_endarrow (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | protected |
_startarrow (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | protected |
Active (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | |
ActiveOnly enum name (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | |
AfterAwake() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | protectedvirtual |
AttachPathCurve(string path, GameObject attachto) (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
AttachPathLine(string path, GameObject attachto) (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
AttachTo(SimulationPath path) (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | virtual |
AttachTo(SnapPoint attachto) (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
AwakeAlsoDeactivated() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | virtual |
BaseReset() (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | protected |
blockdraw (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | protected |
ChangeConnectionMode(bool isconnected) (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | |
CheckSnap() (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
CheckSnapping() (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
ClearConnections() (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
Connect(SnapPoint ownSnapPoint, SnapPoint snapPointMate, ISnapable mateObject, bool ismoved) (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
DebugPosition(string debugname, Vector3 position, Quaternion quaternation, float scale) | realvirtual.realvirtualBehavior | |
DirectionIsLinear(DIRECTION direction) | realvirtual.realvirtualBehavior | static |
DirectionToVector(DIRECTION direction) | realvirtual.realvirtualBehavior | |
Disconnect(SnapPoint snapPoint, SnapPoint snapPointMate, ISnapable Mateobj, bool ismoved) (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
DrawArrows() (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | protected |
DrawPath() (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | virtual |
Drive | realvirtual.SimulationPath | |
DriveNotNull (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
EnableSnap (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
EndPoint (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
EndPos (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
Error(string message, object obj) | realvirtual.realvirtualBehavior | |
Error(string message) | realvirtual.realvirtualBehavior | |
ErrorMessage(string message) | realvirtual.realvirtualBehavior | |
ForceStop (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | |
FromTemplate (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | |
GetAbsDirection(float abspositon) | realvirtual.BasePath | |
GetAbsPosition(float abspositon, ref BasePath currentpath) | realvirtual.BasePath | |
GetAllMeshesWithGroup(string group) (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | |
GetAllMeshesWithGroups(List< string > groups) (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | |
GetAllWithGroup(string group) (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | |
GetAllWithGroups(List< string > groups) (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | |
GetAllWithSameGroups() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | |
GetChildByName(string name) | realvirtual.realvirtualBehavior | |
GetChildByNameAlsoHidden(string name) (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | |
GetChildsByName(string name) | realvirtual.realvirtualBehavior | |
GetConnectedSignals() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | |
GetConnections() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | |
GetDirection(float normalizedposition) | realvirtual.BasePath | |
GetLength() | realvirtual.BasePath | |
GetLocalDirection(float normalizedposition) | realvirtual.BasePath | |
GetLocalScale(Transform thetransform, DIRECTION direction) (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | |
GetMeshesWithSameGroups() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | |
GetMeshRenderer() | realvirtual.realvirtualBehavior | |
GetMyGroups() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | |
GetPosition(float normalizedposition, ref BasePath currentpath) | realvirtual.BasePath | |
GetSignals() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | |
GetTopOfMu(GameObject obj) | realvirtual.realvirtualBehavior | protected |
hideactiveonly() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | protected |
hidename() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | protected |
HideNonG44Components (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | |
InitGame4Automation() | realvirtual.realvirtualBehavior | protected |
Length | realvirtual.SimulationPath | |
LengthChanged() (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | protectedvirtual |
Linerenderer (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | protected |
LocalEndPos (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
LocalStartPos (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
Log(string message) | realvirtual.realvirtualBehavior | |
Log(string message, object obj) | realvirtual.realvirtualBehavior | |
MaterialPath | realvirtual.SimulationPath | |
Modify() (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
movedlocally (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
Name | realvirtual.realvirtualBehavior | |
OnMyEndSnapped(SimulationPath path) (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
OnMyEndUnsnapped(SimulationPath path) (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
OnMyStartSnapped(SimulationPath path) (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
OnMyStartUnsnapped(SimulationPath path) (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
OnPathEnd | realvirtual.SimulationPath | |
OnPathEntered | realvirtual.SimulationPath | |
OnPathExit | realvirtual.SimulationPath | |
OnPreStartSim() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | protectedvirtual |
OnSnapped (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
OnStartSim() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | protectedvirtual |
OnStopSim() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | protectedvirtual |
PathStrategy | realvirtual.SimulationPath | |
Predecessors | realvirtual.SimulationPath | |
PreStartSim() | realvirtual.realvirtualBehavior | |
realvirtualController (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | |
SceneIsAdditive (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | |
SetCollider(bool enabled) | realvirtual.realvirtualBehavior | |
SetFreezePosition(bool enabled) | realvirtual.realvirtualBehavior | |
SetRbConstraints(RigidbodyConstraints constraints) (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | |
SetStartTo0() (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | protected |
SetVisibility(bool visibility) | realvirtual.realvirtualBehavior | |
ShowPathOnSimulation | realvirtual.SimulationPath | |
SizeDirectionArrow | realvirtual.SimulationPath | |
StartPoint (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
StartPos (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
StartSim() | realvirtual.realvirtualBehavior | |
StopSim() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | |
Successors | realvirtual.SimulationPath | |
Thickness | realvirtual.SimulationPath | |
transformposchanged (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
TransportableEntered(PathMover trans) (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
TransportableExit(PathMover trans) (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
TransportableOnEnd(PathMover trans) (defined in realvirtual.SimulationPath) | realvirtual.SimulationPath | |
UpdateConnectionInfo() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | |
VectorToDirection(bool torotatoin, Vector3 vector) | realvirtual.realvirtualBehavior | |
Warning(string message, object obj) | realvirtual.realvirtualBehavior | |