Path System
The Path System is part of the realvirtual.io simulation. It provides elements to construct different types of path systems based on curves and lines (like AGVs, Power&Free). The demo scene DemoPathsystem_UseCases shows some possible use cases.

Demo realvirtual.io simulation used cases
Implementing your own Path finding strategies
Section titled “Implementing your own Path finding strategies ”In Path Systems of automation systems very often the material flow strategies are very important for throughput and very often simulation models are build for developing and optimizing these strategies. Our library open and extendable and you can implement your own strategies. Please read the section Path finding strategy for more information about Path finding strategies.
Snapping Objects
Section titled “Snapping Objects”Elements for building path systems curves and lines have Snap Points. Snap points allow objects to be placed exactly next to each other at the appropriate points.

Path System Components
Section titled “Path System Components ”The line moves the MUs along a linear path from start to finish.
Curves
Section titled “Curves”The curve moves the MUs on a circular path from start to finish.
Station
Section titled “Station”The workstation stops the MU on a path for a specified time. It can be extended by additional stations (e.g. to a loading or unloading station).
Catcher
Section titled “Catcher”The Catcher catches MUs that are under “physical control” and loads them onto a path.
PathMover
Section titled “PathMover”The Path Mover is responsible for moving the MUs along the path.
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