ChainElement represents individual links, buckets, or carriers in continuous chain transport systems. More...
Public Member Functions | |
| void | InitPos (float pos) |
| void | SetPosition () |
| void | UpdatePosition (float deltaTime) |
| void | UpdatePosition (Drive drive) |
Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| void | PreStartSim () |
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () |
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () |
| Vector3 | DirectionToVector (DIRECTION direction) |
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) |
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
| List< Signal > | GetConnectedSignals () |
| void | SetVisibility (bool visibility) |
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () |
| List< Signal > | GetSignals () |
| GameObject | GetChildByName (string name) |
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) |
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) |
| List< GameObject > | GetAllMeshesWithGroup (string group) |
| List< GameObject > | GetAllWithGroup (string group) |
| List< GameObject > | GetAllWithGroups (List< string > groups) |
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
| List< string > | GetMyGroups () |
| List< GameObject > | GetMeshesWithSameGroups () |
| List< GameObject > | GetAllWithSameGroups () |
| MeshRenderer | GetMeshRenderer () |
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled) |
| sets the collider in all child objects | |
| void | ErrorMessage (string message) |
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) |
| void | Log (string message) |
| Logs a message. | |
| void | Log (string message, object obj) |
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) |
| Logs a warinng with a relation to an object. | |
| void | Error (string message, object obj) |
| Logs an error with a relation to an object. | |
| void | Error (string message) |
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) |
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) |
| virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
| bool | AlignWithChain |
| true if the chainelement needs to align with the chain tangent while moving | |
| bool | MoveRigidBody |
| needs to be set to true if chainelements has colliders which should make parts move physically | |
| Vector3 | AlignVector |
| additinal rotation for the alignment | |
| GameObject | AlignObjectLocalZUp |
| bool | DebugDirections |
| float | InitialPosition |
| float | OffsetToDrivePosition |
| Chain | ConnectedChain |
Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name |
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active |
| GameObject | FromTemplate |
| realvirtualController | realvirtualController |
| bool | HideNonG44Components |
| bool | SceneIsAdditive |
| bool | ForceStop |
Properties | |
| Drive | ConnectedDrive [get, set] |
| Drive where the chain is connected to. | |
| float | StartPosition [get, set] |
| Start position of this chain element. | |
| Chain | Chain [get, set] |
| Chain where this chainelement belongs to. | |
| bool | UsePath [get, set] |
| bool | UseUnitySpline [get, set] |
| float | Position [get, set] |
| Current position of this chain element. | |
| float | RelativePosition [get, set] |
| Relative position of this chain element. | |
Properties inherited from realvirtual.IChainElement | |
Additional Inherited Members | |
Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) |
| Gets back if the direction is linear or a rotation. | |
Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () |
| bool | hideactiveonly () |
| virtual void | OnStopSim () |
| virtual void | OnPreStartSim () |
| virtual void | OnStartSim () |
| MU | GetTopOfMu (GameObject obj) |
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () |
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () |
| void | Awake () |
Detailed Description
ChainElement represents individual links, buckets, or carriers in continuous chain transport systems.
This component transforms objects into chain-driven transport elements that move along spline paths, maintaining proper spacing and orientation while transporting materials. Supports automatic alignment with chain curvature, physics-based collision handling for material interaction, and synchronization with drive speeds. Essential for bucket elevators, overhead power-and-free systems, chain conveyors, and other continuous transport applications in manufacturing and material handling.
Member Function Documentation
◆ InitPos()
| void realvirtual.ChainElement.InitPos | ( | float | pos | ) |
Implements realvirtual.IChainElement.
Member Data Documentation
◆ AlignVector
| Vector3 realvirtual.ChainElement.AlignVector |
additinal rotation for the alignment
◆ AlignWithChain
| bool realvirtual.ChainElement.AlignWithChain |
true if the chainelement needs to align with the chain tangent while moving
◆ MoveRigidBody
| bool realvirtual.ChainElement.MoveRigidBody |
needs to be set to true if chainelements has colliders which should make parts move physically
Property Documentation
◆ Chain
|
getset |
Chain where this chainelement belongs to.
Implements realvirtual.IChainElement.
◆ ConnectedDrive
|
getset |
Drive where the chain is connected to.
Implements realvirtual.IChainElement.
◆ Position
|
getset |
Current position of this chain element.
Implements realvirtual.IChainElement.
◆ RelativePosition
|
getset |
Relative position of this chain element.
◆ StartPosition
|
getset |
Start position of this chain element.
Implements realvirtual.IChainElement.
◆ UsePath
|
getset |
Implements realvirtual.IChainElement.
◆ UseUnitySpline
|
getset |
Implements realvirtual.IChainElement.
Public Member Functions inherited from