TitleFontSize |
Font size of the title.
◆ TrackedObject
| GameObject realvirtual.HMI_Value.TrackedObject |
Object to track.
◆ Unit
| string realvirtual.HMI_Value.Unit |
Unit of the value.
◆ UnitFontSize
| int realvirtual.HMI_Value.UnitFontSize |
Font size of the unit.
◆ ValueFontSize
| int realvirtual.HMI_Value.ValueFontSize |
Font size of the value.
Public Member Functions inherited from