PathTracer visualizes object movement paths with optional speed-based coloring during play mode. More...
Public Member Functions | |
| void | ClearTrail () |
| Clears all trail points and segments immediately. | |
| void | ResetColors () |
| Resets trail colors to default cyan-to-blue gradient and disables speed-based coloring. | |
| void | SetupSpeedColoring () |
| Enables speed-based coloring with default yellow-to-pink color mapping from 0 to 2000 mm/s. | |
Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| virtual void | OnOwnershipChanged (bool isOwner) |
| Called when network ownership changes. | |
| void | SetNetworkOwner (bool isOwner) |
| Sets IsNetworkOwner and triggers OnOwnershipChanged callback. | |
| void | PreStartSim () |
| Is called by the realvirtualController before the component is started. | |
| void | StartSim () |
| Is called by the realvirtualController to start or stop the component. | |
| void | StopSim () |
| Vector3 | DirectionToVector (DIRECTION direction) |
| Transfers the direction enumeration to a vector. | |
| DIRECTION | VectorToDirection (bool torotatoin, Vector3 vector) |
| Transfers a vector to the direction enumeration. | |
| float | GetLocalScale (Transform thetransform, DIRECTION direction) |
| List< BehaviorInterfaceConnection > | UpdateConnectionInfo () |
| List< Signal > | GetConnectedSignals () |
| void | SetVisibility (bool visibility) |
| Sets the visibility of this object including all subobjects. | |
| List< BehaviorInterfaceConnection > | GetConnections () |
| List< Signal > | GetSignals () |
| GameObject | GetChildByName (string name) |
| Gets a child by name. | |
| List< GameObject > | GetChildsByName (string name) |
| Gets all child by name. | |
| GameObject | GetChildByNameAlsoHidden (string name) |
| List< GameObject > | GetAllMeshesWithGroup (string group) |
| List< GameObject > | GetAllWithGroup (string group) |
| List< GameObject > | GetAllWithGroups (List< string > groups) |
| List< GameObject > | GetAllMeshesWithGroups (List< string > groups) |
| List< string > | GetMyGroups () |
| List< GameObject > | GetMeshesWithSameGroups () |
| List< GameObject > | GetAllWithSameGroups () |
| MeshRenderer | GetMeshRenderer () |
| Gets the mesh renderers in the childrens. | |
| void | SetCollider (bool enabled, bool includeTriggers=true) |
| sets the collider in all child objects | |
| void | ErrorMessage (string message) |
| Displays an error message. | |
| void | ChangeConnectionMode (bool isconnected) |
| void | Log (string message) |
| Logs a message. | |
| void | Log (string message, object obj) |
| Logs a message with a relation to an object. | |
| void | Warning (string message, object obj) |
| Logs a warning with a relation to an object. | |
| void | Error (string message, object obj) |
| Logs an error with a relation to an object. | |
| void | Error (string message) |
| Logs an error. | |
| GameObject | DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale) |
| Displays a gizmo for debugging positions. | |
| void | SetFreezePosition (bool enabled) |
| Freezes all child components to the current poosition. | |
| void | SetRbConstraints (RigidbodyConstraints constraints) |
| virtual void | AwakeAlsoDeactivated () |
Public Attributes | |
| bool | EnableTrail |
| Enables or disables the trail visualization. | |
| float | TrailTime |
| Duration in seconds that trail points remain visible. | |
| float | StartWidth |
| Width of the trail at the current position in millimeters. | |
| float | EndWidth |
| Width of the trail at the oldest position in millimeters. | |
| Material | TrailMaterial |
| Material applied to the trail renderer. | |
| bool | SpeedBasedColoring |
| If set to true, trail color represents movement speed. | |
| Color | SlowColor |
| Color used when object moves at minimum speed. | |
| Color | FastColor |
| Color used when object moves at maximum speed. | |
| float | MinSpeed |
| Minimum speed in millimeters per second for color mapping. | |
| float | MaxSpeed |
| Maximum speed in millimeters per second for color mapping. | |
| Gradient | TrailGradient |
| Gradient defining trail colors from newest to oldest points. | |
| float | MinimumVertexDistance |
| Minimum distance in millimeters before adding new trail point. | |
