The Interface
Overview
Section titled “Overview”The screen is built so the 3D model keeps the room and everything else stays at the edges. Panels open over the left side, tools sit in a narrow strip next to them, machine messages arrive on the right, and the view controls stay in the bottom corner.
Which elements you see depends on the delivery. A twin handed to an operator can be reduced to the 3D view and its messages; an engineering setup shows everything on this page. Nothing here is required for a twin to work — it is what is available.
The left bar
Section titled “The left bar”
The vertical bar on the far left opens the docked panels. One panel per side is open at a time; opening another replaces it.
| Button | What it opens |
|---|---|
| Projects | The documents you can open — the ones you saved yourself and the built-in examples — plus any attached libraries |
| Hierarchy | The structure of the twin as a tree |
| Annotations | Notes pinned to positions in the model |
| CONNECT | The gateway connection: interfaces, live signals, bridges |
| Multiuser | Shared sessions, when the delivery has them |
| Settings | Everything under Settings below |
| About | Version, build and licence of this viewer |
| Help | This documentation, opened in a new tab at the page that matches what you are doing — the window you have open, otherwise the workspace you are in |
The help button sits at the bottom of the bar, and F1 does the same thing. F1 keeps working where the bar is hidden, for example in first-person view; it stays silent while you are typing in a field, and in a kiosk delivery where help is switched off.
Hierarchy
Section titled “Hierarchy”
The hierarchy is the reliable way to reach a part that is hard to hit in 3D — inside a housing, behind a fence, or too small to click. Selecting a node selects the geometry, and selecting geometry highlights the node, so the tree and the model always agree.
Moving through the tree
Section titled “Moving through the tree”- Expand and collapse with the arrow in front of a node. A node without an arrow is a leaf: geometry with nothing below it.
- Click a node to select it. The geometry highlights in the 3D view, and the component information opens for it.
- Click a part in the 3D view and the tree scrolls to it and expands whatever was collapsed on the way. This is the direction people forget: you do not have to find things in the tree — you can find them in the model and let the tree follow.
- The name is what the model brought with it. A well-prepared twin has speaking names; a raw CAD import has whatever the CAD system called the parts, which is exactly what the Editor is for.
- The top row is the file itself. The first row of the tree is the model’s own root. You can select it and read its components and metadata like any other node, but it carries no eye toggle and no drag handle: its name is the first segment of every path below it, and its position is the origin the whole file is measured against. The lock shows up as fewer controls on that row, not as an extra badge to learn. In the Editor the root’s transform is displayed but permanently read-only, while everything below it stays editable.
Nodes in italics are groups rather than geometry — the structure the model was built with. The counter at the bottom of the panel gives the total node count, which is the fastest sanity check after an import: 79 nodes for a station, 126 for a cell, and a number in the thousands means the model was exported without any grouping.
Signals in the tree
Section titled “Signals in the tree”Each component shows its signals next to it with direction and current value, which makes the tree the fastest place to see what a component is actually doing. A red chip is an input written by the twin, a green one an output written by the controller — the same colours as everywhere else in the viewer. Signals connected to the gateway are marked as connected, so an unbound name stands out instead of quietly doing nothing.
Components that can record and replay their motion carry Rec and Replay next to the name.
Notes on a node
Section titled “Notes on a node”A node can carry a note — a piece of written knowledge that travels inside the document: what this assembly is for, how it is commissioned, which torque a bolt takes. Where a note exists, the component information shows it as formatted text rather than as a raw field, with a short header giving when it was written, by whom, and how confident its author was. Long notes get their own scrolling box that grows with the window instead of stretching the panel.
Notes are shown read-only here. They are written where the document is authored, not while you are inspecting it.
Filtering
Section titled “Filtering”
The filter in the panel header narrows a long tree to one family — drives, sensors, signals or logic — which turns “find the drive that moves this axis” from scrolling into one click. The filter stays active until you reset it, and the header shows that it is on.
