ChainElement represents individual links, buckets, or carriers in continuous chain transport systems. More...

Public Member Functions | |
void | InitPos (float pos) |
void | SetPosition () |
void | UpdatePosition (float deltaTime) |
void | UpdatePosition (Drive drive) |
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void | PreStartSim () |
Is called by the realvirtualController before the component is started. | |
void | StartSim () |
Is called by the realvirtualController to start or stop the component. | |
void | StopSim () |
Vector3 | DirectionToVector (DIRECTION direction) |
Transfers the direction enumeration to a vector. | |
DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
Transfers a vector to the direction enumeration. | |
float | GetLocalScale (Transform thetransform, DIRECTION direction) |
List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
List< Signal > | GetConnectedSignals () |
void | SetVisibility (bool visibility) |
Sets the visibility of this object including all subobjects. | |
List< BehaviorInterfaceConnection > | GetConnections () |
List< Signal > | GetSignals () |
GameObject | GetChildByName (string name) |
Gets a child by name. | |
List< GameObject > | GetChildsByName (string name) |
Gets all child by name. | |
GameObject | GetChildByNameAlsoHidden (string name) |
List< GameObject > | GetAllMeshesWithGroup (string group) |
List< GameObject > | GetAllWithGroup (string group) |
List< GameObject > | GetAllWithGroups (List< string > groups) |
List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
List< string > | GetMyGroups () |
List< GameObject > | GetMeshesWithSameGroups () |
List< GameObject > | GetAllWithSameGroups () |
MeshRenderer | GetMeshRenderer () |
Gets the mesh renderers in the childrens. | |
void | SetCollider (bool enabled) |
sets the collider in all child objects | |
void | ErrorMessage (string message) |
Displays an error message. | |
void | ChangeConnectionMode (bool isconnected) |
void | Log (string message) |
Logs a message. | |
void | Log (string message, object obj) |
Logs a message with a relation to an object. | |
void | Warning (string message, object obj) |
Logs a warinng with a relation to an object. | |
void | Error (string message, object obj) |
Logs an error with a relation to an object. | |
void | Error (string message) |
Logs an error. | |
GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
Displays a gizmo for debugging positions. | |
void | SetFreezePosition (bool enabled) |
Freezes all child components to the current poosition. | |
void | SetRbConstraints (RigidbodyConstraints constraints) |
virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
bool | AlignWithChain |
true if the chainelement needs to align with the chain tangent while moving | |
bool | MoveRigidBody |
needs to be set to true if chainelements has colliders which should make parts move physically | |
Vector3 | AlignVector |
additinal rotation for the alignment | |
GameObject | AlignObjectLocalZUp |
bool | DebugDirections |
float | InitialPosition |
float | OffsetToDrivePosition |
Chain | ConnectedChain |
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string | Name |
The name of the component if it should be different from the GameObject name. | |
ActiveOnly | Active |
GameObject | FromTemplate |
realvirtualController | realvirtualController |
bool | HideNonG44Components |
bool | SceneIsAdditive |
bool | ForceStop |
Properties | |
Drive | ConnectedDrive [get, set] |
Drive where the chain is connected to. | |
float | StartPosition [get, set] |
Start position of this chain element. | |
Chain | Chain [get, set] |
Chain where this chainelement belongs to. | |
bool | UsePath [get, set] |
bool | UseUnitySpline [get, set] |
float | Position [get, set] |
Current position of this chain element. | |
float | RelativePosition [get, set] |
Relative position of this chain element. | |
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Additional Inherited Members | |
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enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
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static bool | DirectionIsLinear (DIRECTION direction) |
Gets back if the direction is linear or a rotation. | |
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bool | hidename () |
bool | hideactiveonly () |
virtual void | OnStopSim () |
virtual void | OnPreStartSim () |
virtual void | OnStartSim () |
MU | GetTopOfMu (GameObject obj) |
Gets the top of an MU component (the first MU script going up in the hierarchy) | |
void | InitGame4Automation () |
Initialiates the components and gets the reference to the realvirtualController in the scene. | |
virtual void | AfterAwake () |
void | Awake () |
Detailed Description
ChainElement represents individual links, buckets, or carriers in continuous chain transport systems.
This component transforms objects into chain-driven transport elements that move along spline paths, maintaining proper spacing and orientation while transporting materials. Supports automatic alignment with chain curvature, physics-based collision handling for material interaction, and synchronization with drive speeds. Essential for bucket elevators, overhead power-and-free systems, chain conveyors, and other continuous transport applications in manufacturing and material handling.
Member Function Documentation
◆ InitPos()
void realvirtual.ChainElement.InitPos | ( | float | pos | ) |
Implements realvirtual.IChainElement.
Member Data Documentation
◆ AlignVector
Vector3 realvirtual.ChainElement.AlignVector |
additinal rotation for the alignment
◆ AlignWithChain
bool realvirtual.ChainElement.AlignWithChain |
true if the chainelement needs to align with the chain tangent while moving
◆ MoveRigidBody
bool realvirtual.ChainElement.MoveRigidBody |
needs to be set to true if chainelements has colliders which should make parts move physically
Property Documentation
◆ Chain
|
getset |
Chain where this chainelement belongs to.
Implements realvirtual.IChainElement.
◆ ConnectedDrive
|
getset |
Drive where the chain is connected to.
Implements realvirtual.IChainElement.
◆ Position
|
getset |
Current position of this chain element.
Implements realvirtual.IChainElement.
◆ RelativePosition
|
getset |
Relative position of this chain element.
◆ StartPosition
|
getset |
Start position of this chain element.
Implements realvirtual.IChainElement.
◆ UsePath
|
getset |
Implements realvirtual.IChainElement.
◆ UseUnitySpline
|
getset |
Implements realvirtual.IChainElement.