MeasureForce measures forces and torques acting on Unity joints. More...
Public Attributes | |
| Vector3 | Force |
| Current force vector in Newtons acting on the joint. | |
| Vector3 | Torque |
| Current torque vector in Newton-meters acting on the joint. | |
| float | AbsForce |
| Absolute magnitude of the force vector in Newtons. | |
| float | AbsTorque |
| Absolute magnitude of the torque vector in Newton-meters. | |
| PLCInputFloat | ForceX |
| PLC signal output for force X component in Newtons. | |
| PLCInputFloat | ForceY |
| PLC signal output for force Y component in Newtons. | |
| PLCInputFloat | ForceZ |
| PLC signal output for force Z component in Newtons. | |
| PLCInputFloat | ForceAbs |
| PLC signal output for absolute force magnitude in Newtons. | |
| PLCInputFloat | TorqueX |
| PLC signal output for torque X component in Newton-meters. | |
| PLCInputFloat | TorqueY |
| PLC signal output for torque Y component in Newton-meters. | |
| PLCInputFloat | TorqueZ |
| PLC signal output for torque Z component in Newton-meters. | |
| PLCInputFloat | TorqueAbs |
| PLC signal output for absolute torque magnitude in Newton-meters. | |
Public Attributes inherited from realvirtual.BehaviorInterface | |
| List< BehaviorInterfaceConnection > | ConnectionInfo |
Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name |
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active |
| GameObject | FromTemplate |
| realvirtualController | realvirtualController |
| bool | HideNonG44Components |
| bool | SceneIsAdditive |
| bool | ForceStop |
Additional Inherited Members | |
Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
Public Member Functions inherited from realvirtual.BehaviorInterface | |
| new List< BehaviorInterfaceConnection > | GetConnections () |
| Returns a list of behavior interface connections for this component. | |
| new List< Signal > | GetSignals () |
| Returns a list of connected signals for this component. | |
Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| void | PreStartSim () |
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () |
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () |
| Vector3 | DirectionToVector (DIRECTION direction) |
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) |
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
| List< Signal > | GetConnectedSignals () |
| void | SetVisibility (bool visibility) |
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () |
| List< Signal > | GetSignals () |
| GameObject | GetChildByName (string name) |
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) |
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) |
| List< GameObject > | GetAllMeshesWithGroup (string group) |
| List< GameObject > | GetAllWithGroup (string group) |
| List< GameObject > | GetAllWithGroups (List< string > groups) |
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
| List< string > | GetMyGroups () |
| List< GameObject > | GetMeshesWithSameGroups () |
| List< GameObject > | GetAllWithSameGroups () |
| MeshRenderer | GetMeshRenderer () |
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled) |
| sets the collider in all child objects | |
| void | ErrorMessage (string message) |
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) |
| void | Log (string message) |
| Logs a message. | |
| void | Log (string message, object obj) |
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) |
| Logs a warinng with a relation to an object. | |
| void | Error (string message, object obj) |
| Logs an error with a relation to an object. | |
| void | Error (string message) |
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) |
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) |
| virtual void | AwakeAlsoDeactivated () |
Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) |
| Gets back if the direction is linear or a rotation. | |
Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () |
| bool | hideactiveonly () |
| virtual void | OnStopSim () |
| virtual void | OnPreStartSim () |
| virtual void | OnStartSim () |
| MU | GetTopOfMu (GameObject obj) |
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () |
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () |
| void | Awake () |
Properties inherited from realvirtual.ISignalInterface | |
| GameObject | gameObject [get] |
Detailed Description
MeasureForce measures forces and torques acting on Unity joints.
This component reads force and torque values from a joint component and outputs them through PLC signals. Useful for monitoring forces in mechanical simulations and detecting load conditions.
Member Data Documentation
◆ AbsForce
| float realvirtual.MeasureForce.AbsForce |
Absolute magnitude of the force vector in Newtons.
◆ AbsTorque
| float realvirtual.MeasureForce.AbsTorque |
Absolute magnitude of the torque vector in Newton-meters.
◆ Force
| Vector3 realvirtual.MeasureForce.Force |
Current force vector in Newtons acting on the joint.
◆ ForceAbs
| PLCInputFloat realvirtual.MeasureForce.ForceAbs |
PLC signal output for absolute force magnitude in Newtons.
◆ ForceX
| PLCInputFloat realvirtual.MeasureForce.ForceX |
PLC signal output for force X component in Newtons.
◆ ForceY
| PLCInputFloat realvirtual.MeasureForce.ForceY |
PLC signal output for force Y component in Newtons.
◆ ForceZ
| PLCInputFloat realvirtual.MeasureForce.ForceZ |
PLC signal output for force Z component in Newtons.
◆ Torque
| Vector3 realvirtual.MeasureForce.Torque |
Current torque vector in Newton-meters acting on the joint.
◆ TorqueAbs
| PLCInputFloat realvirtual.MeasureForce.TorqueAbs |
PLC signal output for absolute torque magnitude in Newton-meters.
◆ TorqueX
| PLCInputFloat realvirtual.MeasureForce.TorqueX |
PLC signal output for torque X component in Newton-meters.
◆ TorqueY
| PLCInputFloat realvirtual.MeasureForce.TorqueY |
PLC signal output for torque Y component in Newton-meters.
◆ TorqueZ
| PLCInputFloat realvirtual.MeasureForce.TorqueZ |
PLC signal output for torque Z component in Newton-meters.
Public Attributes inherited from