The SOFTWARE is licensed on a concurrent-seat licensing model (per concurrent seat). Each license entitles the simultaneous use of the SOFTWARE by a specified number of users (each a "Seat") in the Unity Editor during development. A "Seat" refers to an active, concurrent instance of the SOFTWARE in the Unity Editor.
The End-User may install the SOFTWARE on multiple computers; however, the number of simultaneously active instances in the Unity Editor must not exceed the purchased number of Seats. The Licensor provides technical measures to monitor and enforce this limitation.
Runtime builds (compiled applications running outside the Unity Editor) do not require Seat licenses and are not subject to any concurrent usage limitation. Seat licensing applies exclusively to the use of the SOFTWARE in the Unity Editor during development.
An End-User may purchase multiple Seats to enable concurrent use by multiple team members. Each additional Seat increases the permitted number of concurrent instances in the Unity Editor.
The Licensor grants the End-User a non-exclusive, worldwide, perpetual license to use, reproduce, modify, and integrate the SOFTWARE into electronic games, digital media, industrial simulation, virtual commissioning, and digital twin solutions, subject to the terms set forth in this Agreement. The End-User may integrate the SOFTWARE into their own products and distribute them commercially, provided the SOFTWARE is included only as a compiled component.
The End-User is permitted to modify, adapt, and extend the source code of the SOFTWARE to integrate it into their own products. Compiled DLLs (Dynamic Link Libraries) provided as part of the SOFTWARE may not be decompiled, disassembled, or otherwise reverse-engineered, unless expressly permitted by applicable law.
The End-User may distribute the SOFTWARE or parts thereof only as compiled components within their own applications. Distribution of the SOFTWARE's source code, individual assets, scenes, or prefabs in uncompiled form is expressly prohibited. The End-User may not offer the SOFTWARE on any other platform, marketplace, or asset store for download or purchase.
Seats may not be pooled and dynamically shared between users belonging to different organizations or unrelated projects. Seats are bound to the acquiring organization and may only be used within that organization and its affiliated companies.
The SOFTWARE contains technical protection measures to monitor and enforce concurrent seat usage limits. These measures require periodic communication with the Licensor's license server. The End-User agrees not to circumvent, disable, or otherwise tamper with any technical protection measures used to enforce the license terms. Any attempt to circumvent such measures constitutes a material breach of this Agreement and entitles the Licensor to terminate this Agreement immediately.
For SOFTWARE acquired through the Unity Asset Store, the Unity Asset Store Terms of Service and EULA apply in addition to this Agreement. In case of conflict between the Unity Asset Store terms and this Agreement, the Unity Asset Store terms shall prevail with respect to the acquisition process. With respect to the use of the SOFTWARE, the provisions of this Agreement shall apply, insofar as they do not conflict with the mandatory provisions of the Unity Asset Store.
For SOFTWARE acquired directly from the Licensor (via the website, customer portal, or other direct sales channels), only the provisions of this Agreement shall apply. Licenses are provided and activated through the Licensor's private UPM registry. The End-User will be assigned access credentials for the registry, which must be kept confidential.
The End-User may use the acquired Seats within their organization, including full-time and part-time employees who are in a direct employment relationship with the End-User. External contractors, freelancers, and consultants working on behalf of the End-User count towards the concurrent Seats and must operate within the licensed Seat count. Build servers, CI/CD systems, and automated build processes that use the SOFTWARE in batch mode without interactive Editor use do not consume Seat licenses.
The SOFTWARE collects anonymized usage data to monitor compliance with seat license terms. This data includes the number of concurrent instances, usage timestamps, and machine identifiers. No personal data, project data, or content information is collected.
The Licensor reserves the right to verify compliance with the license terms. The End-User agrees to provide information regarding the use of the SOFTWARE upon reasonable request by the Licensor to verify compliance with Seat limitations.
In the event that the licensed Seat count is exceeded, the Licensor will notify the End-User and provide a reasonable period to remedy the overuse. In case of continued overuse, the Licensor reserves the right to charge for additional Seat licenses or to restrict access to the SOFTWARE.
