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Public Types |
Public Member Functions |
Public Attributes |
Protected Member Functions |
List of all members
realvirtual.SEWSimInterface Class Reference
Inheritance diagram for realvirtual.SEWSimInterface:

Public Types | |
enum | MQTTConnectionStatus { Connecting , Connected , Disconnected } |
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enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
Public Member Functions | |
override void | OpenInterface () |
Method to open the interface - ovverride of the base class. | |
override void | CloseInterface () |
Method to close the interface - ovverride of the base class. | |
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void | UpdateInterfaceSignals (ref int inputs, ref int outputs) |
Creates a new List of InterfaceSignals based on the Components under this Interface GameObject. | |
Signal | CreateSignalObject (string name, SIGNALTYPE type, SIGNALDIRECTION direction) |
Create a signal object as sub gameobject. | |
Signal | AddSignal (InterfaceSignal interfacesignal) |
void | RemoveSignal (InterfaceSignal interfacesignal) |
virtual GameObject | GetSignal (string name) |
Gets a signal with a name. | |
void | SetAllSignalStatus (bool connected) |
void | DestroyAllSignals () |
void | DeleteSignals () |
void | PostAllScenesLoaded () |
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void | PreStartSim () |
Is called by the realvirtualController before the component is started. | |
void | StartSim () |
Is called by the realvirtualController to start or stop the component. | |
void | StopSim () |
Vector3 | DirectionToVector (DIRECTION direction) |
Transfers the direction enumeration to a vector. | |
DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
Transfers a vector to the direction enumeration. | |
float | GetLocalScale (Transform thetransform, DIRECTION direction) |
List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
List< Signal > | GetConnectedSignals () |
void | SetVisibility (bool visibility) |
Sets the visibility of this object including all subobjects. | |
List< BehaviorInterfaceConnection > | GetConnections () |
List< Signal > | GetSignals () |
GameObject | GetChildByName (string name) |
Gets a child by name. | |
List< GameObject > | GetChildsByName (string name) |
Gets all child by name. | |
GameObject | GetChildByNameAlsoHidden (string name) |
List< GameObject > | GetAllMeshesWithGroup (string group) |
List< GameObject > | GetAllWithGroup (string group) |
List< GameObject > | GetAllWithGroups (List< string > groups) |
List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
List< string > | GetMyGroups () |
List< GameObject > | GetMeshesWithSameGroups () |
List< GameObject > | GetAllWithSameGroups () |
MeshRenderer | GetMeshRenderer () |
Gets the mesh renderers in the childrens. | |
void | SetCollider (bool enabled) |
sets the collider in all child objects | |
void | ErrorMessage (string message) |
Displays an error message. | |
void | ChangeConnectionMode (bool isconnected) |
void | Log (string message) |
Logs a message. | |
void | Log (string message, object obj) |
Logs a message with a relation to an object. | |
void | Warning (string message, object obj) |
Logs a warinng with a relation to an object. | |
void | Error (string message, object obj) |
Logs an error with a relation to an object. | |
void | Error (string message) |
Logs an error. | |
GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
Displays a gizmo for debugging positions. | |
void | SetFreezePosition (bool enabled) |
Freezes all child components to the current poosition. | |
void | SetRbConstraints (RigidbodyConstraints constraints) |
virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
string | Broker |
int | Port |
Address of the MQTT Broker. | |
bool | UseWString |
Port number for the MQTT Broker. | |
string | ReceiveTopicPLCOutputs |
Use WordString format (Codesys) for MQTT messages - should be turned on for SEW Controllers. | |
string | SendTopicPLCInputs |
