Gripping
A Grip picks up and places parts at the end of a robot, gantry or vacuum gripper. It works with material-flow parts created by a Source and carried on conveyors.
Put the Grip on the node that moves with the gripper, typically the tool at the end of a robot or gantry.
| Setting | What it does |
|---|---|
| GripRange | Radius in mm in which the grip finds a part to pick, when no sensor is set |
| PartToGrip | A sensor that names the part to pick. More precise than GripRange where parts lie close together |
| OneBitControl | One signal controls the grip: rising edge picks, falling edge places. Off: separate pick and place signals |
| SignalPick / SignalPlace | The signals that trigger picking and placing |
| PlaceMode | How the part is released: Auto, Static (stays where it is) or Physics (falls onto the surface below) |
| GripTargetSearchRadius | Radius in mm in which a placed part looks for a Grip Target |
With PlaceMode Auto, a part set down on a conveyor continues on it. In the Editor, a grip cannot be added below a Transport Surface.
Grip Target
Section titled “Grip Target”A Grip Target marks the exact place to set down a part, such as a fixture or pallet nest. When a gripper places a part within the search radius of a free target, the part snaps to it. AlignPosition aligns its position; AlignRotation aligns its orientation.
Gripping from a sequence
Section titled “Gripping from a sequence”The logic steps Grip Pick and Grip Place trigger a grip from a sequence. With Blocking on, the step waits until the pick or place is finished. These steps are not in the Quick Edit palette. They come with models built in Unity, or an AI assistant adds them.
In the Editor, use Set Signal steps to control the grip’s pick and place signals.
See also
Section titled “See also”- Material Flow — sources, conveyors and sensors
- Drives — the axes that move the gripper
- Signals and Logic — pick-and-place sequences without a controller