The Education & Research Bundle is intended exclusively for accredited educational institutions and non-commercial research institutions. Use is limited to non-commercial educational and research purposes. Projects, applications, or content created with the bundle may not be commercially distributed or used for commercial purposes. The Licensor reserves the right to verify the educational or research status of the End-User.
The End-User may not, in particular:
The SOFTWARE, including all source code, compiled binaries, documentation, graphics, designs, and other materials, is protected by copyright and is the property of the Licensor. All rights not expressly granted to the End-User by this Agreement are reserved by the Licensor. The End-User acknowledges that the SOFTWARE constitutes valuable intellectual property of the Licensor and agrees to respect and protect the Licensor's rights.
The Licensor will defend the End-User against third-party claims alleging that the SOFTWARE infringes the copyrights, patents, or other intellectual property rights of third parties, and will indemnify the End-User from finally adjudicated damages. This obligation does not apply if the alleged infringement is attributable to modifications of the SOFTWARE by the End-User, the combination of the SOFTWARE with software not provided by the Licensor, the use of an outdated version of the SOFTWARE where the infringement could have been avoided by using a current version, or the use of the SOFTWARE in a manner not consistent with the provisions of this Agreement.
THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NON-INFRINGEMENT OF THIRD-PARTY RIGHTS. THE LICENSOR DOES NOT WARRANT THAT THE SOFTWARE WILL OPERATE ERROR-FREE OR THAT ALL ERRORS WILL BE CORRECTED.
IN NO EVENT SHALL THE LICENSOR BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST PROFITS, BUSINESS INTERRUPTION, OR DATA LOSS) ARISING OUT OF THE USE OR INABILITY TO USE THE SOFTWARE. THE LICENSOR'S TOTAL LIABILITY UNDER THIS AGREEMENT IS LIMITED TO THE AMOUNT ACTUALLY PAID BY THE END-USER TO THE LICENSOR IN THE SIX (6) MONTHS PRECEDING THE DAMAGING EVENT.
The Licensor may terminate this Agreement with immediate effect if the End-User breaches material provisions of this Agreement and fails to remedy the breach within thirty (30) days of written notice. Material breaches include, but are not limited to, exceeding the licensed Seat count, circumventing license protection mechanisms, and unauthorized distribution of the SOFTWARE.
The End-User may terminate this Agreement at any time by ceasing use of the SOFTWARE and removing all copies of the SOFTWARE from their systems. A refund of the purchase price will only be made within the refund period specified on the website or the respective sales channel.
In the event of a refund, all rights granted to the End-User shall expire immediately. The End-User is obligated to delete all copies of the SOFTWARE without delay and to confirm the deletion in writing upon request by the Licensor.
This Agreement constitutes the entire agreement between the Licensor and the End-User with respect to the SOFTWARE and supersedes all prior or contemporaneous oral or written agreements, communications, and understandings regarding the subject matter of this Agreement.
The Licensor reserves the right to amend this Agreement at any time. Material changes will be communicated to the End-User by email or by notice on the Licensor's website. Continued use of the SOFTWARE after the changes take effect shall constitute acceptance of the amended terms.
If any provision of this Agreement is or becomes wholly or partially invalid or unenforceable, the validity of the remaining provisions shall not be affected. The invalid or unenforceable provision shall be replaced by a valid and enforceable provision that most closely approximates the economic purpose of the invalid provision.
The SOFTWARE may contain open-source components, each subject to its own license terms. A list of open-source components used and their licenses is included in the SOFTWARE documentation. In the event of a conflict between the open-source licenses and this Agreement, the respective open-source license terms shall apply to the affected components.
This Agreement shall be governed by the laws of the Federal Republic of Germany, excluding the UN Convention on Contracts for the International Sale of Goods (CISG). The exclusive place of jurisdiction for all disputes arising from or in connection with this Agreement shall be, to the extent permitted by law, the registered office of the Licensor.
Game4Automation is a registered trademark of realvirtual GmbH.