| bool | PlayModeOnly |
| If set to true, trail is only visible in play mode. | |
| LineRenderer | Trail |
| Reference to the LineRenderer component used for trail rendering. | |
| float | CurrentSpeed |
| Current movement speed in millimeters per second. | |
Public Attributes inherited from realvirtual.realvirtualBehavior | |
| string | Name |
| The name of the component if it should be different from the GameObject name. | |
| ActiveOnly | Active |
| GameObject | FromTemplate |
| realvirtualController | realvirtualController |
| bool | HideNonG44Components |
| bool | SceneIsAdditive |
| bool | ForceStop |
| bool | IsNetworkOwner |
| True when this component owns its simulation (local authority). Set to false by MultiplayerWEB on remote clients. | |
Additional Inherited Members | |
Public Types inherited from realvirtual.realvirtualBehavior | |
| enum | ActiveOnly { Always , Connected , Disconnected , Never , DontChange } |
Static Public Member Functions inherited from realvirtual.realvirtualBehavior | |
| static bool | DirectionIsLinear (DIRECTION direction) |
| Gets back if the direction is linear or a rotation. | |
Protected Member Functions inherited from realvirtual.realvirtualBehavior | |
| bool | hidename () |
| bool | hideactiveonly () |
| virtual void | OnStopSim () |
| virtual void | OnPreStartSim () |
| virtual void | OnStartSim () |
| MU | GetTopOfMu (GameObject obj) |
| Gets the top of an MU component (the first MU script going up in the hierarchy) | |
| void | InitGame4Automation () |
| Initialiates the components and gets the reference to the realvirtualController in the scene. | |
| virtual void | AfterAwake () |
| void | Awake () |
Detailed Description
PathTracer visualizes object movement paths with optional speed-based coloring during play mode.
It creates a trail behind moving objects to help visualize motion patterns and speeds. Supports both gradient-based and speed-based coloring for visual analysis.
Member Function Documentation
◆ ClearTrail()
| void realvirtual.PathTracer.ClearTrail | ( | ) |
Clears all trail points and segments immediately.
◆ ResetColors()
| void realvirtual.PathTracer.ResetColors | ( | ) |
Resets trail colors to default cyan-to-blue gradient and disables speed-based coloring.
◆ SetupSpeedColoring()
| void realvirtual.PathTracer.SetupSpeedColoring | ( | ) |
Enables speed-based coloring with default yellow-to-pink color mapping from 0 to 2000 mm/s.
Member Data Documentation
◆ CurrentSpeed
| float realvirtual.PathTracer.CurrentSpeed |
Current movement speed in millimeters per second.
◆ EnableTrail
| bool realvirtual.PathTracer.EnableTrail |
Enables or disables the trail visualization.
◆ EndWidth
| float realvirtual.PathTracer.EndWidth |
Width of the trail at the oldest position in millimeters.
◆ FastColor
| Color realvirtual.PathTracer.FastColor |
Color used when object moves at maximum speed.
◆ MaxSpeed
| float realvirtual.PathTracer.MaxSpeed |
Maximum speed in millimeters per second for color mapping.
◆ MinimumVertexDistance
| float realvirtual.PathTracer.MinimumVertexDistance |
Minimum distance in millimeters before adding new trail point.
◆ MinSpeed
| float realvirtual.PathTracer.MinSpeed |
Minimum speed in millimeters per second for color mapping.
◆ PlayModeOnly
| bool realvirtual.PathTracer.PlayModeOnly |
If set to true, trail is only visible in play mode.
◆ SlowColor
| Color realvirtual.PathTracer.SlowColor |
Color used when object moves at minimum speed.
◆ SpeedBasedColoring
| bool realvirtual.PathTracer.SpeedBasedColoring |
If set to true, trail color represents movement speed.
◆ StartWidth
| float realvirtual.PathTracer.StartWidth |
Width of the trail at the current position in millimeters.
◆ Trail
| LineRenderer realvirtual.PathTracer.Trail |
Reference to the LineRenderer component used for trail rendering.
◆ TrailGradient
| Gradient realvirtual.PathTracer.TrailGradient |
Gradient defining trail colors from newest to oldest points.
◆ TrailMaterial
| Material realvirtual.PathTracer.TrailMaterial |
Material applied to the trail renderer.
◆ TrailTime
| float realvirtual.PathTracer.TrailTime |
Duration in seconds that trail points remain visible.
Public Member Functions inherited from