Generates test signal values for the PLCInput signal on this GameObject. More...
Public Member Functions | |
| void | RefreshSignal () |
| Discovers the PLCInput signal on this GameObject. | |
Public Member Functions inherited from realvirtual.BehaviorInterface | |
| new List< BehaviorInterfaceConnection > | GetConnections () |
| Returns a list of behavior interface connections for this component. | |
| new List< Signal > | GetSignals () |
| Returns a list of connected signals for this component. | |
Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| virtual void | OnOwnershipChanged (bool isOwner) |
| Called when network ownership changes. | |
| void | SetNetworkOwner (bool isOwner) |
| Sets IsNetworkOwner and triggers OnOwnershipChanged callback. | |
| void | PreStartSim () |
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () |
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () |
| Vector3 | DirectionToVector (DIRECTION direction) |
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) |
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
| List< Signal > | GetConnectedSignals () |
| void | SetVisibility (bool visibility) |
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () |
| List< Signal > | GetSignals () |
| GameObject | GetChildByName (string name) |
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) |
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) |
| List< GameObject > | GetAllMeshesWithGroup (string group) |
| List< GameObject > | GetAllWithGroup (string group) |
| List< GameObject > | GetAllWithGroups (List< string > groups) |
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
| List< string > | GetMyGroups () |
| List< GameObject > | GetMeshesWithSameGroups () |
| List< GameObject > | GetAllWithSameGroups () |
| MeshRenderer | GetMeshRenderer () |
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled, bool includeTriggers=true) |
| sets the collider in all child objects | |
| void | ErrorMessage (string message) |
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) |
| void | Log (string message) |
| Logs a message. | |
| void | Log (string message, object obj) |
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) |
| Logs a warning with a relation to an object. | |
| void | Error (string message, object obj) |
| Logs an error with a relation to an object. | |
| void | Error (string message) |
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) |
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) |
| virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
| bool | EnableTesting |
| Enable or disable test signal generation. | |
| float | UpdateInterval |
| Time in seconds between signal updates. | |
| float | SineAmplitude |
| Amplitude of the sine wave for float signals in signal units. | |
| float | SineOffset |
| Center offset of the sine wave for float signals. | |
| float | SineFrequency |
| Frequency of the sine wave in Hz. | |
| float | ToggleInterval |
| Time in seconds between bool toggles. | |
| int | IntIncrement |
| Increment value per update cycle for int signals. | |
| int | IntMax |
| Maximum value before int counter resets to zero. | |
| int | CycleCount |
| Number of update cycles completed. | |
| string | DetectedSignalType |
| Type of signal detected on this GameObject. | |
Public Attributes inherited from realvirtual.BehaviorInterface | |
| List< BehaviorInterfaceConnection > | ConnectionInfo |
Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name |
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active |
| GameObject | FromTemplate |
| realvirtualController | realvirtualController |
| bool | HideNonG44Components |
| bool | SceneIsAdditive |
| bool | ForceStop |
| bool | IsNetworkOwner |
| True when this component owns its simulation (local authority). Set to false by MultiplayerWEB on remote clients. | |
Additional Inherited Members | |
Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) |
| Gets back if the direction is linear or a rotation. | |
Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () |
| bool | hideactiveonly () |
| virtual void | OnStopSim () |
| virtual void | OnPreStartSim () |
| virtual void | OnStartSim () |
| MU | GetTopOfMu (GameObject obj) |
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () |
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () |
| void | Awake () |
Properties inherited from realvirtual.ISignalInterface | |
| GameObject | gameObject [get] |
Detailed Description
Generates test signal values for the PLCInput signal on this GameObject.
Place this component on a signal GameObject (PLCInputBool, PLCInputFloat, PLCInputInt) to generate cyclic test patterns without a PLC connection. Float signals follow a sine wave, Bool signals toggle on/off, and Int signals increment.
For detailed documentation see: https://doc.realvirtual.io/components-and-scripts/interfaces/signal-test-generator
Member Function Documentation
◆ RefreshSignal()
| void realvirtual.SignalTestGenerator.RefreshSignal | ( | ) |
Discovers the PLCInput signal on this GameObject.
Member Data Documentation
◆ CycleCount
| int realvirtual.SignalTestGenerator.CycleCount |
Number of update cycles completed.
◆ DetectedSignalType
| string realvirtual.SignalTestGenerator.DetectedSignalType |
Type of signal detected on this GameObject.
◆ EnableTesting
| bool realvirtual.SignalTestGenerator.EnableTesting |
Enable or disable test signal generation.
◆ IntIncrement
| int realvirtual.SignalTestGenerator.IntIncrement |
Increment value per update cycle for int signals.
◆ IntMax
| int realvirtual.SignalTestGenerator.IntMax |
Maximum value before int counter resets to zero.
◆ SineAmplitude
| float realvirtual.SignalTestGenerator.SineAmplitude |
Amplitude of the sine wave for float signals in signal units.
◆ SineFrequency
| float realvirtual.SignalTestGenerator.SineFrequency |
Frequency of the sine wave in Hz.
◆ SineOffset
| float realvirtual.SignalTestGenerator.SineOffset |
Center offset of the sine wave for float signals.
◆ ToggleInterval
| float realvirtual.SignalTestGenerator.ToggleInterval |
Time in seconds between bool toggles.
◆ UpdateInterval
| float realvirtual.SignalTestGenerator.UpdateInterval |
Time in seconds between signal updates.
Public Member Functions inherited from