Loading...
Searching...
No Matches
realvirtual.HMI_Value Class Reference
HMI element to display a float or int value. More...
Inheritance diagram for realvirtual.HMI_Value:

Public Member Functions | |
override void | Init () |
![]() | |
TextMeshProUGUI | GetText (string objName) |
Image | GetImage (string objName) |
virtual void | CloseExtendedArea (Vector3 pos) |
void | OnValueChanged () |
Canvas | GetCanvas (GameObject HMIelement, ref RectTransform rectTransform) |
void | OnTransformParentChanged () |
void | UpdateUISkinParameter (RealvirtualUISkin skin) |
![]() | |
new List< BehaviorInterfaceConnection > | GetConnections () |
Returns a list of behavior interface connections for this component. | |
new List< Signal > | GetSignals () |
Returns a list of connected signals for this component. | |
![]() | |
void | PreStartSim () |
Is called by the realvirtualController before the component is started. | |
void | StartSim () |
Is called by the realvirtualController to start or stop the component. | |
void | StopSim () |
Vector3 | DirectionToVector (DIRECTION direction) |
Transfers the direction enumeration to a vector. | |
DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
Transfers a vector to the direction enumeration. | |
float | GetLocalScale (Transform thetransform, DIRECTION direction) |
List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
List< Signal > | GetConnectedSignals () |
void | SetVisibility (bool visibility) |
Sets the visibility of this object including all subobjects. | |
List< BehaviorInterfaceConnection > | GetConnections () |
List< Signal > | GetSignals () |
GameObject | GetChildByName (string name) |
Gets a child by name. | |
List< GameObject > | GetChildsByName (string name) |
Gets all child by name. | |
GameObject | GetChildByNameAlsoHidden (string name) |
List< GameObject > | GetAllMeshesWithGroup (string group) |
List< GameObject > | GetAllWithGroup (string group) |
List< GameObject > | GetAllWithGroups (List< string > groups) |
List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
List< string > | GetMyGroups () |
List< GameObject > | GetMeshesWithSameGroups () |
List< GameObject > | GetAllWithSameGroups () |
MeshRenderer | GetMeshRenderer () |
Gets the mesh renderers in the childrens. | |
void | SetCollider (bool enabled) |
sets the collider in all child objects | |
void | ErrorMessage (string message) |
Displays an error message. | |
void | ChangeConnectionMode (bool isconnected) |
void | Log (string message) |
Logs a message. | |
void | Log (string message, object obj) |
Logs a message with a relation to an object. | |
void | Warning (string message, object obj) |
Logs a warinng with a relation to an object. | |
void | Error (string message, object obj) |
Logs an error with a relation to an object. | |
void | Error (string message) |
Logs an error. | |
GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
Displays a gizmo for debugging positions. | |
void | SetFreezePosition (bool enabled) |
Freezes all child components to the current poosition. | |
void | SetRbConstraints (RigidbodyConstraints constraints) |
virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
string | Title |
Title of the value. | |
int | TitleFontSize |
Font size of the title. | |
bool | DisplayUnit |
Display unit of the value. | |
string | Unit |
Unit of the value. | |
int | UnitFontSize |
Font size of the unit. | |
int | ValueFontSize |
Font size of the value. | |
string | Format |
Format for the float value. Default is F2. | |
bool | FollowCamera |
If true, the value will always face the camera. | |
int | NumberDecimalPlaces |
bool | ObjectTracking |
If true, the value will be placed at the position of the object. | |
GameObject | TrackedObject |
Object to track. | |
Vector3 | Offset |
Offset of the value position to the tracked object. | |
PLCOutputInt | SignalInt |
PLC output for int values. | |
PLCOutputFloat | SignalFloat |
PLC output for float values. | |
![]() | |
Color | Color |
Color of the HMI element. | |
Color | ColorMouseOver |
Color of the HMI element when the mouse is over it. | |
RealVirtualHMIEvent | EventOnValueChanged |
Event that is triggered when the value of the HMI element changes. | |
Image | bgImg |
![]() | |
List< BehaviorInterfaceConnection > | ConnectionInfo |
![]() | |
string | Name |
The name of the component if it should be different from the GameObject name. | |
ActiveOnly | Active |
GameObject | FromTemplate |
realvirtualController | realvirtualController |
bool | HideNonG44Components |
bool | SceneIsAdditive |
bool | ForceStop |
Additional Inherited Members | |
![]() | |
enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
![]() | |
static bool | DirectionIsLinear (DIRECTION direction) |
Gets back if the direction is linear or a rotation. | |
![]() | |
bool | hidename () |
bool | hideactiveonly () |
virtual void | OnStopSim () |
virtual void | OnPreStartSim () |
virtual void | OnStartSim () |
MU | GetTopOfMu (GameObject obj) |
Gets the top of an MU component (the first MU script going up in the hierarchy) | |
void | InitGame4Automation () |
Initialiates the components and gets the reference to the realvirtualController in the scene. | |
virtual void | AfterAwake () |
void | Awake () |
![]() | |
GameObject | gameObject [get] |
Detailed Description
HMI element to display a float or int value.
Member Function Documentation
◆ Init()
|
virtual |
Reimplemented from realvirtual.HMI.
Member Data Documentation
◆ DisplayUnit
bool realvirtual.HMI_Value.DisplayUnit |
Display unit of the value.
◆ FollowCamera
bool realvirtual.HMI_Value.FollowCamera |
If true, the value will always face the camera.
◆ Format
string realvirtual.HMI_Value.Format |
Format for the float value. Default is F2.
◆ ObjectTracking
bool realvirtual.HMI_Value.ObjectTracking |
If true, the value will be placed at the position of the object.
◆ Offset
Vector3 realvirtual.HMI_Value.Offset |
Offset of the value position to the tracked object.
◆ SignalFloat
PLCOutputFloat realvirtual.HMI_Value.SignalFloat |
PLC output for float values.
◆ SignalInt
PLCOutputInt realvirtual.HMI_Value.SignalInt |
PLC output for int values.
◆ Title
string realvirtual.HMI_Value.Title |
Title of the value.
◆ TitleFontSize
int realvirtual.HMI_Value.TitleFontSize |
Font size of the title.
◆ TrackedObject
GameObject realvirtual.HMI_Value.TrackedObject |
Object to track.
◆ Unit
string realvirtual.HMI_Value.Unit |
Unit of the value.
◆ UnitFontSize
int realvirtual.HMI_Value.UnitFontSize |
Font size of the unit.
◆ ValueFontSize
int realvirtual.HMI_Value.ValueFontSize |
Font size of the value.