PartChanger component for dynamically switching between different visual representations of parts. More...

Public Member Functions | |
void | OnSensor (MU mu, bool enter) |
Unity Event On Sensor Enter end Exit. | |
void | ChangePart (MU mu) |
Change the Part mu. | |
void | ChangePart () |
Change this Part. | |
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new List< BehaviorInterfaceConnection > | GetConnections () |
Returns a list of behavior interface connections for this component. | |
new List< Signal > | GetSignals () |
Returns a list of connected signals for this component. | |
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void | PreStartSim () |
Is called by the realvirtualController before the component is started. | |
void | StartSim () |
Is called by the realvirtualController to start or stop the component. | |
void | StopSim () |
Vector3 | DirectionToVector (DIRECTION direction) |
Transfers the direction enumeration to a vector. | |
DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
Transfers a vector to the direction enumeration. | |
float | GetLocalScale (Transform thetransform, DIRECTION direction) |
List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
List< Signal > | GetConnectedSignals () |
void | SetVisibility (bool visibility) |
Sets the visibility of this object including all subobjects. | |
List< BehaviorInterfaceConnection > | GetConnections () |
List< Signal > | GetSignals () |
GameObject | GetChildByName (string name) |
Gets a child by name. | |
List< GameObject > | GetChildsByName (string name) |
Gets all child by name. | |
GameObject | GetChildByNameAlsoHidden (string name) |
List< GameObject > | GetAllMeshesWithGroup (string group) |
List< GameObject > | GetAllWithGroup (string group) |
List< GameObject > | GetAllWithGroups (List< string > groups) |
List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
List< string > | GetMyGroups () |
List< GameObject > | GetMeshesWithSameGroups () |
List< GameObject > | GetAllWithSameGroups () |
MeshRenderer | GetMeshRenderer () |
Gets the mesh renderers in the childrens. | |
void | SetCollider (bool enabled) |
sets the collider in all child objects | |
void | ErrorMessage (string message) |
Displays an error message. | |
void | ChangeConnectionMode (bool isconnected) |
void | Log (string message) |
Logs a message. | |
void | Log (string message, object obj) |
Logs a message with a relation to an object. | |
void | Warning (string message, object obj) |
Logs a warinng with a relation to an object. | |
void | Error (string message, object obj) |
Logs an error with a relation to an object. | |
void | Error (string message) |
Logs an error. | |
GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
Displays a gizmo for debugging positions. | |
void | SetFreezePosition (bool enabled) |
Freezes all child components to the current poosition. | |
void | SetRbConstraints (RigidbodyConstraints constraints) |
virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
int | PartNumber |
The number in the list MUAppearances the part should be changed to. | |
bool | ChangeSensorMU |
True if a collision with a Sensor should change the part. | |
Sensor | ChangeOnSensor |
The connected Sensor. | |
bool | ChangeThisPart |
True if this object should be changed (does not needs to be an MU) | |
List< GameObject > | MUAppearences |
MUApprearances if this part (not an MU on the Sensor) should be changed. | |
bool | ConditionSensorIsTouched |
bool | ConditionPartNumberIsChanging |
Changes the Part if Sensor is touched. | |
bool | ConditionPLCSignalChangeNow |
Changes the Part if Partnumber is changing. | |
PLCOutputInt | PLCCourrentPartNumber |
Changes the Part on PLCSignal Change Now. | |
PLCOutputBool | PLCChangePartNow |
PLC output for current part number. | |
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List< BehaviorInterfaceConnection > | ConnectionInfo |
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string | Name |
The name of the component if it should be different from the GameObject name. | |
ActiveOnly | Active |
GameObject | FromTemplate |
realvirtualController | realvirtualController |
bool | HideNonG44Components |
bool | SceneIsAdditive |
bool | ForceStop |
Additional Inherited Members | |
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enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
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static bool | DirectionIsLinear (DIRECTION direction) |
Gets back if the direction is linear or a rotation. | |
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bool | hidename () |
bool | hideactiveonly () |
virtual void | OnStopSim () |
virtual void | OnPreStartSim () |
virtual void | OnStartSim () |
MU | GetTopOfMu (GameObject obj) |
Gets the top of an MU component (the first MU script going up in the hierarchy) | |
void | InitGame4Automation () |
Initialiates the components and gets the reference to the realvirtualController in the scene. | |
virtual void | AfterAwake () |
void | Awake () |
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GameObject | gameObject [get] |
Detailed Description
PartChanger component for dynamically switching between different visual representations of parts.
Enables runtime variation of MU appearances for simulating product variants or configuration changes. Supports sensor-triggered changes and PLC control for automated appearance switching in production simulations.
Member Function Documentation
◆ ChangePart() [1/2]
void realvirtual.PartChanger.ChangePart | ( | ) |
Change this Part.
◆ ChangePart() [2/2]
void realvirtual.PartChanger.ChangePart | ( | MU | mu | ) |
Change the Part mu.
◆ OnSensor()
void realvirtual.PartChanger.OnSensor | ( | MU | mu, |
bool | enter | ||
) |
Unity Event On Sensor Enter end Exit.
Member Data Documentation
◆ ChangeOnSensor
Sensor realvirtual.PartChanger.ChangeOnSensor |
The connected Sensor.
◆ ChangeSensorMU
bool realvirtual.PartChanger.ChangeSensorMU |
True if a collision with a Sensor should change the part.
◆ ChangeThisPart
bool realvirtual.PartChanger.ChangeThisPart |
True if this object should be changed (does not needs to be an MU)
◆ ConditionPartNumberIsChanging
bool realvirtual.PartChanger.ConditionPartNumberIsChanging |
Changes the Part if Sensor is touched.
◆ ConditionPLCSignalChangeNow
bool realvirtual.PartChanger.ConditionPLCSignalChangeNow |
Changes the Part if Partnumber is changing.
◆ MUAppearences
List<GameObject> realvirtual.PartChanger.MUAppearences |
MUApprearances if this part (not an MU on the Sensor) should be changed.
◆ PartNumber
int realvirtual.PartChanger.PartNumber |
The number in the list MUAppearances the part should be changed to.
◆ PLCChangePartNow
PLCOutputBool realvirtual.PartChanger.PLCChangePartNow |
PLC output for current part number.
◆ PLCCourrentPartNumber
PLCOutputInt realvirtual.PartChanger.PLCCourrentPartNumber |
Changes the Part on PLCSignal Change Now.