MaterialChanger
The MaterialChanger enables seamless material adjustments for the MeshRenderer on a GameObject.
Changes can be triggered by collisions, sensor status, or PLC signals.

Properties
Section titled “Properties ”Material off / on
Materials that should be used.
Status on
The current status.
Change on collision
Change material based on a collision. A collider needs in this case to be attached to the same Gameobject.
Change on Sensor
Changes the material based on the sensor status.
Change on PLC Output
Changes the material based on the defined PLC Output.
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