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realvirtual.ChainElement Class Reference

An element which is transported by a chain (moving along the spline on the chain)

Inheritance diagram for realvirtual.ChainElement:
realvirtual.realvirtualBehavior realvirtual.IChainElement

Public Member Functions

void InitPos (float pos)
void SetPosition ()
void UpdatePosition (float deltaTime)
- Public Member Functions inherited from realvirtual.realvirtualBehavior
void SetForceStop (bool forcestop)
Vector3 DirectionToVector (DIRECTION direction)
 Transfers the direction enumeration to a vector.
DIRECTION VectorToDirection (bool torotatoin, Vector3 vector)
 Transfers a vector to the direction enumeration.
float GetLocalScale (Transform thetransform, DIRECTION direction)
List< BehaviorInterfaceConnectionUpdateConnectionInfo ()
List< SignalGetConnectedSignals ()
void SetVisibility (bool visibility)
 Sets the visibility of this object including all subobjects.
List< BehaviorInterfaceConnectionGetConnections ()
List< SignalGetSignals ()
GameObject GetChildByName (string name)
 Gets a child by name.
List< GameObject > GetChildsByName (string name)
 Gets all child by name.
GameObject GetChildByNameAlsoHidden (string name)
List< GameObject > GetAllMeshesWithGroup (string group)
List< GameObject > GetAllWithGroup (string group)
List< GameObject > GetAllWithGroups (List< string > groups)
List< GameObject > GetAllMeshesWithGroups (List< string > groups)
List< string > GetMyGroups ()
List< GameObject > GetMeshesWithSameGroups ()
List< GameObject > GetAllWithSameGroups ()
MeshRenderer GetMeshRenderer ()
 Gets the mesh renderers in the childrens.
void SetCollider (bool enabled)
 sets the collider in all child objects
void ErrorMessage (string message)
 Displays an error message.
void ChangeConnectionMode (bool isconnected)
void Log (string message)
 Logs a message.
void Log (string message, object obj)
 Logs a message with a relation to an object.
void Warning (string message, object obj)
 Logs a warinng with a relation to an object.
void Error (string message, object obj)
 Logs an error with a relation to an object.
void Error (string message)
 Logs an error.
GameObject DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale)
 Displays a gizmo for debugging positions.
void SetFreezePosition (bool enabled)
 Freezes all child components to the current poosition.
virtual void AwakeAlsoDeactivated ()
void InitPos (float pos)

Public Attributes

bool AlignWithChain = true
 true if the chainelement needs to align with the chain tangent while moving
bool MoveRigidBody = true
 needs to be set to true if chainelements has colliders which should make parts move physically
Vector3 AlignVector = new Vector3(1, 0, 0)
 additinal rotation for the alignment
GameObject AlignObjectLocalZUp
bool DebugDirections
- Public Attributes inherited from realvirtual.realvirtualBehavior
string Name
 The name of the component if it should be different from the GameObject name.
ActiveOnly Active
GameObject FromTemplate
realvirtualController realvirtualController
bool HideNonG44Components
bool SceneIsAdditive
bool ForceStop = false


Drive ConnectedDrive [get, set]
 Drive where the chain is connected to. More...
float StartPosition [get, set]
 Start position of this chain element. More...
Chain Chain [get, set]
 Chain where this chainelement belongs to. More...
bool UsePath [get, set]
float Position [get, set]
 Current position of this chain element. More...
float RelativePosition [get, set]
 Relative position of this chain element.
- Properties inherited from realvirtual.IChainElement
float StartPosition [get, set]
float Position [get, set]
Drive ConnectedDrive [get, set]
Chain Chain [get, set]
bool UsePath [get, set]

Additional Inherited Members

- Public Types inherited from realvirtual.realvirtualBehavior
enum  ActiveOnly
- Static Public Member Functions inherited from realvirtual.realvirtualBehavior
static bool DirectionIsLinear (DIRECTION direction)
 Gets back if the direction is linear or a rotation.
- Protected Member Functions inherited from realvirtual.realvirtualBehavior
bool hidename ()
bool hideactiveonly ()
virtual void OnStop ()
virtual void OnStart ()
MU GetTopOfMu (GameObject obj)
 Gets the top of an MU component (the first MU script going up in the hierarchy)
void InitGame4Automation ()
 Initialiates the components and gets the reference to the realvirtualController in the scene.
virtual void AfterAwake ()
void Awake ()

Member Function Documentation

◆ InitPos()

void realvirtual.ChainElement.InitPos ( float  pos)

Property Documentation

◆ Chain

Chain realvirtual.ChainElement.Chain

◆ ConnectedDrive

Drive realvirtual.ChainElement.ConnectedDrive

◆ Position

float realvirtual.ChainElement.Position

◆ StartPosition

float realvirtual.ChainElement.StartPosition

◆ UsePath

bool realvirtual.ChainElement.UsePath