Loading...
Searching...
No Matches
realvirtual.PickFromConveyor Class Reference
PickFromConveyor stops MUs at the optimal position within a box collider by controlling a connected Drive. More...
Inheritance diagram for realvirtual.PickFromConveyor:
Public Member Functions | |
| bool | IsPositionEmpty () |
| Checks if the pick position is empty (no MUs inside) | |
| MU | GetCurrentMU () |
| Gets the current MU at the pick position. | |
| void | StartDrive () |
| Manually starts the connected drive. | |
| void | StopDrive () |
| Manually stops the connected drive. | |
Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| virtual void | OnOwnershipChanged (bool isOwner) |
| Called when network ownership changes. | |
| void | SetNetworkOwner (bool isOwner) |
| Sets IsNetworkOwner and triggers OnOwnershipChanged callback. | |
| void | PreStartSim () |
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () |
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () |
| Vector3 | DirectionToVector (DIRECTION direction) |
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) |
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
| List< Signal > | GetConnectedSignals () |
| void | SetVisibility (bool visibility) |
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () |
| List< Signal > | GetSignals () |
| GameObject | GetChildByName (string name) |
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) |
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) |
| List< GameObject > | GetAllMeshesWithGroup (string group) |
| List< GameObject > | GetAllWithGroup (string group) |
| List< GameObject > | GetAllWithGroups (List< string > groups) |
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
| List< string > | GetMyGroups () |
| List< GameObject > | GetMeshesWithSameGroups () |
| List< GameObject > | GetAllWithSameGroups () |
| MeshRenderer | GetMeshRenderer () |
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled, bool includeTriggers=true) |
| sets the collider in all child objects | |
| void | ErrorMessage (string message) |
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) |
| void | Log (string message) |
| Logs a message. | |
| void | Log (string message, object obj) |
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) |
| Logs a warning with a relation to an object. | |
| void | Error (string message, object obj) |
| Logs an error with a relation to an object. | |
| void | Error (string message) |
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) |
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) |
| virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
| Drive | ConnectedDrive |
| The drive that moves MUs into this pick position. | |
| bool | AutoStartDrive |
| Automatically start the drive when position is empty. | |
| float | CheckInterval |
| How often to check MU positions in seconds. | |
Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name |
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active |
| GameObject | FromTemplate |
| realvirtualController | realvirtualController |
| bool | HideNonG44Components |
| bool | SceneIsAdditive |
| bool | ForceStop |
| bool | IsNetworkOwner |
| True when this component owns its simulation (local authority). Set to false by MultiplayerWEB on remote clients. | |
Additional Inherited Members | |
Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) |
| Gets back if the direction is linear or a rotation. | |
Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () |
| bool | hideactiveonly () |
| virtual void | OnStopSim () |
| virtual void | OnPreStartSim () |
| virtual void | OnStartSim () |
| MU | GetTopOfMu (GameObject obj) |
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () |
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () |
| void | Awake () |
Properties inherited from realvirtual.IDistanceLink | |
| GameObject | gameObject [get] |
| The GameObject that implements this link. | |
Detailed Description
PickFromConveyor stops MUs at the optimal position within a box collider by controlling a connected Drive.
The MU is stopped when its distance to the center starts increasing, ensuring precise positioning.
Member Function Documentation
◆ GetCurrentMU()
| MU realvirtual.PickFromConveyor.GetCurrentMU | ( | ) |
Gets the current MU at the pick position.
◆ IsPositionEmpty()
| bool realvirtual.PickFromConveyor.IsPositionEmpty | ( | ) |
Checks if the pick position is empty (no MUs inside)
◆ StartDrive()
| void realvirtual.PickFromConveyor.StartDrive | ( | ) |
Manually starts the connected drive.
◆ StopDrive()
| void realvirtual.PickFromConveyor.StopDrive | ( | ) |
Manually stops the connected drive.
Member Data Documentation
◆ AutoStartDrive
| bool realvirtual.PickFromConveyor.AutoStartDrive |
Automatically start the drive when position is empty.
◆ CheckInterval
| float realvirtual.PickFromConveyor.CheckInterval |
How often to check MU positions in seconds.
◆ ConnectedDrive
| Drive realvirtual.PickFromConveyor.ConnectedDrive |
The drive that moves MUs into this pick position.
Public Member Functions inherited from