Digital twin solutions
for your industry
Digital twins in the browser with realvirtual – editor, simulation, 3D HMI. Unity-based engineering and virtual commissioning with realvirtual Unity Professional. For manufacturing, automation, and logistics.
What it costs
Start free in the browser under the AGPL, or free in Unity from the Asset Store. realvirtual Commercial is the full platform as code — and it includes the Unity runtime.
Same core. Same file. Two ways to work.
realvirtual in the browser and realvirtual Unity are built on one realvirtual component model and read and write the same open digital-twin format – GLB with rv_extras. You choose by what you are doing, not by tier.
realvirtualThe twin has to travel
A link is enough – no installation, no account. Editor, CAD import, simulation and virtual commissioning in the browser; live controller signals through CONNECT.
For twins that are handed around – to sales, customers, operators, service
Only here: discrete event simulation (beta) and the machine information system
realvirtual in the browser in detailrealvirtual UnityYou are building an application
C#, the Unity ecosystem, PhysX, XR builds and standalone runtimes for Windows, Linux, macOS, mobile and headsets. 25+ native controller and robot drivers in-process.
For developers who ship an application of their own
Only here: standalone builds, PhysX and the Unity asset ecosystem
realvirtual Unity in detailBoth do
- Author and edit the digital twin model – kinematics, drives, sensors, signals
- Virtual commissioning against real PLCs and robot controllers
- Simulation: drives, transport, sensors, logic steps
- Read and write the same GLB – hand a twin over in either direction
- Full source code – C# in Unity, TypeScript in the browser. No black boxes on either side.
realvirtual Commercial includes the realvirtual Unity Starter and Professional plugins as downloads — an option, not a prerequisite: the digital twin is authored in the browser, so Unity is not required. realvirtual Unity Professional is also available separately, without realvirtual Commercial. The Unity Editor licence is not included and must be obtained separately from Unity Technologies.
realvirtual
Browser-based (TypeScript)The browser platform: editor, CAD import, simulation, 3D HMI
- Browser-based 3D visualization – no installation required
- CAD import & editor in the browser – STEP, JT, USD, FBX (commercial license)
- WebGL, WebGPU, and WebXR (VR/AR) supported
- Live PLC connection via WebSocket and realvirtual CONNECT
- AI-first: Claude Code skills & .md prompts included – prompt your Web Digital Twin
- MCP Server integration for AI-driven 3D HMI development
- One link to share interactive 3D models with anyone
realvirtual Unity Professional
Unity plugin · requires a Unity Editor licenceEngineering in the Unity Editor
- Personal email/Teams support
- CAD import (STEP, 3MF formats)
- 25+ interfaces: OPC UA, TwinCAT, Modbus, MQTT, EtherNet/IP, and more
- Robot interfaces: ABB, KUKA, Fanuc, UR, Denso, Wandelbots, RoboDK
- Inverse Kinematics, Selection Window, Performance Optimizer
- FMI/Simulink, WebSocket, UDP, OpenCommissioning
- AI-ready: MCP Server for AI agent control of Unity Editor
- Full C# source code access – no vendor lock-in, no black boxes
- Build standalone runtimes for any platform
realvirtual Unity Starter
Unity plugin · requires a Unity Editor licencePerfect for getting started
- Available via Unity Asset Store
- Community forum support
- Base framework with Siemens S7 TCP/IP
- C# Scripting
- Drive/sensor models
- UI components
- Single-user license for commercial use
- Build standalone runtimes for Windows, Linux, macOS, iOS, Android, WebGL, VR/AR
* All prices exclude VAT. | Upgrade pricing available for existing customers
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Comprehensive documentation, community, and professional support