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realvirtual.ChainElement Class Reference
An element which is transported by a chain (moving along the spline on the chain)
Inheritance diagram for realvirtual.ChainElement:

Public Member Functions | |
void | InitPos (float pos) |
void | SetPosition () |
void | UpdatePosition (float deltaTime) |
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void | SetForceStop (bool forcestop) |
Vector3 | DirectionToVector (DIRECTION direction) |
Transfers the direction enumeration to a vector. | |
DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
Transfers a vector to the direction enumeration. | |
float | GetLocalScale (Transform thetransform, DIRECTION direction) |
List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
List< Signal > | GetConnectedSignals () |
void | SetVisibility (bool visibility) |
Sets the visibility of this object including all subobjects. | |
List< BehaviorInterfaceConnection > | GetConnections () |
List< Signal > | GetSignals () |
GameObject | GetChildByName (string name) |
Gets a child by name. | |
List< GameObject > | GetChildsByName (string name) |
Gets all child by name. | |
GameObject | GetChildByNameAlsoHidden (string name) |
List< GameObject > | GetAllMeshesWithGroup (string group) |
List< GameObject > | GetAllWithGroup (string group) |
List< GameObject > | GetAllWithGroups (List< string > groups) |
List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
List< string > | GetMyGroups () |
List< GameObject > | GetMeshesWithSameGroups () |
List< GameObject > | GetAllWithSameGroups () |
MeshRenderer | GetMeshRenderer () |
Gets the mesh renderers in the childrens. | |
void | SetCollider (bool enabled) |
sets the collider in all child objects | |
void | ErrorMessage (string message) |
Displays an error message. | |
void | ChangeConnectionMode (bool isconnected) |
void | Log (string message) |
Logs a message. | |
void | Log (string message, object obj) |
Logs a message with a relation to an object. | |
void | Warning (string message, object obj) |
Logs a warinng with a relation to an object. | |
void | Error (string message, object obj) |
Logs an error with a relation to an object. | |
void | Error (string message) |
Logs an error. | |
GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
Displays a gizmo for debugging positions. | |
void | SetFreezePosition (bool enabled) |
Freezes all child components to the current poosition. | |
virtual void | AwakeAlsoDeactivated () |
void | InitPos (float pos) |
Public Attributes | |
bool | AlignWithChain = true |
true if the chainelement needs to align with the chain tangent while moving | |
bool | MoveRigidBody = true |
needs to be set to true if chainelements has colliders which should make parts move physically | |
Vector3 | AlignVector = new Vector3(1, 0, 0) |
additinal rotation for the alignment | |
GameObject | AlignObjectLocalZUp |
bool | DebugDirections |
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string | Name |
The name of the component if it should be different from the GameObject name. | |
ActiveOnly | Active |
GameObject | FromTemplate |
realvirtualController | realvirtualController |
bool | HideNonG44Components |
bool | SceneIsAdditive |
bool | ForceStop = false |
Properties | |
Drive | ConnectedDrive [get, set] |
Drive where the chain is connected to. More... | |
float | StartPosition [get, set] |
Start position of this chain element. More... | |
Chain | Chain [get, set] |
Chain where this chainelement belongs to. More... | |
bool | UsePath [get, set] |
float | Position [get, set] |
Current position of this chain element. More... | |
float | RelativePosition [get, set] |
Relative position of this chain element. | |
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float | StartPosition [get, set] |
float | Position [get, set] |
Drive | ConnectedDrive [get, set] |
Chain | Chain [get, set] |
bool | UsePath [get, set] |
Additional Inherited Members | |
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enum | ActiveOnly |
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static bool | DirectionIsLinear (DIRECTION direction) |
Gets back if the direction is linear or a rotation. | |
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bool | hidename () |
bool | hideactiveonly () |
virtual void | OnStop () |
virtual void | OnStart () |
MU | GetTopOfMu (GameObject obj) |
Gets the top of an MU component (the first MU script going up in the hierarchy) | |
void | InitGame4Automation () |
Initialiates the components and gets the reference to the realvirtualController in the scene. | |
virtual void | AfterAwake () |
void | Awake () |
Member Function Documentation
◆ InitPos()
void realvirtual.ChainElement.InitPos | ( | float | pos | ) |
Implements realvirtual.IChainElement.
Property Documentation
◆ Chain
|
getset |
Implements realvirtual.IChainElement.
◆ ConnectedDrive
|
getset |
Implements realvirtual.IChainElement.
◆ Position
|
getset |
Implements realvirtual.IChainElement.
◆ StartPosition
|
getset |
Implements realvirtual.IChainElement.
◆ UsePath
|
getset |
Implements realvirtual.IChainElement.