The tool strip
Section titled “The tool strip”
The narrow strip beside the panels holds the tools of the active workspace. In an HMI delivery that is typically:
| Tool | What it does |
|---|---|
| Machine, Drives, Sensors | Filtered views of what the machine contains |
| Alarms | Current faults, with a badge counting them |
| Maintenance | Due and overdue maintenance |
| AAS Components | Parts that carry Asset Administration Shell data |
| Order Cart | Spare parts collected for an order |
| Measure distance | Distance between two points in the model |
| Historian | Recorded signals as curves over time — see data recording |
| Section / Clip | A cut plane through the model to look inside |
View controls
Section titled “View controls”
The bottom right corner controls what you see, without changing the model:
- Camera presets 1, 2, 3 — stored viewpoints for a repeatable inspection position. A short click jumps there, holding the button saves the current view onto it.
- Visibility and layer switches — hide groups of geometry, for example a fence or a housing.
- VR and first-person — enter the scene with a headset or walk through it, where the delivery supports it.

The cube in the top right corner shows the current orientation; clicking one of its faces snaps the camera to that axis. Below it, the projection switches between perspective and orthographic.

Along the top edge sit the workspace mode selector and, in an HMI delivery, the key figures. The H key hides the whole overlay and leaves only the 3D model — useful for a screenshot or a wall display.
Settings
Section titled “Settings”
Settings are stored in the browser, not in the model. They follow the person at the machine, not the twin, and a delivery can lock individual tabs so an operator cannot change them.
| Tab | What it holds |
|---|---|
| Visual | Render mode, environment, lighting, shadows, post-processing, UI zoom — the levers for a weaker or stronger machine |
| Mouse & Touch | Rotate, pan and zoom speed, inertia, adaptive navigation |
| Start View | The camera position this model opens with |
| Simulation | Physics behaviour of the local simulation |
| Groups | Which visibility groups are hidden at load |
| Interfaces | Protocol selection and how signal chips are rendered |
| Multiuser | Shared sessions |
| AI | The AI bridge and its documentation index |
| Dev Tools, Tests | Diagnostics, scene statistics and the performance budget |
| Backup | Export and import all settings, or reset them |
Not every tab is present in every delivery. Multiuser and AI appear only where the delivery includes them, Dev Tools and Tests are hidden on a phone or tablet, and a delivery can lock individual tabs so an operator cannot change them. A commercial delivery adds a Features tab in the authoring workspaces — Editor, Planner and DES — which lists the runtime plugins behind the delivery with a switch each; it is deliberately not offered here in the viewer.
Three of those switches are worth knowing because they change what you see in 3D rather than what the viewer can do:
| Switch | What it draws |
|---|---|
| Drive axis gizmo | The axis, travel limits and current position of a selected drive, drawn into the model |
| Connection gizmo | The cables and links between connected components |
| IK path visualizer | The programmed path of a robot, with its targets |
Switching one off releases what it was drawing rather than just hiding it, so turning off a layer you are not looking at is a legitimate way to buy performance on a weak machine. The choice is remembered per project, so a diagnosis you set up on one project does not follow you into the next. Plugins the viewer needs to stay usable cannot be switched off at all; if a stored choice ever leaves the viewer in a bad state, add ?resetPlugins=1 to the URL once to clear it.
Each tab is described in detail under Settings. The viewer version and build number are at the bottom of the panel — the first thing to quote in a support question.
Quick Start
Section titled “Quick Start”- Open Hierarchy and expand the twin until you find a component.
- Select it and confirm the geometry highlights in the 3D view.
- Read its signals beside the tree entry.
- Open Settings ▸ Visual and lower the quality if the model runs sluggishly.
- Press H to hide the overlay, and again to bring it back.
See also
Section titled “See also”- Navigation and controls — mouse, touch and keyboard
- Documents — what a document brings with it
- Machine information system — what a selected part can tell you
- Signals and alarms — the live values behind the tree