MQTT topic to receive messages from. | |
bool | DebugMode |
MQTT topic to send messages to. | |
string | SymbolTable |
Enable or disable debug mode. | |
string | SplitChar |
Path to the symbol table CSV file. | |
int | NumInputs |
Character used to split values in the CSV file. | |
int | NumOutputs |
Number of input signals. | |
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int | MinUpdateCycle |
int | CommCycleMeasures |
int | CommCycleNr |
int | CommTimeMs |
int | CommTimeMin |
float | CommTimeMed |
int | CommTimeMax |
int | CommCycleMeasureNum |
int | UpdateCycleMs |
string | ThreadStatus |
int | MinUpdateCycle2 |
int | CommCycleNr2 |
int | CommTimeMs2 |
int | CommTimeMin2 |
float | CommTimeMed2 |
int | CommTimeMax2 |
int | CommCycleMeasureNum2 |
int | UpdateCycleMs2 |
string | ThreadStatus2 |
bool | NoThreading |
bool | TwoThreads |
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bool | IsConnected |
List< InterfaceSignal > | InterfaceSignals |
Hashtable | SignalNamesOutputs |
Hashtable | SignalNamesInputs |
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string | Name |
The name of the component if it should be different from the GameObject name. | |
ActiveOnly | Active |
GameObject | FromTemplate |
realvirtualController | realvirtualController |
bool | HideNonG44Components |
bool | SceneIsAdditive |
bool | ForceStop |
Protected Member Functions | |
override void | CommunicationThreadUpdate () |
Method to update the communication thread - ovverride of the base class. | |
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virtual void | CommunicationThreadClose () |
virtual void | SecondCommunicationThreadUpdate () |
virtual void | SecondCommunicationThreadClose () |
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void | OnConnected () |
void | OnDisconnected () |
void | OnEnable () |
void | OnDisable () |
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bool | hidename () |
bool | hideactiveonly () |
virtual void | OnStopSim () |
virtual void | OnPreStartSim () |
virtual void | OnStartSim () |
MU | GetTopOfMu (GameObject obj) |
Gets the top of an MU component (the first MU script going up in the hierarchy) | |
void | InitGame4Automation () |
Initialiates the components and gets the reference to the realvirtualController in the scene. | |
virtual void | AfterAwake () |
void | Awake () |
Additional Inherited Members | |
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static bool | DirectionIsLinear (DIRECTION direction) |
Gets back if the direction is linear or a rotation. | |
Member Function Documentation
◆ CloseInterface()
|
virtual |
Method to close the interface - ovverride of the base class.
Reimplemented from realvirtual.InterfaceThreadedBaseClass.
◆ CommunicationThreadUpdate()
|
protectedvirtual |
Method to update the communication thread - ovverride of the base class.
Reimplemented from realvirtual.InterfaceThreadedBaseClass.
◆ OpenInterface()
|
virtual |
Method to open the interface - ovverride of the base class.
Reimplemented from realvirtual.InterfaceThreadedBaseClass.
Member Data Documentation
◆ DebugMode
bool realvirtual.SEWSimInterface.DebugMode |
MQTT topic to send messages to.
◆ NumInputs
int realvirtual.SEWSimInterface.NumInputs |
Character used to split values in the CSV file.
◆ NumOutputs
int realvirtual.SEWSimInterface.NumOutputs |
Number of input signals.
◆ Port
int realvirtual.SEWSimInterface.Port |
Address of the MQTT Broker.
◆ ReceiveTopicPLCOutputs
string realvirtual.SEWSimInterface.ReceiveTopicPLCOutputs |
Use WordString format (Codesys) for MQTT messages - should be turned on for SEW Controllers.
◆ SendTopicPLCInputs
string realvirtual.SEWSimInterface.SendTopicPLCInputs |
MQTT topic to receive messages from.
◆ SplitChar
string realvirtual.SEWSimInterface.SplitChar |
Path to the symbol table CSV file.
◆ SymbolTable
string realvirtual.SEWSimInterface.SymbolTable |
Enable or disable debug mode.
◆ UseWString
bool realvirtual.SEWSimInterface.UseWString |
Port number for the MQTT Broker.