No Matches
realvirtual.HMI_Pushbutton Class Reference

HMI element for a push button.

Inheritance diagram for realvirtual.HMI_Pushbutton:
realvirtual.HMI realvirtual.BehaviorInterface realvirtual.realvirtualBehavior realvirtual.ISignalInterface

Public Member Functions

delegate void OnClickDelegate ()
new void Awake ()
override void Init ()
void OnClick ()
void OnPointerExit (PointerEventData eventData)
void OnPointerEnter (PointerEventData eventData)
void Update ()
void OnPointerDown (PointerEventData eventData)
void OnPointerUp (PointerEventData eventData)
- Public Member Functions inherited from realvirtual.HMI
Text GetText (string objName)
Image GetImage (string objName)
virtual void CloseExtendedArea (Vector3 pos)
virtual void Init ()
void OnValueChanged ()
Canvas GetCanvas (GameObject HMIelement, ref RectTransform rectTransform)
void OnTransformParentChanged ()
- Public Member Functions inherited from realvirtual.BehaviorInterface
new List< BehaviorInterfaceConnectionGetConnections ()
new List< SignalGetSignals ()
- Public Member Functions inherited from realvirtual.realvirtualBehavior
void SetForceStop (bool forcestop)
Vector3 DirectionToVector (DIRECTION direction)
 Transfers the direction enumeration to a vector.
DIRECTION VectorToDirection (bool torotatoin, Vector3 vector)
 Transfers a vector to the direction enumeration.
float GetLocalScale (Transform thetransform, DIRECTION direction)
List< BehaviorInterfaceConnectionUpdateConnectionInfo ()
List< SignalGetConnectedSignals ()
void SetVisibility (bool visibility)
 Sets the visibility of this object including all subobjects.
List< BehaviorInterfaceConnectionGetConnections ()
List< SignalGetSignals ()
GameObject GetChildByName (string name)
 Gets a child by name.
List< GameObject > GetChildsByName (string name)
 Gets all child by name.
GameObject GetChildByNameAlsoHidden (string name)
List< GameObject > GetAllMeshesWithGroup (string group)
List< GameObject > GetAllWithGroup (string group)
List< GameObject > GetAllWithGroups (List< string > groups)
List< GameObject > GetAllMeshesWithGroups (List< string > groups)
List< string > GetMyGroups ()
List< GameObject > GetMeshesWithSameGroups ()
List< GameObject > GetAllWithSameGroups ()
MeshRenderer GetMeshRenderer ()
 Gets the mesh renderers in the childrens.
void SetCollider (bool enabled)
 sets the collider in all child objects
void ErrorMessage (string message)
 Displays an error message.
void ChangeConnectionMode (bool isconnected)
void Log (string message)
 Logs a message.
void Log (string message, object obj)
 Logs a message with a relation to an object.
void Warning (string message, object obj)
 Logs a warinng with a relation to an object.
void Error (string message, object obj)
 Logs an error with a relation to an object.
void Error (string message)
 Logs an error.
GameObject DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale)
 Displays a gizmo for debugging positions.
void SetFreezePosition (bool enabled)
 Freezes all child components to the current poosition.
virtual void AwakeAlsoDeactivated ()
List< BehaviorInterfaceConnectionGetConnections ()
List< SignalGetSignals ()

Public Attributes

float MinHighTime =1
 < Signal that is set high when the button is pushed More...
string ButtonText ="Button Text"
 Text of the button.
int TextSize =18
Color FontColor =Color.white
 Text size of the button.
Signal SignalButtonPushed
PLCOutputBool Color1Signal
 Signal that set the color of the button.
Color Color1
 Color of the button when signal 1 is high.
PLCOutputBool Color2Signal
 Signal that set the color of the button.
Color Color2
 Color of the button when signal 2 is high.
PLCOutputBool Color3Signal
 Signal that set the color of the button.
Color Color3
 Color of the button when signal 3 is high.
- Public Attributes inherited from realvirtual.HMI
Color Color
 Color of the HMI element.
Color ColorMouseOver
 Color of the HMI element when the mouse is over it.
int AlphaVisibility = 255
 Alpha value of the HMI element.
RealVirtualHMIEvent EventOnValueChanged
 Event that is triggered when the value of the HMI element changes.
Image bgImg
- Public Attributes inherited from realvirtual.BehaviorInterface
List< BehaviorInterfaceConnectionConnectionInfo = new List<BehaviorInterfaceConnection>()
- Public Attributes inherited from realvirtual.realvirtualBehavior
string Name
 The name of the component if it should be different from the GameObject name.
ActiveOnly Active
GameObject FromTemplate
realvirtualController realvirtualController
bool HideNonG44Components
bool SceneIsAdditive
bool ForceStop = false


OnClickDelegate ClickEvent

Additional Inherited Members

- Public Types inherited from realvirtual.realvirtualBehavior
enum  ActiveOnly
- Static Public Member Functions inherited from realvirtual.realvirtualBehavior
static bool DirectionIsLinear (DIRECTION direction)
 Gets back if the direction is linear or a rotation.
- Protected Member Functions inherited from realvirtual.realvirtualBehavior
bool hidename ()
bool hideactiveonly ()
virtual void OnStop ()
virtual void OnStart ()
MU GetTopOfMu (GameObject obj)
 Gets the top of an MU component (the first MU script going up in the hierarchy)
void InitGame4Automation ()
 Initialiates the components and gets the reference to the realvirtualController in the scene.
virtual void AfterAwake ()
void Awake ()
- Properties inherited from realvirtual.ISignalInterface
GameObject gameObject [get]

Member Function Documentation

◆ Init()

override void realvirtual.HMI_Pushbutton.Init ( )

Reimplemented from realvirtual.HMI.

Member Data Documentation

◆ MinHighTime

float realvirtual.HMI_Pushbutton.MinHighTime =1

Minimum time the signal is high